OMG!!!! Dude!!! I've been wrestling for the past 3 days trying to figure out how to get into at least a hover without rotating out of control. You nailed it spot on! Thanks!
Thank you, this is an excellent tutorial. I am new to X-Plane, still using the demo (waiting for my purchased DVDs to arrive), and have until now not progressed in flying a helicopter in X-Plane, beyond starting one up, attempting to fly it in the same manner as a fixed-wing aircraft, and finding that I go nowhere. I have watched several X-Plane RU-vid tutorials and have found that in general most people, even when giving the most basic tutorials, don't consider the comprehensive ignorance of the newbie: they describe a check in a split second, with the display glancing at the instrument panel, without highlighting what they're looking at. I'm sure that the instrument that they're looking at is present on screen, but I have no idea which it is. Your tutorial, by comparison, always makes it clear which instruments you are operating on, and explains everything at a suitable speed, as well as explaining the principles of helicopter flight. Like++
I am a dork, basically, and have spent untold hours studying photos and documentation about the CH-148. Sikorsky and certain personnel of said company have been instrumental in my ability to model and understand how many of the systems look and operate. The work that you and everyone at Sikorsky do inspires me and I've found much gratification in trying to replicate the real thing in a simulation environment,
Truly great tutorial, thanks! Helicopters in X-Plane (and I assume real life) have always been challenging. Thanks especially for the explanation of how the tail rotor dynamics work.
Don't stop please flight simulators and it is dificult to control a helicopter special the R-22 is a plain your tutorials are very accurate ,very proffesional instructions,thank and keep going.
I'm very glad to have found this great tutorial and very well made video. I look forward to seeing more like this soon as I'm finding flying a helicopter on XPlane to be quite a challenge.
I would just like to add my thanks for your wonderful work on this helicopter. You also have an exceptional talent for producing video training. Great visuals perfectly cut to compliment your commentary. Well done and long may you continue.
I really like this tutorial. I have the technical prowess about equal to that of a peanut and I understood pretty much everything - I imagine that the things I didn't quite catch (if any) were terminologies I should probably have familiarized myself with before watching a tutorial of any sort, but overall it was all very comprehensible to me :D
Thank you for this terrific video. Never had a buzz for choppers as I have for planes, but this video has changed that. Please keep them coming. By the way, and I mean this with utter respect, you sound like, with your American accent, the actor Sam Elliott playing the Doorman in 'Road House'. Thank you very much for the Video.
Thank you for who you are & what you do. May GOD Bless your work. Pardon my speculation, but I believe you are saving lives by the handfuls. Please continue these tutorials. With every good wish,... Mr. HEET
Thank you for a very, very good explanation. I love your style of videos, please do more on the stopping and not turning into a swinging pendulum over a platform. I didnt know how to deploy the bags but no i do.
Hi ancientlightful, Thank you, and the un-stopping rotors are a product of the simulation (not to try and present myself as someone who fully grasps the algorithms that drive the physics) but the rotors, even with the rotor brake applied, will never fully stop spinning. Essentially, what I had to settle upon is a balance of rotor inertia that produces realistic auto-rotative and initial rotation properties, neither of which is perfect but the best of both worlds I hope!
I've added newspaper into the toe of my left shoe to adjust for the yaw and I'm leaning my head to the left like Robert Dinero. Anticipate smooth departure. Thanks
Hello and thank you, I'm working on the 2nd tutorial (about water landings) right now, so that will be up soon. If you lower the collective to zero you need to be cautious about over-speeding the rotors and sinking too fast. You probably should not lower it to 0 while descending especially if your airspeed is slow or you are in a hover. If you are descending too fast add some collective and remember to use back pressure on the cyclic to keep the nose up. I should do a landing tutorial!
It was definatedly not an "un-savioury" exsperience or tutorial, haha! You have a great sence of humour too! It was really interesting! TYVM! I am a electrician and oilwork in the North sea. I have been flying with a helicopter and the sikorsky s-92 many times! I have always enjoyed it very much. I am happy to say that I have never been involved in any serious insidents during flight. But of course, I was not the guy stearing the helicopter! May the good God have mercy in my collegues souls if I did! I have some sort of wierd dream that it could be cool to be a helicopter pilot some day. Probably never a Sikorsky S-92 though. Just trying out for a small one like a Bell or Robinson or something small. I have a airport only 10 km´s from my house, where the actually do sell helicopter courses and getting certified is definatedly an option. How ever! Starting with the X.plane sim 9 or 10 would be a good start to get the grips on it. I am just curious to know - how new a computer/pc and how big a graphiccard is needed to run this program smoothly - what would be the minimum requirement, and what would be the optimum graphiccard to run it well or very smoothly? For practical reasons I am only having a 2 year old labtop - it is probably not gonna cut it! If I started by investing in a new pc for gaming, what would be the nessesary to run this game, and what would be optimum? I don´t know if You can give me some good pieces of advice, or You are only a good pilot stearing the helicopter? Can You try to help me out on that one? TYVM! Great tutorial! I look forward to Watch more of those! :)
Hans-Eric Lövold the S-92 is not too hard to learn on X-plane. It was my first helicopter to learn flying. Try the simulator on your laptop with lowest graphics resolution and detail; then increase the detail gradually, if your laptop can cope. When you decide you really want a good gaming pc for this, go for a hexa core i7 and 16GB RAM. NVIDIA's GTX 1080 will allow you to enjoy it at high resolution and scenery. Don't try to save from the CPU, RAM or GPU. These are the "engines" of the simulator.
Hi; Your S-92 is FANTASTIC!!! I hope you'll make Sikorsky UH-60/MH-60 with "Common Cockpit Martin Lockheed" and A.F.C.S. at 4axis, would be AWESOME!!! Thanks again for S-92, good work!
Thank you! I have indeed thought about modeling a Blackhawk. Seeing as how the S-92 is based largely upon the UH-60/MH-60 it would (hopefully) be "easy" to modify what I've done to create a Blackhawk. I've spent the last few months working on Washington, DC scenery which should be done in January then it's back to aircraft!
Great Vid but I noticed when you are talking about 'pulling pitch' at takeoff, you exchange 'collective and cyclic'. Cyclic is the rotor head control and collective is the main rotor pitch and throttle. Pulling pitch is accomplished by adding rotor blade pitch balanced with cyclic control to avoid backing up as you stated.
Can you go into detail what you you've setup to actually manipulate the controls in x-plane specifically the collective? Did you make your own collective are you using all keyboard controls?
How do you do a stuck pedal landing with the throttles on the overhead pannel? Or do turbines not have enough power on demand to manage yaw with torque?
Hi DMO, I live not too far from the Sikorsky plant in Coatesville, PA and see the S-92s fly over all the time! I really liked the two-tone unpainted green livery. That's how I see them most times! I'll be buying this in the near future. Looks like a lot of fun! One question. What is your simulator control setup? What do you use for cyclic and collective?
Love, love, love this aircraft! Fantastic modeling. Recommended to all to purchase. Keep up the great work. Any thought about building a UH-60? How about sling loads for the S-92? Keep the great products coming.
I love this video! Thanks for taking the time to make it but I wanted to ask since you have played both flight simulator and plane X I wanted to ask you if something would be possible for a setup. I like the diversity of planes and I don't like building up a setup of equipment meant for one plane. So I was wondering if it would be possible to have 9 touch screens monitors that could stretch the screen across the 3 in the middle and 3 below and have any panels above head undocked on the top three. I also planned on trying to have two other smaller touch screens on the left and right of my seat to help me undock anything really far left or right for planes like fighter jets. Now my question is could this work? I don't like having to zoom in and out all around the plane nor do I like how hard it is to read the gauges in the plane. So when flying (not glass cockpit but normal) would it be possible to span the aircraft over 6 monitors while undocking other stuff to place in other monitors and maintain in the inside cockpit view and be capable of seeing all the switch names? In trying to go with this method because I will have the diversity found in every plane.
"December 04, 2007 LA GUARDIA AIRPORT, New York - FlightSafety International announced today that its second Sikorsky S-92® helicopter full flight simulator has received Level D qualification from the United States Federal Aviation Administration and the Civil Aviation Authority in the United Kingdom." Nice!
I have to ask how you got some great details on this CH-148 Canadian Version and the S-92 Commercial Model? I worked for Sikorksy on both of these projects and the details are amazing, did Sikorsky help out with this. I did buy a copy and when I get X Plane I will fly it from the comfort of my home. As for roll over the real one is built to handle Sea State 5 and above but you are right smooth seas will allow you to land safely.
I ordered the product-it's fantastic great job DMO!! recently when I tried to load some scenery from the x-plane 10 north america package-I tried the simulation again. Everything was fine except the rotors did not completely stop turning-they rotate just a very, very, small amount without coming to a complete stop. Is this a graphics issue or something else? The transition to full rotor speed seems to be too short-unlike before. I miss the slow buildup of speed. Any ideas?
A brand new fancy extra fascility for the X-plane 10 could be, having some extra huge emergency floating futons mounted. The an apprentice simulator pilot like myself, start by inflating those to avoid all the damn crashlandings from the start! It could be both a fun, neat and useful fascility for all gamers! And remember, using those extra helping fascilities for an apprentice pilot is not cheating! It is ok! (Your own Words almost!) ;) :) Wishing You a nice day!
Great module. I’m a helicopter novice. I’d like to better understand the collective. My understanding is that it has a motorcycle accelerator twist input AND it can be lifted and lowered. Please explain each action. Then a fun idea for a module: If you were in North Korea being tortured and you saw an S-92 and had a tiny amount of time for a getaway - what’s the minimum flight check list that would get you in the air and headed toward Seoul. :)
You are correct, some collectives feature a twist-grip throttle while others, like the S-92, have power control levers on the ceiling. The primary function of the collective is the lifting and lowering action, which adjusts the pitch of all the blades collectively (all together). When the blades are spinning, this results in more or less lift which basically makes the aircraft rise or descend, up and down vertically. In an extreme rush, however warranted, the basic requirement to get airborne ASAP would be getting the main engines running. The S-92's engines have pneumatic starters which require air pressure to spin-up the turbines and electric charge to ignite the fuel. This pressure is usually provided by the APU (the S-92's third little engine), which itself needs pressure to start, but in simple terms: starting the APU allows the main engines to be started, the S-92's FADEC system helps to automate and simplify this process. Once the engines are running, moving the power levers to FLY ramps up the rotor RPM to 100% which also means that the main gearbox is spinning at 100%. At full flight speed, the gearbox should be providing ample power to pressurize the hydraulic system, generators, accessories. In theory, you could pull up the collective, coordinate control with the cyclic and pedals and be on your merry way. There are a ton of little details, complexities and potential issues to be mindful of, which is why a type-rating and extensive training is required to fly one of these things. I lack such a rating but who knows, maybe one day!
lol, at your last comment, not at all, I enjoyed this video very much I got myself very interested, really nice helo, and you, excellent video tutorial, i learn today something, I wish however if you are in any VA or VSOA please I would like to discuss training with you. thanks a lot,
also, the VH-92 isn't fictional, maybe something to be updated in next videos, www.navair.navy.mil/index.cfm?fuseaction=home.displayPlatform&key=C927DD6A-12F6-41F8-9547-9C1CE41A66A5
Hey dmo, I enjoyed this demo and actually going to buy the S-92 later when I get home. I've been trying to fly helicopter for some time now but I have difficulty setting my Saitek x52. It also doesnt help that they dont support Macs. Can you post and send me your control settings? Thanks!
hi great vid , will i be able to assign real switches to this ,as I'm building my own sim robinson r22 i already have main console , I'm also taking my ppl private pilots license cheers
I'm currently doing an S92 conversion. (forgive the piano playing). I was impressed with your video, so purchased X plane thinking it might help me understand the aircraft better. Now, having done a couple of weeks of ground school, followed by 46 hours in the simulator I can see that your modelling, whilst impressive, isn't quite representative of the real thing. My question ... Is this a work in progress? Are you likely to be updating your version to be closer to the real thing?
Seeing the irish coast guard go past my house every day, it looks so easy to fly it as steadily as they do, but it’s not, it takes lots of time to get it right.