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Shipwright Fundamentals: Paint and Projections 

Alingruad
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Thanks for watching!
Both the video and the thumbnail edited by my beautiful significant other. I love you Gio.
This will be the last in the series for at least a little bit, its been fun to do and your support means the world to me.
Comment down below... honestly anything. I have a severe case of the space autism so I enjoy talking about things. I hope I effectively got my point across over these half dozen videos.

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10 окт 2024

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Комментарии : 8   
@gers.g.5707
@gers.g.5707 10 часов назад
I live in an industrial city, on a dusty place, even visited the insides of several factories, i feel heavily influenced by them, everything is color coded in a way that makes sense and at the same time minimal in detail, pragmatic design choices, i've had 2 playthroughs so far, in the first one i've opted for a monochromatic approach, edgy even, using mainly black, played a lot with the textures, at first i liked the weldless texture a lot but still wasn't able to create an upstanding look, everything looked so boring, but on the current one, on open space with the pod.ship, i've opted to be a little bolder, i'm trying the plastic texture mainly, using white/cream for armor, hallways and deck, and trying to color code my machinery in yellow for production, orange for mobile parts, ocre-brown for cargo and dark red/brown for tanks , adding sparks-silver for the blocks that are mainly comprised of tubes like the industrial thrusters, interior walls and vents, this makes so much more sense for me than the all-black gray approach, i'm even tempted to swap from white to a military/esque gray. Lol i'm even applying best-practice rules to the location of some components based on 5s approach.
@alingruad
@alingruad 9 часов назад
@@gers.g.5707 black and gray can be leaned on heavily, but even the most monochromatic things IRL have little splashes of color. Signs, railings, whatever. It really helps things stand out.
@over-ingaming6490
@over-ingaming6490 4 дня назад
I'm at 1620 hours and have just started experimenting with painting. God it's so hard...
@over-ingaming6490
@over-ingaming6490 4 дня назад
I have an interesting idea, what if you made a small, maneuverable ship. have it project a large battleship on top of itself to make it look bigger than it is, and maybe have other projectors project small escorts or other battleships to its side. A Mimicry ship.
@alingruad
@alingruad 4 дня назад
@@over-ingaming6490 I've done this, but the projector overlay is very ugly. Might be possible to make it look good with a big frame...
@over-ingaming6490
@over-ingaming6490 4 дня назад
@@alingruad interesting food for thought anyways
@alingruad
@alingruad 4 дня назад
@@over-ingaming6490 it would be pretty funny to see what at first looks like a heavy cargo ship zipping around and hurling gatlings at you
@over-ingaming6490
@over-ingaming6490 День назад
@@alingruad lol
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