Good video man. I think replacing the imperm with the other kashtira trap would've helped make your plays mor flexible. You could end on ogre, unicorn, fenrir and the 2 xyz or you could end on 2 ariseheart and attach the trap for potential follow up if one of your arise hearts gets taken out.
Appreciate the kind words! I kept arguing w myself on which would be more worth keeping, I just kept drawing big bang and bricking so I finally took it out 😂 I definitely see the vision though!
I came up with the exact same deck when I figured I dont like endless graveyard loops so I decided to kill the graveyard lol Went first time master rank with that deck last season.
This was awesome!! I rather enjoy Kashtira and Tearlament a lot more since the nerfs they got. You shouldn’t feel “bad” for playing either, since they brick a ton and it feels horrible when it happens😂 Cheers!😁
@@PersonaPrime my channel and go7h4xf00 are living proof that imperm is not ideal in lab. Daruma karma cannon is a much better card. Imperm is far too low impact and doesn’t benefit the lab cards besides giving a potential search for lady
@@PersonaPrime my replays are living proof that that’s not true. Imperm is too low impact of a card and doesn’t benefit your lab engine besides *maybe* triggering lady’s search effect. Maybe you should watch some gameplay and learn a thing or two
@@sangramos Your replays prove nothing lol. But let me guess. You know better than the countless of players that have topped with Lab and all have used imperm at 3.
@@PersonaPrime yes they do. I consistently climb to master and by players topping do you mean tcg? Either way just because a player tops doesn’t mean their list is good… it means they’re good lol. Lots of pro players like Josh Schmidt will play lab with imperm, effect veiler, and ash and consistently brick on them. My replays are just an example of how good lab is without imperm since you can’t understand how good it is without relying on low impact hand traps 🤣