Shoot'em, a 3D game totally on ASCII mode. A freware game from here: www.mx-3.cz/tri... I couldn't record sound at the time, so the music is not from the game, it's from nuclear insanity: www.monstersoft...
it is because it feels old and robust and rigid and not so flickery with a bunch of unnecessary details. just plain and simple and table old fashoned shit
It’s very very abstract but dosent look plain since of the lines and text adding extra detail
14 лет назад
It's rendered in 3D through Microsoft's software OpenGL renderer (no help from GPU) in 80×50 (without AA), 160×100 (default AA) or 320×200 (extra AA) resolution, resampled to 80×50 to get AA, then for each pixel a character and one of 16 console colors is chosen, and this all is then written into the text-mode framebuffer (in fullscreen) or console window buffer. After that the HUD is written over that image.
Jan Ringoš Are you credited? Why is it uploaded on a different channel?
3 года назад
@@billypersistent6127 Indeed I am credited, through link in the description. And as of why, well, why not? I didn't even have RU-vid account back then. The OP apparently liked the game enough to make a video of it, which is all the credit I need, and it's recognition that I greatly appreciate.
@ so what are you up to these days, after all these years from the ASCII graphics projects? Really awesome work there.
3 года назад
@@clayfur Still coding. Still experimenting. Did some projects, small and big, some failed, some panned out great; unfortunately the greatest things pseudonymously under NDAs. Founded a small software company that's now struggling as our biggest clients went bankrupt due to covid, but otherwise things are chill. I am thinking about returning into gamedev industry as I still carry a couple of game ideas in my head.
WE WILL ALL UNITE. THE ALGORITHM BROUGHT US HERE FOR A REASON. RU-vid IS LOSING ORIGINAL CONTENT. ALL OF THE TOP RU-vidRS STAY AT THE TOP. THE ALGORITHM WIPED THE, OFF THE STAGE AND PICK OTHERS FROM THE CROWD. youtube: it is time user, time for me to tell you what happened... 12 years ago. algorithm: reviving original content | youtube: understandable, have a great day
Im in the weird part of youtube again but gotta say this looks awesome
11 лет назад
Hey guys, I found out how to play the game on Windows 7 !!! 1) Unpack the game where you wish 2) Delete ShootEm.exe (it's just fullscreen loader) 3) Rename ShootEm.dat to ShootEm.exe 4) Start it and wait for "...press ENTER to retry or ESC to quit" error message 5) Go to console window Properties (through the menu under the title bar icon) 6) Set both "height" fields to 50 7) Press OK 8) In console window press ENTER 9) Play The settings get saved for the game so no need to repeat it every time.
I just wonder if the different rotations are hard coded ascii related images (comparable to really old gba games or even nintendo ds games, think of mario kart) or if the engine really calculates all objects as 3d objects and transforms them to the plane 2d view.
@@intuii I see what you're saying, that's a good question. The author explained it in a different comment. It's real 3D, low enough resolution that it can be rendered in software, and then mapped to characters afterwards in real time. But there are also some HUD elements that are overlaid on top. But not the 3D graphics, those are really rendered.
When watching these ascii 3d programs I always wonder why they don't use smaller fonts to increase the resolution of the rendered objects? That way you keep the charm of the ascii text but its not so blocky looking.
11 лет назад
Thanks. I wanted to make simple multiplayer FPS using this method but never got around to do that ...and now that Windows Vista and later won't allow native text mode, most people couldn't even enjoy it as I intended.
the funny thing is, I bet this could've been made a long time ago and just that no one thought about such games :| remember pack when 256-color 320x200 was the preferred video mode?
+MrRaveYard Doesn't matter too much. A shader is still a piece of code that can be re-implemented as needed.
8 лет назад
+MrRaveYard No shaders, software OpenGL 1.1 rendering into 80×50 (after antialiasing) pixels large buffer, then translation pass: pixel color -> ASCII symbol & color, which is written into console (text mode).
is there any way u can get this to work on a windows 7? wen i try it a box shows up with the sounds and everything but it only displays my desktop background.
Man that song is from the 80´s and i know it. i´m on a search. May be one of the following bands : Human League New Order Fear for Tears Despeche Mode Lvl 42 Bloodhound Gang