Another issue that influences an artist's attitude about social media is the artist's environment. You're with family or friends for example, you try to talk about what you're working on just for the love of it, then you're hit with a "oh yeah go make a Patreon" or "sell merch" and suddenly the artist feels compelled to make money no matter what level they're at, which only leads to disaster after disaster. Also journaling is HUGE! Notion or Obsidian are fantastic for this.
My dream is to be a film director, especially animation. I know it's going to be very hard and I'm going to have to work a lot. Thank you for your advice, it is very helpful to me.
Even though I'm pretty extroverted and work in the industry - I swear on my life I do NOT enjoy making videos and posting them on social media/RU-vid. I wish I could hide behind my work and let it speak for itself, but nowadays it seems showing face and playing to the algorithm is the way to get a following IF you're going the indie creator route.
I very much agree with the idea that your work should speak or "do the influencing" for you, as I find myself tripping over how to treat my online and social media presence, where some days I want it to function as a portfolio, other days to shitpost and share memes, and keeping up multiple accounts in this regard can feel more tiring than it's worth.
I’m glad you’re talking about this. I had to take an extensive break from creative work and want to find my way in again but I’m absolutely not the social media type. I had to make posts when I worked in marketing as a designer and I absolutely hated it 😂 Also for my personal creative journey it feels like a waste of time. I rather wanna invest my energy in creating things. Don’t get me wrong, engaging with people absolutely isn’t a waste of time! I will be doing that. But having some kind of understanding how marketing works I am really not motivated at all to set it up properly. I don’t know if art will ever again be my main income and if not I won’t have to stress about that. Maybe at some point I actually will be motivated to figure something out. But I’ll never be the person to post stuff regularly which is one of the first things that help a social media profile grow steadily 😅 But also I don’t want my work to be stolen so I’ll have to find a way to market without sharing whole pieces. Maybe until then because of AI there will be solutions to actually protect our pieces from being downloaded or screenshot which isn’t possible yet. I have a website and maybe there’ll be plugins or other possibilities so I might post close-ups on social media and then link to my website. Maybe in time, pages like Alamy (does that one even still exist?) or iStock find better ways than just watermarks. Sure, if I start an Etsy shop or something similar I won’t be able to avoid being copied but there are things that I actually can do and prevent. For example Instagram gets all rights to whatever image or video you post. You give them consent to use your artwork for their own marketing and beyond. I definitely don’t want that. Well, we’ll see 🥲
Another thing about this, is that art is fun and NOT a tool to injure someone with, and many artists have to be comfortable in their own environments, which has to have happiness and a unique harmony in it with no rivals or enemies available, in order to work. Another key to being a great artist is to NOT literally fack AND NOT forget everything, but to be a brave, absently-mindful and creative artist that knows everything is eventually right, including yourself, no matter what.
i really do not like "marketing" myself and "branding" myself i wanna do that jerma twitter account shit where i could just post a picture of a plate of radishes
Talking about it. Could yo recommend me some artists that -you know or perhaps follow- work on the Industry that are, as well as you, influencers or just content creators that I can follow to see their process, their experiences and the way they explain their takes on their own workstation inside the industry?
Depends. Huge variety of "specialists" works on specified projects, do weird stuff with unique methods. I mean i have animators which do contents about "how to?" But in game industry field. It different. Most of just creators too busy, like me to even post something(do something for myself). And even if they creative persons not like me more technical/engineering they just posted some random things. Soemtimes it simialr to speedpaint but it still not too attractive, than some story based stuff. So yeah. Depends.
Aaron Blaise, the legend. Many other industry vets are talking about the process on RU-vid. If your favorite animator is not on RU-vid or X, try the next one on the list.
People that work directly within the industry I'm in that have youtube channels... Ethan becker, laura price, mewtripled, aaron blaise, bamanimation are ones that i know have a strong following. I may be missing a few, but these are people I know personally.
This is kind of a moot point though... Artists who share their work rn online influence society to different degrees- even and especially if it isn't in a physical gallery. Strictly becoming an online art influencer though requires skill and patronage, with clout and view count as some kind of reward.
I despise it. Being an influencer to me goes against the path of a respectable human being. People who believe their loud opinions matter is extremely embarrassing. Seeing people flaunt their egos around while being self absorbed and ignorant of their smallness compared to the size of the cosmos and how brief their time on this planet is just sad. This lack of humility to me is a reflection of a bigger issue of how media pushes people away from the path of spiritual contentment and instead motivates them to care about being "important" and to be recognized by the world. Lose your phone for some days and see who cares about who you are. It doesn't matter.
Then there's the group of people who are planning on making fanmade animated series of a copyrighted property, knowing that they can't make any money directly out of it, leading them to get another job to put that food on the table to continue this "influencer" fantasy. That's me lmao
Can i ask something? Is it okay if your animations arent perfect? If some stuff is crooked, if the anatomy wasnt perfect cuz im struggling to start kmowng what i do wont be perfect :/
art and animation does not need to be perfect; arguably, it never CAN be perfect. if you ask any animator you look up to (and they're honest), they'll tell you they publish many things with mistakes they're aware of. i'm probably not the person you wanted to hear this from, but i work in game development and no game ever releases without bugs. that's not something to mourn, if anything it just gives them (art, animation, games, etc) more character 😊