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Shiro/Ragna Mark Oki Concept (read desc.) 

Moontide
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mark oki idea off midscreen 2365BC+P. high/low/throw mix with shiro 6P behind it means you have multiple chances and a lot of layering opportunities. still as vulnerable to burst as most mark oki setups are, tho.
with this CC activation timing, you will need to react to forward tech, but you are still in range to do the same high/low/throw if you want. its just that your AS options afterwards will also be crossup options. for a buffered AS crossup option that doesn't lose to PB, do button into buffered 214A AS.
Concepts Not Shown:
if they block the mixup, you can use AS GH, AS grab, or AS 2C after 6P connects for a second mixup.
your AS mixup options can be used as meaties as a way to avoid reversals while doing the mixup.
you can use 2A into buffered DP AS as your AS low mixup option, but if you want it to be reversal safe, the DP buffer timing is very tight.
you can delay GH to beat delay tech (standard Ragna gaming).
you can downback or IADB and wait for the 6P to hit, to bait both reversals and delay tech.
the throw mixup option is entirely burst proof once the throw connects, if performed as shown.
AS GH and AS 2C when buffered behind a button will be gapped, and thus can be used for crossup mix if they forward tech.
if they forward tech, you can also AS with a move as your meaty for an immediate crossup (e.g. meaty 2C AS).
AS GH and AS 2C are very difficult if not impossible to hitconfirm on reaction, so weigh your options.

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14 окт 2024

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Комментарии : 2   
@bweansFGC
@bweansFGC 3 месяца назад
guh
@bluemoontide
@bluemoontide 3 месяца назад
even if you dont use this for mark oki, you can do like 5AA + 5P > IAD back > CC activation to get the same setup you see here, and then just cash out with enhanced supers instead of IK. if they're in kill range for it it accomplishes the same thing as mark oki while requiring less meter upfront. for reference, 2C > 214A AS > double enhanced super did 11K-ish dmg