Taking 10.000 Kittens to Space, now in under 13 minutes.
Run starts at 1:19
I'm still not sure why the computer didn't expand much, might have been just lucky that they built their first cities in positions where they can't grow well. I would love to hear any feedback if anyone figures out if there's some RNG manipulation involved making this happen more reliably as computers add a lot of lag to the game, especially since the speedrun category is being locked to 3000 cycles on dosbox.
Common questions:
- Win condition of this category is to win the game as fast as possible via sending a spaceship to Alpha Centauri
- It's not important how early as in the year I send the rocket to space. However, I try to not be too fast, because the years increment by 5 pre-1750 in this version (1850 after 474.3 patch) and the smallest spacecraft design needs 26 years to fly. You can build more ship to work around this, unlikely effecting this kind of speedrun
- I run on game version 474.1. It has slight advantages to the 474.3 patch.
- Settler winning against barbarians? In selected difficulty, barbarians do 0.25x multiplier to damage and settlers have 1. Good chance for my settler to win. And yeah, this has ruined runs before.
- I hope to see more Civilization 1 on RU-vid. Especially on real hardware. And especially all the non-MS-DOS versions!
29 авг 2024