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I’m happy they are addressing details that were cut or abandoned in the original, such as the inclusion of Khalid! (It makes me hopeful for that route in particular!) This game was definitely a preorder for me!
The guy from the training camp is my new coach in personnal developpement. "With proper training you'll be unstopable." "Training could be the difference between victory and defeat" Such inspirationnal quotes coming from this guy. This is my new gate keeper
I like the Training Instructor. When I first talked to him, I was like, "I want to listen to your voice and to your saying those inspirational quotes."
Other than like, having 3D backgrounds for conversations what else really looks like full on better? I thought the short little scenes in the monastery had some weird lighting going on but maybe that's just a result of having like ANY lighting since there prolly almost never was any during conversations to begin with lol
The benefit of putting 3 Houses together in the Warriors Engine, is 3 Hopes can reuse models from 3 Houses, and still include the new animations and even tweak them a bit.
I loved the original FEW and this is an improvement in practically every way. I’ve already spent close to 30 hours on this game and it’s only the demo. Can’t wait for the full release!
Grinding supports? I wonder if they'll let us transfer the entire save or just certain parts to the main game. I have to go back and check if they worded it specifically
@@lucky_crit Grinding supports and mastering classes. The potential builds available are nuts. Just don’t have enough seals to pull them off. In AG, my Annette got Wild Abandon from Brigand and Lifeforce from Mage so she’s a super-hard hitting glass canon which is really fun when controlling her. I just love amount of potential customization in this game. And the entire save transfers over, not just part of it. It’s way they cap you at Lv. 15 and C supports
I have 12 hours with the Black Eagles, 4 with the Blue Lions (I'm switching between the two) and still haven't even started the Golden Deer route which I'm looking forward to
Damn, 30? I thought my 12+ was alot, but I can see why you've put that much, I will as well. And I agree totally with the fact that the endless combinations(even just with the first two tiers of classes available, I can't imagine master/advanced classes.) And yeah, getting Deathblow in this game is helpful just like in 3Houses, being able to see that guard break for longer, keeps it from disappearing that second before your follow up hit finally finished that last lil chunk of shield. And Annette with life force is crazy, she clears 3 mini boss/base captains with a single warrior special or guard break crit or whatever it's actual term is.
I wasn't sold on the gameplay initially. But after 3 routes, I'm getting used to it and actually enjoy it enough by now to leave me wanting more. The story, characterization and dialogue (plus voice acting) are already great!
@@1ViivviiXMusic1 Zak, I remember replying to someone with this name recently about 3H! Nice to see you again! Yeah, the gameplay is growing on me alot. I'd still prefer turn based combat of course, but I think if a warriors noob like myself can have some fun with this, then anyone probably can too.
@@l.n.3372 same, I've never played a warriors game before this, and I'm not usually a hack and slash person, but the ordering mechanic and ability to control an assault is awesome. It's great to check the battle map, to see someone you sent to a base is whooping that Base Captains/Bosses ass lol. And the weapon forged functions/affects are fun to play with. Made Ash a brawler while having a boost to dmg already with wind element, and then a pair of Gauntlets +2 with Collision Boost affect, he uses his little air arrow on a spot, everyone starts bouncing, I launch a flurry of attacks, and poof, they're gone.
@@l.n.3372 And it's enjoyable by playing with the class mastery skills, even just the few tiers that are available now, I'm excited to see Advanced/master classes. And I look forward to seeing what other facilities will be available as well in the base camp.
12:58 side note, shez is extremely good in most classes because their zr (I think it’s zr, I’ve messed with controls a bit to make it feel better to play so I’ve currently got it bound to zl but I think it’s zr by default) ability is far better at canceling attacks and closing distance on knocked back enemies. This allows shez to thrive in any class with a decently fast attack chain. With a dodge to close distance most characters still lose some momentum but shez can thread combo to combo which makes them far more fluid than most. That being said the 2 most fluid classes to play in the demo are fluegal then thief imo.
I made mine an armor knight, and holy hell, it makes Armor Knight even better. an armor knight that can warp around as a whisp is totally worth it. As soon as you run out of that gauge, you're char is already in charge mode instead of the slow start up run before a char gets going.
@@1ViivviiXMusic1 I believe it, especially with the insanely short cooldown. It’s an amazing ability, I’ve just found that I prefer to use it to attack cancel/close distances after an attack combo knocks enemies back and switch to another unit then issue orders as to where to go next instead of running there myself. That’s not to understate it’s uses to actually get around, I just don’t use it as such.
@@wolftamerwolfcorp7465 for sure, I use it for those things as well. And yeah, usually I also just send people with orders to rooms/bases and as soon as I get a notification that they beat the boss/won, I check before sending them else where if I should control them momentarily to grab any collectables in their vacinity. But I also just like seeing how much my crew can kick ass while I goof off grabbing shit lol sometimes.
@@1ViivviiXMusic1 oh my god I need to make him an armor knight, that sounds busted. I don’t wanna mess up stats by going into armor though. But I guess speed really doesn’t matter THAT much in this game. Cooldowns are already a pretty good speed, and it’s not like you can spam arts and magic the whole time anyway
thats a really cool way of using it tbh i basically just use it to traverse the map asap when i control shez myself but maybe ill try working it into my attack combos as well
I completely didn't notice the 3D backgrounds in the conversations. The fact that that wasn't a thing in a $60 game is kinda criminal, but I'm so glad they improved here!
Fire Emblem lends itself to really well to the Warriors game play formula compared to other spin offs like Hyrule Warriors or Persona 5 Strikers. The best part about this game however is how it expanded the story of three houses by adding more context to Fodlan's politics, giving faces to familiar names, and giving us a glimpse of a bylethless world.
I really liked the demo! I don't even feel this is too much of a mindless button masher, rather I feel it like an rts where sometimes I can nuke an enemy squad by controlling a unit.
I recommend playing on Hard. While it's hard simply because of level and maybe even enemies being less prompted to being guard break, it makes you think on the strengths and weaknesses of your team. When you add the fact that characters have their own movesets/abilities on top of their classes (which themselves have abilities, movesets, etc), it really is more fun than Normal where I personally felt I could mash any button and win.
I've never played a warriors game beforehand, so I don't think I'd be likely to jump into the highest difficulty lol. But I can understand a game being too easy on lower difficulty.
Tbh I haven’t either and it didn’t seem that hard from the demo, imo hard mode just turns it into a version of the game where you actually have an impetus to manage your units rather than it all just being gravy because you can do basically whatever and win. I haven’t played the other difficulties yet but I doubt that they’re as fun
@@l.n.3372 I would say it's perfectly fine to play/practice on normal, cause when you make the right plays/give the right orders, the battle is still won more effeciently and you can see when you're doing the right things and making the right calls. Hard definitely isn't too difficult, but it for sure has more repercussions for playing without any thought.
I’ve found a pretty good amount of difficulty on normal so far but I’ve been thinking about doing hard. If hard mode actually makes enemies less likely to have their guard broken then that’s actually so great in that it’s not just making them damage sponges like you would think
If the Harder Missions are anything like Age of Calamity at least the Endgame and Post game won't be just pure button Mashing. It takes quite a bit of timing and skill to deal with the bosses.
Age of Calamity was fantastic. My favourite warriors spin-off. They fused elements from Breath of the Wild perfectly, and it had an insane amount of content, even with less playable characters than we’re used to!
I will probably still buy it but later on at a discount, right now I'm more interested in Sunbreak which releases the week after FE and then next month is Xenoblade 3. Both of those are pretty long games.
It took me... yeah, pretty much the entire (so far) Golden Deer route to get used to the gameplay, but now i reached the point where i can truly enjoy myself. But that's ok, i'm not someone who puts down a game, just because i can't master it from the beginning. It's ok, to force the player to learn from experience, something i miss sometimes, playing other games. I'm far from perfect, that's why i play the demo on normal mode, also to give me time to learn, but i have no doubt, that i will go over to hard mode later on. I don't think one HAS to start on hard mode. I "fear" that i will put a ridiculous amount of time in this game and if there is DLC later on.... oh boy, my money is already in their hands.
@@lucky_crit I still plan to watch your streams, but i don't want to be spoiled and since you started with the Blue Lion route and ended with the Golden Deer route, while i did the exact opposite, i first want to complete every route, so i can watch the streams in order. It's always impressive how different each Warriors game feels, at least to me. I played Hyrule Warriors: Age of Calamity for roughly... 200 hours last year, for example and i still feel like a newcomer, going into this game. Of course there are basic elements, but... yeah, the feeling is different, which is, by the way, not a bad thing, just different.
Good point, friend. Game doesn't = bad just because you aren't great at the game. And it's more reasonable to judge a game once you have atleast played it and actually knew what you were doing and what's going on. Otherwise you obviously didn't get the full picture of what the game/gameplay offers.
@@lucky_crit I think my experience with FE warriors is what made my first couple days playing so rough because the controls ate close enough to trigger old habits but still off enough that I have on more than 1 occasion split a pair up and the like
I am a massive Warriors fan and I adore Fire Emblem of course, and even then the demo for Three Hopes is better than I could have hoped. I’m so hyped for it. Three Hopes might be one of the best Nintendo Warriors games ever
I never played any Warriors game more than 5 minutes before, but I tried this demo, finished all paths & I'm sold! I love everything about what I played. More lore & characterization is always welcome but the gameplay itself from the battle system to all the side activities were great as well. Also Rodrigue is playable & has supports! Must buy 😁
For me my warriors experience was a huge drawback for a while since there’s no button layout that quite vibes with what I’m used to so I had to unlearn more than a few habits. Now that I’ve done it I’m playing a lot more fluidly though.
Words cannot describe how excited I am for this game. I already clocked 10 hours into Scarlet Blaze, and I already want the full game so badly already!
The demo is so generously long and the quality of this game is top notch, just like Three Houses was. I'd be shocked if this game didn't get a similar or better score to Three Houses, but then again, reviewers tend to really rate this genre a lot lower than it deserves. Age of Calamity got a 78 when it probably should have got an 85 at least.
As much as I loved Age of Calamity, there were a couple of sour spots that didn't exactly make people very happy, even reviewers. The main ones are the game's performance, which personally didn't really bother me a lot but I definitely get the complaint, especially in a fast-paced hack & slash, and the twist in the story, which also didn't bother me much since I don't play Zelda for the story, but that one in particular really rubbed a lot of people the wrong way. While thankfully this game performs a lot better than AoC, for all we know Three Hopes could also have a very questionable twist that may sour fan's opinions of the game. But of course, we'll have to wait for the full release.
Basically buy it if you want more lore like three houses but want it in a dynasty warriors format like fire emblem warriors or just like dynasty warriors
Basically! But honestly so many of the Three Houses mechanics have made it into this game that I feel like even people who've never tried a Warriors game or weren't that interested at first should give it a try. I had a blast with the demo!
I'm surprised at how many people felt this game was unexpected. The first time I ever saw the third person view in Three Houses I felt it was inevitable. And I'm glad I was right. I'm always ready to dip in Fodlan. There's three DLC packs I really want because I don't see these characters being playable in base game. I imagine absolutely zero of them will become a thing. I just get my hopes up too high for this game. The demo alone is my GOTY lmao. 1. "Villains Pack". Characters like Kronya, Kostas, Pallardo, etc. Since not all supports have conversations these characters could just easily have supports. 2. "Dad Pack". Give me all the dads that aren't playable. They gave us Rodrigue and I imagine Gilbert will return as well. So just throw in all the others. They don't need skit supports either. 3. "Never ForGetz Pack". Getz deserves better. Make him playable and maybe give us the option to create "hire" other generic units. I've always liked a lot of the generic unit designs in Three Houses/Hopes so I'm sad capturing didn't make a comeback. Plus if Gatekeeper isn't in the actual game (which honestly should be illegal knowing how much the community loves him) he should be in this one. And since gameplay is based on classes, they don't need unique playstyles. All the elements exist. Maybe. Not sure how gaming development goes entirely. But I still support this idea!
# houses just had to much ambition and to little time (and budget maybe) so things where not finished and rushed, despite that still a great game. And amazing that this game has upgraded a lot of details from 3 houses
One of my biggest issue with the original story to 3Hs was how the endings felt rushed, likely cause the devs were running out of time and had to make concessions. Edelgard's just abruptly ends, Claude's is copy pasted from Silver Snow which was copy pasted from Dimitri's. So hopefully this game actually follows through with what their stories should have been.
I'd never played a Warriors style game before the original Hyrule Warrior came out. The Legend of Zelda is one of my favorite things ever, so it admittedly doesn't take much for me to be convinced to dive into something with a Zelda coat of paint on it. I genuinely enjoyed Hyrule Warriors and played a stupid amount of it, but it didn't get me to play other proper warriors games. When the first Fire Emblem Warriors came out, I was a fan of FE and had played multiple games in the series, including Awakening and Fates which the first FEW drew heavily from. But despite that and hearing that mechanically FEW was a better game than HW, I felt zero urge to play it and I don't really know why, so I skipped that one. Then Age of Calamity came out and I 100% that game, and Three Hopes gets announced and it becomes one of my most anticipated games of the year despite knowing next to nothing about it. So I guess I've learned I will absolutely play and love a Warriors game if it's got the right theme for me. I didn't play the Three Hopes demo because I know I'm going to no-life the game proper when it comes out (and I'm trying to finish 13 Sentinels before it does), but all the information I'm seeing about the options and gameplay choices is getting me super excited.
First HW was absolutely a blast for all Zelda fans because it was a love letter with passion. The story is weak but gameplay and content wise, it’s worth it. FEW was a love letter to FE fans (almost for the 2010s fans) but it missed the points that made too many mistakes and a regression from HW. It was sooo mediocre that it became the weakest Nintendo warrior game ever. AoC was the most successful warrior game of all the time, and I doubt there will be another title will ever achieve the same success ever again. The reason why it was a success because of BOTW fans, despite being the classic and a masterpiece. However, sale’s doesn’t mean everything because the story was controversial that it became a “false marketing” (this isn’t the last time Nintendo did it recently). After I 100% completed it, I haven’t touched the game ever since because of the lack of content, which was a step backwards from HW and the performance issues was a mess. TH is a major improvement from FEW. The same problems on some characters being the same still exists and the game had an inconsistent performance. I doubt it’ll even sell half of AoC for the fact FE is always a niche franchise.
@@therealjaystone2344 It's interesting how all the Nintendo Warriors games have the flexibility to do weird things since none of them are considered canon, essentially making them franchise What Ifs? that you can take or leave as you want. I personally didn't take issue with Age of Calamity because of that and liked the story for what it was. I do think it would have been fascinating if they had tried to make it a proper prequel, but the reality of the original story meshing well with Warriors style gameplay was probably a bigger challenge then they wanted to tackle. Three Houses had a much broader story to work with and this game gives it the opportunity to be explored in ways the original game didn't so my guess is fans will receive it fairly positively.
@@ariwl1 I believe how Nintendo surprised the BOTW fans of a “what if” story didn’t handled well enough for the fans. The story is just defeats the purpose for BOTW lore and how Hyrule fell 100 years ago was just how Nintendo really learned their lesson to not surprise anymore to the fanbase (as if they ever listen to the fans). TH wasn’t to be marketed as a “prequel” either but something to be expected to the fans after their lesson from AoC.
I played the demo and love it! Between this and Overwatch 2 I feel like I’ve basically just been playing demos/betas recently 😂 this summer is gonna be lit
my best case scenario would of been if each campaing of three hopes took place after each three houses campaigns (for example if you choose Dimitri then you play the events after azure moon, but this new side story looks promising and the gameplay seems fun, even though i found it dificult to aim with bow/magic users
A few pointers and responses. 1.Its interesting how the chars seem to have personalities that is imagine they would have after timeskip from 3Houses, so that I'd would work I believe, but I'm still interest in how they are doing it. 2. Once you get the hang of using bow/magic units, they become very very strong when you know what you're doing with them. Just try to remember to take a few dodges after a combo, and then repeat. Sometimes just doing it in a random sequence works fine as well. 3. My Annette slaps lol.
@@lucky_crit Oh sorry, i forgot about that. I really think that companies (especially at that size) should release the same editions everywhere if possible
@@lucky_crit But is imprt an option, or very expensive/ not possible? Region locking was no longer a thing with the Switch. I once bought a (not EU available) game from America with region lock because i did not know about that, not fun to find out that way
I’m really loving three hopes and the story inclusions added. It makes me appreciate things in base three houses so much more, specifically when it comes to the inclusion of Monica as a character
I don't normally go for Warriors clones, but I feel conflicted about Three Hopes in particular because it has got me tempted to break that habit, mostly because I *do* go for narrative-driven RPG's and Fire Emblem is really good at that.
I really loved fire emblem warriors when it first came out, but it was flawed and lacked a substantial story. So when I heard that this formula was being applied to a story and characters I already know and love, with a few well needed tweaks? It was a preorder before the demo. The demo only helped reinforce that.
I feel like this is the game they wanted the original to be, and they were having issues making it work due to switch limitations. I do like it and I do hope they bring in the dlc classes and some cosmetics. running around with my maid and butler team in three houses was so fun lol. Thank for for an out right honest review and the info was very detailed. This is a rarity lately with reviewers.
10:55 to me, it more so appeared that you would slow down when coming near an NPC you could talk to, or making a sharp turn. Either way, it was annoying.
A newcomer to the FE series here. Tried Hopes just for funsies, and I immediately got sucked into the game's setting and stuff. The plot seems interesting, and the gripes I usually have with the warriors genre are completely gone. Thing is, I know FE:3 Houses is really good, but I'm afraid if I play Hopes first and then Houses, I might get spoiled a lot on Houses' plot, or even just straight up not enjoy it as much as Hopes. Should I hold off on getting 3 Hopes and get 3 Houses first?
That's a really tough question. It would be a better experience chronologically to do three houses first so you know what the original story was and then can now see the changes here (and better visuals and so on) going the other way might feel worse, but you'll have to decide for yourself because the hype is around this right now, maybe the warriors combat seems more fun for you (I don't know) but I wouldn't blame you for starting here either
Also be warned that three houses is a lot of game. It took me 180 hours to do the four story paths, probably another 8 to 10 to do the dlc story that you can play from the main menu at anytime (and it was super hard and satisfying, like older og fire emblem games.
I'll say this, I think this game is perfectly fine as a standalone thing to enjoy for people IF they don't ever plan on going back to Houses. While yes its a alternate take and what not, I think they definitely made this game in mind with people coming over from having played Houses. You'll definitely care for the cast a lot more and know a fair amount more about what to expect from who and where the story might be leading if you have that prior experience and each route veering off of the beaten path so to speak is really interesting so far knowing how they go normally with byleth around, so yes play Houses first if you think you'll like it, skip on it if you think you won't, but expect some confusion here and there.
Coming off the original FE Warriors game, my only complaint is that mage and archer classes feel sluggish and unresponsive compared to the first game. I guess this will be alleviated if we have the Astra skill like the first game (which I really hope they do, faster gameplay is always a plus). Wonder which class it would be attached to... Swordmaster I guess?
I kinda see what you mean. I'm hoping that that's because all we have are the first tier of classes to play with, I'll reserve judgment until I see like Gremories being sluggish and less fun to use
I do not like the mage classes, but maybe it hets better with higher tier mage classes. Rest is fine a class up, the starter classes are meh but easy to get rid of
Yeah I think it’s a slow start that one. Although priest/monk can be quite fun depending on the character and once their “light orb” mechanic is understood Similarly, I had a lot more fun when I understood how their machine gun magic class action worked. But there again, the character special can make such class more or less interesting. Priest Mercedes and Manuelle were fun whereas on the Mage side Lysithea and Dorothea were fun
Hey @Lucky Crit, can you give please make a video of giving your thoughts on a new Fire Emblem mainline title that had been leaked such as four leaked screenshots from an early build that was translated into Chinese and the info that was described by Emily Rogers? I do wondered if this leaked mainline FE title will might possibly show up in the possible upcoming Nintendo Direct on 29th?
All comes down to which battle mechanic you’ll like better. If you like turn based, grid fighting go for three houses. If you like directing orders while slashing hordes of mindless enemies go for hopes
The golden Deer is my favorit house but i also think that the the in this demo is a bit weaker. For example the amount of characters. The Blue Lions and the black eagels have Rodrigue, Monica, Fleche, Randolph, Ladislava,... and in the golden deer route you only have Shamir not even Judith
I mean Randolph and all them might be playable after the demo ends but as of rn they're not, sure they do have the most with Monica and Jeritza but I think before long, you'll get access too Judith and Nader probably and even someone new potentially, and Azure will definitely get gilbert again too, as well as probably someone new as well, if not some other obvious candidate I'm blanking on rn
@@bradleydrake6941 yknow, everything I've heard him in for the most part he's kinda had a pretty recognizable tone to his voice in all his characters, even like comparing 9S to gatekeeper you can sorta hear it there but god I just cannot tell its him at all with shez, dudes definitely got some range
@@lucky_crit it could just be because I haven’t played 3H in a while, but the support conversations also seem to be twice as long on average than in the original game.
Do y'all think they'll add the new designs in three houses? Don't think I'll play warriors beacuse I'm not into the combat system but I really like the new timeskip designs. Hoping in an update
Low key I hope it goes the other way around, definitely some og timeskip designs that I prefer way more that I wouldn't mind seeing in here instead, and they already let you de-age them to show the old looks so why not?
@@anthonytoledo9493 As far as I know Monica is just a persona of Kronya? Same as the other Argathan characters the have a persona so they don’t stand out. And the real Monica died a long time ago and it won’t make any sense to keep her alive regardless.
@@Ron1404NL well, I wouldn’t really call them “personas”. Other than Solon pretending to be Tomas they all do a pretty bad job of mimicking their victims personally. Monica was kidnapped shortly before she graduated which would only be a couple months before the events of both games. She doesn’t die until “Monica” and Flayn get rescued from the Death Knight. Which is half a year into the current school year. They keep her alive for a while, probably due to her rare crest.
I've been wondering but as a Warriors fan, I've o ly recently thought that the Three Kingdom Romance with it's rock-paper-scissors came there first but now I'm debating where FE in general decided to have this format?
Romance of the Three Kingdoms in Fire Emblem began with Three Houses since they had Koei's influence. So it's a new thing. Not sure what you mean about the rock paper scissors, that's been in Fire Emblem for a really long time (are you implying the Warriors series often does it too?)
Yes buy it. I even pre-order it to download and play it a week before the actual release which is the 24th. So I should be able to play the full game tomorrow.
There's still training and some similar mechanics but it's easier? Idk check out one of my streams to see the gameplay loop and see if it interests you
So question, would you recommend buying this game or rebuying 3 houses I love both styles of games and am really torn. I only played one path in 3 houses and keep wanting to go back but this also looks pretty good.
I guess it should come down to what exactly you like more. Do you like the turn based chess gameplay a little more than live action hack and slash across battlefields? Three Houses has S Support romance endings with characters as well, whereas Three Hopes has supports but no romantic S supports at this point. What do you love most about Fire Emblem? I'd start there.
@@lucky_crit I like the battle systems about the same I feel they both have their merits and I dont care as much about the romance since you dont get child units like in awakening/fates customization is usually a big seller for me though
How good is the ai in this game? Do you gotta babysit them or can you give them task and count on them to get stuff done? Basically, do you have to do everything yourself or do you actually feel like you are in a team that does not require your intervention for every single fight?
On hard mode I definitely have to baby them. Sometimes they execute tasks fine, but other times they will struggle to kill a boss enemy without some assistance. It depends
I bought Hyrule Warriors: Age of Calamity and I liked it at first, but I got bored really fast. I've enjoyed Three Hopes more so far, but I'm afraid it happens again
Other question are you a monster hunter fan? If the answer is yes the question is would you ratter play sunbreak or 3 hopes? Because we know both will be a lot of content to go trough.
That's a fair point, apologies for that. It was left in the demo files though so you'd think they would have removed that particular bit if it was. It just went so hard a lot of people were sharing it and it felt worth the mention
@@lucky_crit it's a great song and I already heard it, so I'm not personally upset. But a video made for newcomers should definitely remain spoiler-free.
I reserved my copy at the library earlier this month and am at the top of the waitlist so get to play for three weeks for free and maybe I can finish it :)
Perhaps you’re using the Dash function wrong? You just have to press B and Shez dashes. You’re apparently not supposed to hold B to dash. You’re just pressing B once and Shez dashes. Press B again and Shez will go back to just walking.
I feel like it's too faithful to its origin. I wished they redesigned the buildings and lands texture. They always felt dull in the game to me. And esp. compared to the intricate clothes and armor designs.
Pre ordered this game last month, and tried to stay as ignorant on it as possible until I decided to watch this. Despite the performance issues and repetitive dialogue, I'm still super excited for this game.
I wish there would be an option to show health of trash mobs. I hate hitting on enemies not knowing if they are already dead or not. Hyrule warriors did that better imo
@@lucky_crit hmm not for me, atleast when i look at the death counter of enemies. Have to send them flying. Like i cant just run through them and normal attack them twice and their are gone. I just prefer a health bar thats it.
@@TobiDerKrasse i think what it is, is that you can keep them in the air even after they're dead sometimes and I think they only really let you do that cus well, it can be satisfying, like to me if the entire horde just dropped dead after like 3 hits during warrior strikes it would be a little goofy, and also cus some characters thrive off keeping their combo count high and also just passively it helps your gauges to be filled the more you're hitting stuff pretty sure, and there's just so damn many at times that I think it would just start to look awful if you could see even half of the amount of guys on screen's health yknow
@@SSlash Good points yes, but for me personaly it feels better when i know they are dead quick. I just have to to compare it to hyrule warriors and all those points you mentioned were no problem in that game, even though they died in like 2 hits. And seeing all those health bars wasnt a problem either. Just make them small and not as big as the harder enemies. I actually have decided to not buy it for now, until they maybe patch some options in or so. Xenoblade Chronicles 3 is coming out next month too so i have something to play anyway^^
@@TobiDerKrasse I can't possibly fathom how what is really such a small detail and one that wouldn't ultimately change much could be a make or break decision, cus literally fighting the hordes of enemies doesn't amount to much and is meant to happen just naturally as you're attacking commanders and such, or when running between areas but hey
Imagine thinking Raid: Shadow Legends is better than Three Hopes lol. A crappy pay to win asset flip Chinese gacha vs a massive action RPG with 3+ routes, over 50 playable characters all with unique gameplay, and over 300 hours of content, who would win? Apparently for you it's raid because you were paid to say it. At least other RU-vidrs sponsored by raid clearly know it sucks and don't shill for it, just say their part get their money and leave. Some RU-vidrs even have the decently to never accept sponsors unless it's a product they actually like and use, like Jello Apocalypse being LITERALLY SPONSORED BY PERSONA 5 in one of his videos or people being sponsored by Genshin, an actually good game.
I mean, they did show us a demonic beast and some of those mechanics, so it could get way more intense, but it's also only the very beginning of the game. We didn't get a sampling from across it
Judging by how you're talking about altered story beats, make it sound like Nintendo really like the idea of time travel elements in their dynasty warriors games😅
I love mouso games regardless. Samurai Warriors, Hyrule Warriors, FotNS Ken's Rage, and of course Dynasty Warriors. The first FE: Warriors was a let down(mostly because of the roster in my opinion.) They did FE3H right, by including the whole roster, plus extras from the world of Fodlan. I'm biased in my appreciation of the game style, but having co-op is a guaranteed sale.
“You’ve got an eye for..” OMFG just STOP I’ll play double for your items AND you to shut up. More seriously, I’m in love with the soundtrack and extra lore. As for the game itself, I’d never played a hack and slash before this demo and well, I think I’ll buy and play it because I don’t hate it so far and I miss fodlan very much.