Hey guys, Got a new episode in my tutorial series for you today. We're focussing on Sideclimbing today, which is a Vital part of Air RB Gameplay! The first thing you do in a match, which actually dictated the rest of your match for you, it really is more important then you think! It can seem quite simple at first glance, but there's more to it then most ppl think. Hope you enjoy, and Hope it Helps! Dont forget to Like, Comment, SHARE and Subscribe for more! Also make sure to join me on Locals, Rumble and Twitter. Have a great day folks!
The annoying thing about side climbing is it is the move you need to do but when you side clime 80% of the time you have two scenarios. Either the entire enemy is killed when you reach altitude and you get no kills. Or your whole team is killed and it leaves only you vs a bunch of superior planes who will get you eventually. The other 20% if the time it some what works and in that scenario a russian plane just climes to you and just kills you easily.
@@panzerofthelake506 I had to stop playing WT, it was starting to ruin my mental health, especially because I'm on holidays right now and I'm not really doing much besides the monotone daily stuff and gaming. WT gets in my head like no other game while still being monotone and simple, only unlocking the next plane on the tree. Now I'm struggling to get back in other games because of how addictive WT is. I feel like I just can't find joy in playing anything else for too long and I keep getting a bit anxious by overthinking about stuff that games usually help to fade away.
Out of all the things you listed patience and decision making are definitely the hardest points to master in order to get good results, and ironically that's something that can be applied even in the everyday life in a sort of way.
absolutely, therefor playing computer games are always usefull if you do it right! ;) more ppl need to see this video though, as you're right, most ppl dont have patience nor good decision making.
Climb by speed is such a great tip man, since i saw this video a month ago I have struggled way less in my prop gameplay, like is such a simple concept that is often forgotten, specially grinding american props climbing at 280 km/h IAS gives me a wide interval to react and maneuver according to the situation.
Great video ... good to see that some of my tactics are correct :-) My biggest mistakes are usually related to bad decision making ..e.g. diving down to follow a fleeing target that has been damaged but not destroyed only to be clobbered by their team mates :-(
As a German, I always find it fascinating when I learn about a new word in the English vocabulary that is originally a German / Jiddish word, like Zeitgeist and Angst. I've never heard Fingerspitzengefühl used like that before. Also, very nice tutorial.
i remember only certin planes have time to side climb in arcade before the match is over , i remember japan first jet side climbing and the game ended when i was at speed ..but you play it to dive on enemys and loop back to alt .
good point, reaching high altitude in AB with an aircraft having a bad or mediocre climb rate and and you enter the battle at late game stage sometimes 🤥
arcade requires sideclimbing as well, but is of course a whole different ball game. Which i love btw, i was formed in AB. Still have 28K ab kills compared to 9K RB kills.
@@jengar6258 Frankly Sir, I'm not surprised. I think it obvious that the number of hours you put into this work far exceeds actual screen time. My view is that altitude s everything. I recall Long5hot advocating it for AAB. Plus we mustn't forget those Pilots who cannot stop themselves climbing for you and then stalling out - the "Rope-a-Dope" must be one of the most satisfying tactics in War Thunder.
@@jengar6258 I'm one of your AAB subscribers who believes that your insight and advice is applicable to AAB. That being so, do you think it's possible for an AAB Pilot to calculate the optimum climb rate for an aircraft. For example, I often fly out the RAF Hornet - but am never really sure if I'm getting the best of it. Have you any tips on how (just looking at one aircraft) and AAB Pilot might discover the optimum climb rate of their favorite aircraft?
@@nairb-ds1vn the flightmodels in aab are different from arb. they do everything better and have less restrictions on them, like ripping wings and such, which doesnt happen in ab. Ppl can also helicopter up longer, so stall maneuvers are more risky. Again, to learn anything, one needs to spend time testing it. Take it into testflight with a stopwatch and test it climbing at different angles and see with which setup you reach 5k the fastest.
Fighter Chode "Bombers should be removed from the game because they make me have to play full mission duration." Also Fighter Chode: "I spend the first 10 minutes of every game slowly climbing in a straight line."
XP-50 are made out of paper and toothpicks, one round can take them out. They also have no ammo and are hard to aim. Anyone who complains about them just isn’t good at the game anyway and has trouble with any enemy.
@@SPFLDAngler I have no problem with XP 50 at same altitude, or at least slightly above. But the point is whatever planes you bring, whether it have piss poor climb rate or great rate of climb, this thing will always start with energy advantage and in hand of good players almost invincible
with your positioning and your patience u usual;ly beat the high flyers. They usually dive on the 1st or 2nd thing they see. Then you come in and you're above.
Hey Jengar, great video as always. As someone newer to air RB I wanted to know how you would recommend fighting a spitfire in a BF 109 when at equal energy (from 3.0-4.3 BR)? I can't seem to have much success pulling into scissors as they can stay behind me and cut throttle well, so I usually try to do a split S, dive away and then try to energy trap in shallow climb, but is that too passive?
Great video as always! And I have a question? What should do I use TAS or IAS ? To these days I only used TAS and my climb speeds were between 270 and 290 km/h and it kinda worked for me. Now I started noticing that lots of experienced pilots and CC's as you are using also IAS. So I started using it too and now I don't know which speed indicator I need to use and watch. Cuz when I am climbing now at 290 km/h TAS my IAS is like 250 km/h and that was to low for TAS before. Literally I am fucked with speed indication now and it distract me in a fight :). (Btw i know the deference irl and how TAS and IAS work but idk whats better in WT)
Mr jengar, I have a question, so I dive on a guy, didn't get him, used my speed to climb back in altitude but then the guy I missed got me/ theres another guy shooting me down. Any tips for like decision making and stuff? Wasted 5 whole hours grinding for SL and listening to it vids at the same time and I'm still failing
rushing is an option. you will die though at the hands of the expeirienced player that climbed though. How often do you meet those though is a valid question i guess ;)
Ever since they added the time cap to matches war thunder has never been the same. As a wt vet I just stopped playing and it saddens me that this game just refuses to be what it was intended to be originally. Cod did the same thing, they conform to tweenies with adhd and lose the essence of what made the game great. The days of setting up dogfights are over and sadly will may never return.
I don't like side climbing often, because most players are really bad at the game and like to "mow the lawn". By the time I hit my desired altitude and turn into the battle, either my entire team is dead, or the entire enemy team is dead. It is more fun to climb in a good climber (J2M2, 109, ki-44, etc) and just be super high up at the start of the game. Good tutorial, Jengar. Thank you.
Sideclimbing has become a very different thing these days. I still get lots of matches where i think im the highest and start taking out enemies only to find out one or two smart players have climbed out of site the whole start of the game..
This is especially important now that xp-50 spam is awful now, since Gaijin realized how to ruin their game and grab more money with selling that damn thing. However, most people who fly that thing now are lower level and don't know that you can bait it into a dive, thats where your altitude comes into play, and it will lock up terribly, then you can pull off and reverse it easily. Very good tips Jengar! love your videos, yes i count enemies, especially when deciding where to engage. I also try to engage the highest altitude first then work my way down after either killing them or driving them down.
The XP-50 is decent, but it’s not nearly as amazing as everyone makes it out to be. I have it, and have flown it casually. It’s definitely viable but not amazingly OP. That said, I have no trouble defeating them when I fly other planes and generally don’t fear them at all. I find it’s best to kill off their lower teammates and then force them to abandon the thin air at altitude. Once you take away their turbochargers ability to breathe thin air, they flounder quickly in basic combat maneuvers against most opponents.
@@SPFLDAngler its overrated when you know how to counter altitude. but alas, too many people think that xp50 flying above them must die before they dive down
@@SPFLDAngler It's both. When I have a team full of XP50's, I know they will all be dead immediately because most of those idiots sit right on the tail of the first bomber they see and get killed. Half the team is dead right away. But when I'm on the other team, the match is over so quickly because of the same issue.
Jengar: sideclimb Me: ok that seems pretty useful The bf109 and zero normal climbing to the same altitude as me in any swedish plane: yeah we'll soon change your intention
Side climbing is more about entering the fight at the energy level YOU choose. Not necessarily with the most altitude or energy. For instance, depending on your a/c, you might prefer to have a plane like a 109 or a Zero above you. Something with great high speed maneuverability like a P-51 or P-47. You want to come into the mix at high speed and lower. These planes will have to dive on you, and do 600+ airspeeds to catch you. They’ll dive on you, lock up, and provide easy overshoot opportunities as you’re more maneuverable at those high speeds. You should know how you plan to exploit your enemy before the merge. Side climbing provides this tactical advantage. You get the situational awareness of the battle to engage on your terms, and time to think how you’re going to take advantage of your energy levels, and how you’re going to use your enemies energy levels against him. Hope this helps.
@@2552legoboyyes, but maintaining distance, they will usually dive on someone else, and then you can make your move. If they do follow you, you can make them lose their altitude, and dive towards friendlies, or make them chase you across the map and waste as much of their time as possible which at least ties them up for a while. Especially when you can get multiple planes chasing you, that at least takes them off your team.
It takes 5 minutes to side climb..... Meanwhile 2 things happen ... 1 > all of my team mates kill most of opponent and the last one camp on airfield. 2> All of my team mates stick there as* to the grass and dying leaving 2v13
good chance for you to prove your worth ;) it happens mate. big reversals can be fun too though, it improves your tactical positioning, forces you to make the best decisions and improves you as a pilot. Use the situations that occur to your benefit.
side climbing is one of the oldest trick in the book to thrive in the old meta where victory can only be realistically achieved by player wipeout. nowadays if you want to make this tactic work you have lots to consider. 1: performance at high altitude and high speeds 2: coordination with teammates 3: ammo count, fuel load and engine management 4: opportunity cost and impact over the game 5: counter tactics that thrive against side climbing. having been exploiting enemy side climbers for quite a while. i can say the majority of the side climbers has not thought it through, they lack the skill, the patience and worst, some are oblivious of what the win condition is. it is ironic that in your climb you have the most time to think and plan, few people actually do it
Play DCS instead. Once I had a PC that could run it, I haven’t gone back to WT. I still support the RU-vidrs I watched during my playtime. I don’t regret leaving behind over 200$ and nothing but frustration and anger. In DCS I don’t sweat and shake just taking off, wondering if I’ll even get a single kill. I actually felt joy and pride the first time I got a kill, and every one since. In WT I get a kill and think “well at least I’ll get a couple points before I die” there is no grinding in DCS, there are plenty of free aircraft and the paid ones are actually worth it. If you die you just respawn, instead of waiting DAYS to play an aircraft again waiting for “free repair time” I wish I never started playing WT. I literally only did because I got a HOTAS and wanted a flight sim with the F-14 that could run on my old laptop. After 3 months in WT I never got to fly the only plane I even got the game for, in DCS I got to fly it day 1. It’s also a MUCH better model of the 14, AND you get a RIO.
First off - great video ! Some great tips there, especially for me who is just starting to get off of Rank I aircraft. I love your accent too - I'm guessing that your first language is German, what with the number of times you started with a "ge-" verb... 🙂. Ausgezeichnet ! As to side climbing I have 2-3 more tips for new players. The first is that another major advantage of sideclimbing, even a little, is that if you show up to the fight even 30 seconds later a lot of enemy aircraft will have either lost energy or be lightly damaged by your allies' fire. I love having the option of which battle to fight, which ally to help or which straggler to finish off even if I am not a dedicated boom and zoomer. This is why I almost always let everyone take off ahead of me, this trick can also save me from being rammed or gunned down by some noob player transitioning from arcade... The second thing is that indicated airspeed and true airspeed will both change as you go higher, so climb angle will need to be adjusted accordingly. Before I fly any new aircraft in battle I take it for a test flight, I like pushing its limits to see how well it climbs at altitude, retains energy in the dive etc. Since the air is thinner the higher you go your aircraft will actually start to climb better at higher altitudes, until of course you go high enough that the engine starts getting starved for air at which point your climb rate will go down again. Constant attention to IAS and TAS and appropriate adjustments to climb angle are the keys here. Finally - have you notices how the new contrail effects are changing the game ? On cold and or high altitude maps eg Kabul, Leningrad this is especially noticeable. It is now possible to easily pick out incoming bombers and high altitude interceptors well before you can identify them. There's not a lot players can do to avoid this, it just needs to be known that counting contrails and adding that number to enemies ID'd enemy down low is now possible.
a year later and sideclimbing to boom and zoom is the most boring shit in the game. side climb for 7 minutes to get to 6km but everyones either 1km above surface level or dead... fun. USA boom and zoom sucks ass if fun is what youre looking for. That being said the gains are HUGE when you have a successful game.
I tried properly side climbing for once in the p47 after a string of being the first killed. I got my first ace (my team was great tho, stall baiting tons of my enemies. And the enemy team was pretty mid)
Awesome updated tutorial, better made! and awesome edits with intuitive explanations! ~I still miss the longer time ammount~ I would love to see an Aggression 101! Or maybe a vid on aim practice with different caliber guns! Yet again another awesome vid :)
Great video on Climbing! Climb rate and speed are critical to fast climbs to the top!!! Thank you for putting the time and effort into making this content. Keep up the excellent work.
Last night I played a match where I sided climbed and killed 2.. skip to endgame it's 3v1 .. score is 70-30 to us .. they are reporting me for not engaging, I didn't engage and we win.. thought's?
Non of this means nothing to me when enemy single engine fighters fly from sea level to 8000 meters at 80 degrees while I stall out climbing at 10 degrees in any plane. Literally any plane I fly gets shut on by single engine planes climbing straight up for 3 minutes.
what if i am the last plane alive against multiple enemies i cant kill,... do i just land and go back to hangar? do i get penalties for doing that? otherwise great video
One observation I made from your example matches: You were virtually the only one side climbing! My expericence is people just Leroy Jenkins into the fray and I'm over there side climbing. Everybody dies and by the time I'm at a decent altitude, I have 6 guys hunting me. LOL
I hope you good luck janger 👍 and hope to see you in rank iii USA 🇺🇸 GG I do know that rank iii USA is basically a better rank 2 and some new planes in that rank. Rank iv is the final era of prop-driven fighters before getting into loud and speedy early jets. 7.0
@@messermustang3 6 more planes to fly for rank IV, and im actually looking forwards to rank V as well. might do rank VI as well after that before returning to the brits.
I dont count the whole lot, I watch for specific planes to what I’m flying. If I’m a fighter I count all the fighters then look at their team on tab and see what’s left that might be hiding.
been away from war thunder 4 years im back and you were the one that provides tips and tricks you turned around my playthus i remember i got alot research to do tonight soo many new items been on fallout 76 4 years grinding
All good advice for the newbies. The biggest problem is when you spend the time to get above the highest enemy and he just runs to the airfield and camps.
The problem is. When you climb to maybe 5k and its not enough, at that time half of your team is already dead. You are often the only one who is surviving. AIR RB does not love slow climbers.