I thought the same thing... SH was meant to be like RE back in the 90s but fortunately Team Silent had its own way. Now Konami's early vision is finally happening so many years later and I'm not happy about it... 😢
According to Arkadiusz Reikowski, Bloober Team sound designer: "Basically, stuff like this happens when you cut the frequencies of the sound design to put the music at the front. Not on us. Don't worry, gunshots in game are pretty powerful"
As a RE fan, it's normal for you to roast this game, but you have to know the difference between SH and RE first, dude: Camera perspective: Silent Hill 2 Remake uses an over-the-shoulder third-person perspective, while RE 2 Remake uses a fixed third-person perspective. Emphasis on psychological horror: Silent Hill 2 Remake focuses more on psychological horror and atmosphere, while RE 2 Remake focuses more on action and jump scares. Combat mechanics: Silent Hill 2 Remake has slower, more methodical combat, while RE 2 Remake has faster, more action-packed combat Story and characters: Silent Hill 2 Remake has a more complex and nuanced story and characters, while RE 2 Remake has a simpler and more straightforward story and characters. It's worth noting that Silent Hill 2 Origins, released in 2001, also incorporated action elements into its gameplay, predating RE 2 Remake by several years. This demonstrates that the Silent Hill series has explored action-oriented concepts independently of RE, and that Silent Hill 2 Remake's gameplay is not simply a copy of RE 2 Remake.
Agree, Silent Hill and Resident evil almost has the same gameplay camera. take example RE7 and RE8 copying Silent Hills P.T Demo that has the first person camera first than Resident evil. even the original RE and SH has the fixed camera as well. but beside all of that they're both has the different Theme where silent hill like you say exploring more complex of psychological horror and terror, while resident evil more like SC-Fi horror oriented.@@uluahei
The animations were made like this on purpose to simulate a PS1 game and the difficulty of the unprepared protagonist, I personally found it incredible
@@kawninjaful Honestly I do not think that this is a valid excuse. Having animations of a unprepared protagonist doenst equal having bad animations. I also think that they feel way off - but tbh in general i feel that it doesnt look like a game from 2024
PLEASE FIX THE ANIMATIONS. I understand this is still in development. Please polish the walking animations and polish the animation where James open doors. Smooth it out just like how RESIDENT EVIL 4 REMAKE has amazing animations when Leon interacts with doors, getting hit, etc. The gun sounds could be better. Please Bloober Team I know you can do it just listen to the fans and stay focused on the path. Looking forward to this remake!!!!
bro the animations are designed like that on purpose to replicate how they were in the original sh2, the gunshots had the frequencies cut to let the music in front but in game apparently they are supposed to sound normal
@@jessionkornAnd Silent Hill began with a COMPLETELY different tone, and atmosphere than RE had. This remake looking like it's trying to be just like RE2's is not a good sign. It actively works against what made the original game so amazing, in the first place.
@@marcruth4531 Konami is too late in the classic fan favorite remake business, it looks like they had no idea what they're doing. The sound effects and some of the visual effects feels like it's still on the first generation Playstation
If you're asking for smooth fight animations, you're not asking for a Silent Hill 2 game. "Please daddy Konami, remake this game, but remove the tension and gameplay mechanics that made it a classic. Please daddy Konami, it doesn't matter if I don't know anything about games or game design, update it for me, daddy."
Fixed camera angle was never a creative choice it was the only way to do it back then, it's not functional, the controls are terrible and you have no freedom to aim or look properly some indie studios do it for the Nostalgia but a AAA company will never do it again.
>Angela calls you through the radio "James according to what I'm Googling here if you make Pyramid Head charge towards the wall you can open his cage helmet and reveal his weakspot" >Pyramid Head charges and you dodge making it open the helmet >Flashy QTE pops up, press L1 and R1 to attack >James punches rapidly squishy brainlike mass inside Head *generic squish sounds* >Pyramid Head drops 1 Energy Drink and a sheet of paper with a QR code for 10% discount in the Konami store.
According to Dusk Golem, this footage shown in this trailer is OUTDATED and from May 2023... Konami posted a clip on Twitter that looked slightly more updated if you wanna compare the two, but the differences are pretty subtle. This would explain why James and the rest of the graphics look off.
@@IndieGameDevRemakesDon't speak truths like that out in the open son, you'll be strung up by the heretics & the nonbelievers. These people really are like a cult & will eat you alive for being so honest.
Seeing the nurse vault over the chest high cover like this is gears of war was hilarious. And yea who would figure the combat from a team that has never made a game with any combat would look janky lol.
I feel like a good deal of what makes the melee animations look stiff is due to the fact that the weapons are bouncing off the enemies instead of going through them like most games handle melee attacks animations. The firearm sounds definitely need some work and I'm not crazy about the filter over the screen when the lying figure gets too close to James. I think they should just intensify the noise filter when enemies grab him. Also how the heck is James getting grappled by a lying figure? They don't even have arms.
This gameplay trailer makes the Silent Hill 2 remake look more like a Resident Evil game. Having better combat will modernize Silent Hill, but the remake will lose the atmosphere of the original game because the sloppy combat made the player feel inadequate when confronted with terrifying enemies.
What’s funny is the original silent hill games were better than resident evil so not sure why they’re trying to replicate re4 here, I think everyone’s biggest complaint is the camera angles, it should play like silent hill 2 not resident evil 4, should be a bit more zoomed out and not always focused to the front
@@SonnyD444 Honestly, one of the best ones. Definitely has the best story in the series. Not really scary though - it's much more of a psychological thriller than horror. Very different gameplay from the rest of the series.
@@TheKhamuhl best story over 2? Idk that’s a stretch is it that good? 2 is prob one of my favorite stories even over most movies though so im biased ha.
I really can't tell how people think it's bad. It looks exactly how I'd imagine a remake of SH2 looking. I can understand the quick time events but I just can't see what everyone else is seeing.
@@VoidPhantom0917My brother in Christ, welcome to the Silent Hill fanbase. You'll quickly learn that these people quite literally can not be pleased with anything at all whatsoever unless it's the original SH2, & even then you'd better get the right version or you'll get punished.
@@mechboltxl4591 Corps don't make decisions based on "better game". They see numbers, and the numbers of popularity of Silent Hill 2 plus the amount of cash Pyramid Head has brought them is quite big, even if Silent Hill 1 was the one that gave them the most profit itself. That's why they choose SH2, cause it holds the less risk. Konami is pouring a lot of hope in this franchise again, and the lesser the risk based on numbers, the better.
In 2022, Bloober Team said they "were modernizing the controls", which meant not using tank controls and fixed camera angles, but using the same boring and overused over the shoulders camera. But now they showed us QUICK TIME EVENTS! 0:47 Is that "modernizing"?! Seriously?
@@sherbershlemel6937I wouldnt call it a remake, more like a reimagining. The characters and setting are similair, but it goes in a pretty different direction and results in an unique experience.
I felt the same way but after seeing this. Nah I'm good. They need to cancel all silent hill productions moving forward. As a day one fan I'm willing to let this one die
I appreciate the effort put into the current iteration of the project, but it is imperative to address certain concerns to align the game more closely with the distinctive atmosphere of Silent Hill. To achieve this, a comprehensive revision of several elements is necessary. Firstly, the texture work appears overly clean, lacking the gritty and unsettling ambiance that defines Silent Hill. It is crucial to revisit the models' texture work, drawing inspiration from the original atmosphere where the otherworld seamlessly blended with our reality. Additionally, character design, particularly James, seems overly polished, and adjustments are needed to create a more immersive experience. The environmental aspects, such as lighting and fog, require careful reconsideration. The fog should be denser, and the lighting needs to be darker to evoke the isolating and claustrophobic feeling reminiscent of the original Silent Hill. The aim is to make every corner feel ominous and potentially perilous, capturing the essence of the original game. Regarding combat, a substantial overhaul is necessary. Eliminating quick time events is paramount, as they do not align with the desired gaming experience. The combat system, currently resembling the Resi2 remake, needs refinement to exude a unique and authentic Silent Hill atmosphere. Drawing inspiration from the P.T demo could provide valuable insights into creating an effective psychological horror experience, emphasizing fear and terror over excessive blood and gore. Weapon mechanics should introduce an element of fragility, akin to the Breath of the Wild style, enhancing the survival aspect of James's journey. Limited supplies and the constant threat of death based on decisions made contribute to the core narrative, emphasizing the survival horror elements integral to the Silent Hill franchise. In conclusion, this feedback is not meant as criticism but as a sincere desire to see the game reach its full potential. As a devoted fan familiar with the extensive Silent Hill media, I envision this project as a revival of the series rather than a potential setback. Addressing these concerns diligently will undoubtedly lead to a more authentic and satisfying Silent Hill experience, both for longstanding fans and newcomers alike. I want this to be a revival of the series, not the nails in its coffin.
This is made by Bloober Team. I heard that their past products were mediocre, so I'm kinda worried. Also this looks like a Resident Evil Mod on their remake engine
Not sure if it will be as scary with convinient combat, hope they will find a way to make player want to avoid monsters if possible. Otherwise it may become more of a shooter.
This shyt needs another two years. In the mean time: Please go back and play the original. Connect the dots on whats missing. Or Hire An Actual Fan To Work On It With You. Cause ya'll clearly need to.
One thing I have to say: I loved the music. The guitar sounds amazing. I really hope that they focus on the atmosphere, and let the combat on 2nd plane, not turning the game in a action game. Please!
There are no damage physics going on here. You can see any many points like at 1:08 that he shoots them, there are some particle effects from the gun firing and from the impact on the creature, but then no visible damage. This is very disappointing that they took the lazy route of designing combat. Ya I know the OG game didn't have this either, but that was more of a limitation at the time. And while I don't want them to do what RE did with their damage stuff, It would have been nice to see something that gave the appearance of something gruesome. Not for the sake of looking gory, but displayed in an unsettling way to further add to his mental distress. Further more it make it feel static and less alive, less real when you don't even put the minimal effort to at the very least make a blood stain where the bullet hit. It just felt very underwhelming.
Obviously, this remake will present and play quite differently from the beloved original -- Even so, I have to say this has me excited. I'm honestly keeping my expectations pretty mid, but I'm looking forward to this regardless. If it plays well and adheres to the source material in a faithful and honorable manner, I'll be satisfied.
Why is everyone concerned about the animations and graphics? Original Silent Hill games have the worst controls and combat style in gaming history yet they are one of the best horror games ever created.
Love it I like how they made the combat stiff like in the originals but I wish they focused more on the puzzles and atmosphere for the gameplay trailer as id imagine new people think combat is a massive part of the game now
@@Brekbo7826 They showed some of the obscure puzzles in the trailer that I thought would be cut out. This is also a old build they recorded last May and the reason the gunshots sounded muffled is because of the music in the Trailer. I really dislike how people are hating for no reason. I just wanted to drop facts here.
@@Brekbo7826 They showed some of the obscure puzzles in the trailer that I thought would be cut out. This is also a old build they recorded last May and the reason the gunshots sounded muffled is because of the music in the Trailer. I really dislike how people are hating for no reason. I just wanted to drop facts here.
This trailer comes off as Konami/Bloober looking at Capcom's version of the assignment and not doing it on their own for themselves and their own development. Konami/Bloober, please consider some of the other comments here-that offer constructive feedback-between now and the end of development/whenever the release date ends up being. That said, between the "modernization" of the gameplay and any reimagining of the events of SH2, I suppose this may suffice as a remake-with more polishing-if it distinguishes itself enough from the original, while still being a good game/faithful remake [i.e., like how Capcom made the RE2 & RE4 remakes different enough from the originals that both the remakes and originals have their merits that (still) make them each worth playing today-if they are going to take cues from the Capcom playbook]. Given how far SH2 remake is in development, I'm not sure how realistic incorporating a lot of the feedback here would be. Regardless, a modernizered SH2 remake that is a carbon-copy of the events of the original, but with RE engine remake-style gameplay could go either way imo. However, it would be nice for SH2 to distinguish itself enough from the REmakes because there are already plenty of those, and I can just play one of the REmakes if I wanted that experience. But, I guess I won't complain too much either and am interested in supporting this product if SH2 remake turns out sufficient for what it is/may be. It would just be great to see the SH franchise lean into its own identity in this era (à la P.T./Silent Hills during the PS4 era) as it did back during the SH1-4 days with Team Silent. RIP Team Silent and Silent Hills, and best of luck to Bloober with finishing this SH2 remake.
Just say you never played Silent Hill 2. Asking for RE combat in this game shows a fundamental lack of ability to distinguish what made these games different. Go play your Capcom updates if you want brand new games skinned with nostalgia. People who actually played SH2 want to experience an updated SH2, not a hand holding action shooter.
Some afterthoughts: Revisited the original SH1 and SH2 E3 trailers today, and it's interesting because the combat in SH1 and the original SH2 was somewhere between late 90s survival horror (i.e., original Resident Evil 1-3) and modern RE engine REmake style combat; and this was mostly due to not having fully fixed camera angles a majority of the time. So, in hindsight, og SH 2 (and even SH1, for that matter) combat-at time of its release in 2001-was kind of a bridge between pure, tank control combat (i.e., og Resident evil 1-3) and the "action-horror" style combat that, more or less, began with the original RE 4 by 2005-at least in its feel compared to, say, the 2002 Resident Evil remake, which was one of its contemporaries of the time that stuck with fixed camera angles and tank controls. Also, for some reason, the monsters in this SH2 remake trailer have a "smoother" looking texture (vs the ones appearing og SH2), which strikes my eye as a bit off-almost as if they're, somehow, less detailed and more bland-looking than the original monsters, which were excellent for their time and in general. The sound and overall design of the monsters and combat in og SH2 had a more distinguishing, visceral psychological horror aesthetic that was more overtly something out of a PTSD fever dream than the (very liberally) "biologically plausible" creatures that appear in the RE series. All that to say: I don't expect the SH2 remake monsters to look exactly like the original ones, but if I had to choose between the textures and overall vibe of the ones in this trailer versus the original game, I'd honestly probably go with the og SH2 monster designs-at least based on this SH2 remake trailer. In summary, my main points are that-upon further reflection-imo: 1) It's kinda weird for Konami/Bloober to release a "combat reveal" versus an overall trailer that accomplishes providing a more holistic sense of the game like how those original SH 1 & 2 E3 trailers did. 2) One of the main differences between RE and SH combat, in the late 90s and early 00s, was that RE used fixed cameras and tank controls; whereas while SH's camera mostly wasn't fixed, it also used tank controls. So, I guess the line has always been somewhat blurred between RE and SH's combat when taking into account differences in camera angles and controls, and now that line appears to be less blurred due to using the same, "over-the-shoulder" camera angles that most third-person games use nowadays-horror-based or not. 3) Based on this trailer, SH 2 remake's monster designs (i.e., textures and sound) are kind of underwhelming, imo, for today in 2024 relative to the caliber of how well og SH 2's monster designs have aged and especially for how superb they were for their time in 2001. That said, I'm still curious to see how this SH2 remake turns out, as long as they consider and try to incorporate some of the feedback on this trailer.
you do know thats what Silent Hill was originally? Konami wanted their own RE, Silent Hill wouldn't even exist if RE didn't create Survival Horror (I don't consider the first two Alone in the Dark games real survival horror since their more point and click logic puzzle games with Tank controls) and likewise this Remake wouldn't exist if RE2make didn't resolidify the genre again, so it's only natural a company like Konami is going to have their remake do what worked for RE2make while hopefully doing its own stuff to help it stand on its own, that's just how genre evolution works in the industry, that's why everythings a knock-off or a Clone at first until enough exist to become its own genre
As a man, who played original Silent Hill 2 the same year it was released, and as a fan of the Japanese tetralogy I have to say - it's better than I expected. Not great, but pretty good. QTE's gotta go and what's the deal with green blood? I hope it's some rendering error or some kind of a censorship setting, because it looks really bad. Also gotta mention that guitar tone during the solo - ugh. But overall I'm looking forward to this and probably going to buy during sale, it's definitely not pre-order or get-it-on-release-date stuff.
Looks great. Day one pick up for me. Important fact - this is not a PS5 exclusive. This is a one year timed exclusive on the PS5, then it comes to the Series X.
Couple of feedbacks : 1 - Enemies are missing the Phong / Gouraud Shading effect which is a realistic touch that needs to be there on the remake and it needs to be exaggerated like the OG game 2 - Blood / gore effect and the enemies reactions to the bullets needs to be worked on and polished more 3 - James attacks / walks / run and the majority of the animations needs a rework ( that includes the enemies too ) Take your time .. no need to rush and show others how you make a faithful remake done right :)
Ojo!!! Esto solamente lo vemos en un trailer de enfocado en combate... esperemos que el producto final sea... Enigma... iluminación opacada como los clásicos, intriga... inquietud que es la característica qué le dio y tubo fama silent hill 2 en específico si nos referimos en este casó específicamente... recierden aun no sale el producto final... pero es lo que todo fan de esta gran franquicia espera...!!!
Please please please keep it as faithful as possible to the original. Don't add features that are "up to the trend" just to make it look modern. Remember the most important thing, the VIBE
Wish you’ll remove the qte, just make it invisible lol and add something like “spam fire key to pry ppl away”. Personally combat looks clunky but idm it, third person needs better combat than the og silent hill 2 third person (and everyone was talking about the weaker gameplay in ogsh2, btw) Just wish you’ll improve your trailer, make it less cinematic-like and let the ambience or atmosphere take control.
What will be really interesting about this game is how they handle the choices made by the original game when it came to camera angles, etc. if you have full control of the camera, the game can’t use the same tricks to build suspense, etc.
I don't see why there's so many people complaining. The only problem I see is that the guns sound muffled. Just need to make the game feel more oppressive, given that the combat ability is enhanced. With TPS aiming. Perhaps making James' reloading less tactical.
It's because it completely changes the perspective of the game going to a third person over the shoulder combat. It completely destroys the artistic vision and the horror created with a fixed camera. There's no atmosphere anymore at best. It's a resident evil 2 mod. That's why people are complaining.
It is so funny to me how a game like Witch Hunt can nail the firearm combat so well while mixing in the dread of how long it takes to reload, but all these AAA games keep missing the mark.
@@infernalkiwi i really think its the fast tactical reload that kills it. Would definitely induce more dread if James was fumbling to reload, or long recovery times when doing meelee. Just so this doesn't get that weird SH Homrcoming feel. This is still in the testing phase so I'm sure there's still plenty of changes
It will be absolute total and complete garbage.. Sony & Konami have long since fallen from grace. This will be a soulless cash grab. But you keep being a good lil coomer and preorder.
@@staceybuckles2885 How is a game that hasn't even been released a masterpiece? RE3 is a terrific game, it's remake is total garbage. Just because it's a remake of a great game, doesn't instantly make the modern version a "masterpiece". Which is a very played out term, thrown around waaaay too much by coomers.
The Short Message was my first time playing a Silent Hill game EVER. If that was just a taste of what SH is, then I am SOOOO looking forward to this SH2 Remake & becoming a huge fan of this franchise!
This is embarrassing. People were right to be weary of blooper team, this isn’t Silent Hill 2 Remake, it’s Resident Hill 2 Remake. It even looks like the RE engine. Oh my god.
When it comes to Silent Hill games, just get the atmosphere and story vagueness right! You can reskin James for all I care, but make me feel uneasy, like I'm crawling through a town that's falling apart and seeping with dread. That's what makes the series stand out. (Goes without saying - let Akira Yamaoka do his thing for the music.)
Only problem i have is that he should be more terrified during combat and have similar animations to the original silent hill 2, like make him look like he has never held a gun before like in the original SH2 he held the shotgun a certain way and as he fired it it looked like he would almost fall backwards due to the recoil Melee should be as if he is swinging aimlessly trying to fight for his life and he’s terrified
A bit of a hot take, but I don't think think the combat looks bad. I think it looks fine. My question is why did they make a trailer for the games combat? Isn't the main draw of Silent Hill psychological horror?
Fix james walking animation. Fix james opening doors animation. Fix the firearms sounds they sound like toys. You can use the original firearms sound if you can't do it properly.
Just 3 things and they are so fixable: 1. How james opens the door looks bad 2. Walking up the steps looks bad, holding the pistol looks bad, animations in general need more work 3. Qte is too simple
I mean, obviously, comparing it to the original it’s a huge step up! I’m excited, even if the animations and gun play are a little wonky. Here’s hoping it gets a little clean up before release. But I can’t wait!
I agree somewhat, as for the fog it looks amazing! however the animations need work and the gun sounds aren't great. I really don't like the on screen button prompt, they should have kept it to just bashing random button with no on screen prompts. I really do hope this game gets delayed until next year, it needs time.
Why is everyone complaining about the animations? The movements of the monsters were intentionally jerky in the original for a creepy effect. Plus how would you expect a haunted mannequin to move? It's not an ice skater! 😅
Oh, you mean that Ocarina of Time in Unreal Engine project that has been getting massive praise for several years? That project that every single person in the comments is blown away by? That project that literally every person that sees it says they would happily pay $60 to play? I'm not really sure if this was meant as an insult, but it doesn't work the way you intended. The OOT U4 project has garnered nothing but the highest praises. So what exactly is your insult?
@@fantasmarobatortas5 Well, it is still in early-mid development, so it isnt super surprising that some things need polish. This was more intended to give us something to hold us over & let us know the project is still happening, not a final gameplay release trailer.
I remember growing up watching my brother play this game. I was too scared to play it on my own. Now that I played countless horror games. Time to finish this one 😅
I never played SH2 back in the day. I played it last year and it’s unbelievable. I completed it twice. It’s the only old game I’ve ever played that wasn’t for nostalgic purposes. Finish it