Because you remember them from being a kid. Play it now and see what happens lol. I’m 29 and tried to go back and play games that I remembered being good….they were so bad I stopped a few hours in. Sometimes not even that far. People just like to whine like babies about everything nowadays
Because you remember them from being a kid. Play it now and see what happens lol. I’m 29 and tried to go back and play games that I remembered being good….they were so bad I stopped a few hours in. Sometimes not even that far. People just like to whine like babies about everything nowadays
Bro, the combat must be like that, rough, then they go around complaining that it looks like a resident evil (horror shooter), for having so much combat, be consistent with what you say🤷♂️🤷♂️🤷♂️
Sin duda los ultimos minutos del gameplay, fueron lo mejor. Tal vez sea por la poca iluminación de las escenas pero se ven bastante bien, sobretodo las expresiones de los personajes en las cinematicas. Pero la primera parte del gameplay si se ve bien tieso xd
Dicen por ahí, que los trailers son de fases distintas del desarrollo. Y también han dicho que el trailer de angela es de etapas anteriores al adelanto jugable.
@@CNLALostMedia pues suena creíble viendo lo bien que se ve la ultima parte del gameplay a comparación con lo feo que se ve las caras y expresiones en la parte del cementerio xd
@@xnivekrlx6881 Tienen razón. No tienen nada que ver las últimas caras con las del cementerio xddddd parecen juegos distintos, y ni de coña son de un juego de Play 5 íntegro.
No se que ve la gente, para mi es un remake de cuarta… salta a la vista la mala calidad, la repetición de patrones en la pared, parece un juego sin terminar que te lo venden a 70 dolares. Desastroso remake
In the original, the design of closed spaces (indoors) effectively shows darkness, stuffiness, crampedness, uneasiness, unpredictable feelings of unsafeness,... While the remake focusing on graphics and reality, not bringing the atmosphere as the original. Another example, the original version has the sound of James's footsteps pounding with each step, it creates a heavy (psychological) feeling for the player, listening to it often creates a feeling of going crazy due to stress. The remake otherwise it is not like that.
@@dinhpham2718 tal cual iba decirlo, la atmosfera de encierro en la original es mucho mejor, tambien la niebla el original lo tiene mas denso, lo hubieran hecho tal cual 😔
The original looked grungy and almost photorealistic, due to it's use of natural lighting. The textures were way grungier too. The remake looks too clean but the monsters do look amazing.
well said! it was too dark in re2 remake and a bit bright here. Well hopefully mods/ reshade for the pc version can fix this. Reshade does wonders to pc games
@@shayanali8771 thats like... your opinion man. im saying its OBJECTIVELY not very faithful to the OG re2's lighting in the police station etc. You probably didnt play the OG, lighting is very different
@@Spillow-C You OBVIOUSLY havent played enough ps1 games if you're spouting such nonsense. Tomb raider 3 and 4 etc had great lighting for the ps1 and shadows and darkness, same with silent hill 1 and soul reaver 1. And thats just very few games out of many
Un remake AA de una obra maestra que fue hace más de 20 años, me parece que Unreal 5 sigue dando mucho resultado, pero en cuanto animaciones, konami ya no es, lo que en algún momento fue .
Konami ya no hace juegos, esto es algo que tenemos que entender, contrata estudios para hacerlo. Lo mejor que debió hacer Konami fue unirse a Sony, pero al ser una compañía familiar, muy poco probable que esto ocurra.
Konami solo es culpable de no haber invertido más. Y claramente no le dieron tiempo al estudio, play necesita juego y seguro que obligaron a lanzarlo en tiempo record
I agree. Technically it could be a lot better like RE2 and RE4 Remakes, but it doesn't look bad at all... and I hope the story and atmosphere make up for the experience.
well it IS one of the bettee looking ps2 games.. that is, until sh3 and the room came out, they look much better graphically. Heather for example still looks great to this day
Perfect! I liked that they kept the character locked in... it helps with the terror and brings nostalgia... The camera changed, but patience... it was an inevitable influence.
Espero que este remake tenga la esencia de los juegos originales, cómo es el 1 y el 2, que no eran tan lineales ni era obvio para dónde ir, uno podía recorrer todas las calles del pueblo, sin encontrar el camino, viendo acertijos en los carteles de las casas y cosas así, se podían entrar a la mayoría de habitaciones del hospital o donde uno estuviera, así no tuvieran nada, espero este nuevo tenga eso, y no lo dañen poniendo la ruta directa a dónde uno se dirige o marquen como en resident con pintura las cosas, quitándole la esencia al juego. Y ojalá hubieran iniciado haciendo un remake del 1, con todos sus finales, ya a los juegos les quitan mucha dificultad y muchos finales.
Me encanta éste remake, aquí el pueblo sí se ve abandonado, la luz del sol que entra por las ventanas le da un ambiente bellísimo. También me encantó como James marca los objetivos en el mapa y los sonidos de ambiente cuando explora. Amo este remake.
@@otsu3011a mi me pareció corrrecto, recuerda que la original era por cgi esta es bastante parecida es cierto que un poco subida de peso pero nada malo a decir verdad, hasta la ropa fue fiel y el diseño de Laura y maria junto a James son joya solo resta Eddy
La luz de las ventanas debería ser más tenue y blanca o gris (por la niebla y la falta de sol), ese tono cálido de The Last Of Us no concuerda con Silent Hill.
@@PurArquitectura23Es así porque en el original, en ese mismo momento, se pueden ver algunos rayos de sol. Si te fijas bien, despues de reunirte con Maria en el parque, durante todo el trayecto hasta el hospital, se "aclara" un poco la iluminación.
Tampoco es la gran mejora pa, solo mejora en comparación con la versión normal de PC, que venía bastante mal, arreglan bugs visuales como el de la linterna, de audio y le pusieron las cinemáticas de PS2 que por alguna razón se ven mejor en PS2 que en el port original de PC. La única mejora gráfica entre comillas sería que te permite subir la resolución a 16:9 . Por lo demás es todo igual a PS2 xd por ende al pedo el comentario.
In the original, the design of closed spaces (indoors) effectively shows darkness, stuffiness, crampedness, uneasiness, unpredictable feelings of unsafeness,... While the remake focusing on graphics and reality, not bringing the atmosphere as the original. Another example, the original version has the sound of James's footsteps pounding with each step, it creates a heavy (psychological) feeling for the player, listening to it often creates a feeling of going crazy due to stress. The remake otherwise it is not like that.
Also noticed they used sounds in areas that make no sense or at least that 1 particular sound that's suppose to play at the stairs before James start to explore the hotel floors. Fr like the little musical ambient sounds bits should be louder.
remember that old silent hill used a dense fog not to make the sense of horror only but also to gain performance... the more fog, the less things to render .
@@Tronx431 agree, I hope there's modders who can negate the unnecessary "horror" ambient frequency type music and LET THE SILENCE do the trick, as well as reverbing footsteps around the halls and corridors... rather than using cheap tricks as such. Maybe someone can make a remake version of some ambience with an old "ethereal" pads and synth, or maybe use the same old ambience, in order to recapture the OG version's experience
I wish the character models and their facial animations (I saw a lack of emotion during the cutscenes) looked better, but overall the game looks good (they nailed the atmosphere) and it will certainly provide an interesting perspective for people who have played the original game. Some people have compared the graphics of the SH2 remake to those of the PS3 era, but such comparisons (since when did PS3 or even PS4 use realtime GI?) only show how many people are clueless when it comes to technology and game graphics.
They're not entirely wrong, though. The environments look incredible, thanks to the use of UE5, but there are definitely PS3 moments in some of the models. During the State of Play trailer sequence it kind of stood out to me as looking meh compared to a lot of what came before it.
@@PabloB888 I'm guessing you're referring to the 13 minute gameplay preview during the Transmission. I looked it over several times and I can see people arguing the same topic about that. For some it looks amazing, but it struck me as weird from the moment the camera left the cutscene and panned to James in the street. His model felt off, like it didn't belong in the environment. It took me a while to figure out why I was getting that impression. Focusing on the character/monster models alone, they looked a generation or two behind the environment. Cutscenes looked great though, so it might just be the lighting. This is me trying to figure out why it felt off, because the RE2Remake trailer several years back blew my mind instantly in comparison.
what? are people here blind or something? The character models look absolutely fine, fantastic even.. and the facial animations are great and fitting to the style of horror and atmosphere this game has and needs.. for fucks sake, gamers nowadays are just never happy with anything.. bitching and bitching is the only things that gives them pleasure
@@wes8723 I dunno what to tell you. Resident Evil 2 Remake is a 5 year old release and the models look way, way better. To SH2's credit, they do look really good in cinematics when the lighting falls just right. Probably something that needs to be adjusted across the board, because the faces often look washed during gameplay segments.
Se vé espectacular. La verdad que no sé qué mas quieren. Quieren algo nuevo que sea igual al viejo pero que sea diferente y a la vez igual pero diferente. Para mí se ve re bien. Las animaciones acartonadas del original tienen su encanto por la nostalgia que me causa, pero el remake se ve y se siente muy bien.
Pienso lo mismo, es difícil complacer a la gente, y se ve que le han puesto amor y respeto a la versión de 2001...de mi parte estoy feliz y esperando con ansias poder jugar el remake.
@@edithesmeraldaramirezmoral3617 Pero claro! Mientras la ambientación esté bien, los personajes sean convincentes y la historia esté bien dirigida va a quedar bueno. Ahora estoy jugando The Outer Worlds, y para mí el gunplay y todo eso es secundario. El contexto es interesante y los personajes son carismáticos y te generan empatía fácilmente. Y al igual que en Silent Hill, en este tipo de juegos lo importante es la evolución del personaje y su entorno. Por otro lado, el tema de que si los actores nuevos son feos y muy diferentes a los originales me parece absurdo.
Se ve muchisimo mejor que lo mostrado en el trailer anterior. Aun asi faltaria mejorar el movimiento al caminar y al golpear con el palo en el suelo, un poco mas de oscuridad se agradeceria y a mi ver faltan mas detalles de suciedad, corrosion y moho en paredes y pisos
Sí, algo que me llamaba la atención del original es que estaba lleno de hongo. Si te topas con eso en la vida real, sabes que es un lugar que no te conviene.
@@williamwallcroft2559 Exacto, en el remake parece un simple hospital abandonado, en el viejo aparte de abandonado da la sensacion de un lugar infernal, repleto de metal y oxido
@pablososaleguizamon7211 they are there. We've only seen the transformed darker version of the environments in the shorter trailer released recently. Absent from a demo doesn't equal absent from the game.
1:35 That ass shot of the very first enemy in the OG was no accident. I wonder if the remake is going to tone down one of the key themes expressed in SH2.
Of course not. The problem with many remakes is that they're inspired by the original games instead of being inspired by the same things that original developers had as an inspiration. A lot of aesthetic choices in Silent Hill 2 is obviously inspired by old pornography. Can you imagine a modern videogame developer to watch a ton of 25-year-old hardcore porn to the point that it's imprinted in your brain that much that you make monsters look like a walking and rotten dead female body covered with massage oil?
There are lots of sexual innuendos in SH2 original, because it represents to tormented mind of the protag, mainly his lust and sexual frustration. The original was eerie because it touched on disturbing real themes of dark human emotions.
I was thinking the same, everyone points out the ass of that cutscene as a funny thing when they play it for the first time, but it has his meaning behind and the fact that everyone saw it, makes it a good detail. In the remake the detail its gone :(
@@saiyanohumano well the only difference is that of Maria had a crop top, but the rest looks similar. She still looks a bit "sexualized" for wearing that outfit in that particular environment...as it is intended.
Creo que han hecho un buen juego, veremos hasta que punto se han inspirado en el original, pero lo que es la ambientación creo que luce bien. El Gameplay parece algo tosco pero creo que es como debería de ser, al fin y al cabo es lo que hacía en parte interesante el enfrentarse a los enemigos, aún que puede que mucha gente se queje en este aspecto, pero des de luego esto será un juego para un público más cerrado que los resident. Lo que si tengo intriga es por el tema de la banda sonora, por qué es la mejor de todos los juegos y no se cómo lo habrán resuelto o si quiera estará. Saludos
@@jasonageraldsi love silent hill there’s nothing wrong w expecting higher quality from a very important game everyone is acting like criticizing the game means you’re hating.
@@jasonageraldsPeople have the right to criticize a product. They should hold developers to higher standards instead of welcoming mediocrity. Criticism doesn't mean hating.
A todos los que estáis pensando que el original de la izquierda se veia peor, el que nos está mostrando es la versión de PC remasterizada por fans durante años. Tiene reescalado de imagenes por IA y 200 cosas mas. La versión original de PS2 es bastante peor.
@@Hao06 quitando lo de la resolucion el juego en ps2 se ve igual o levente inferior. Tienen en la mente que se veia como un juego de ps1 cuando en realidad los graficos de los Silent Hill de esa generacion eran de lo mejor graficamente en ps2.
The remake pisses me off because I realize now that they’re trading off atmosphere for graphics . The original felt so disorienting traveling through the fog , I had to keep looking at my map or stick to buildings because it felt safe .
@@lBorosDavidl disagree. remake fog looks like its only visible in front of the character, while the older one is visible behind the character when walking pass through it
Notice that the fog was also introduced to load the map, and also it added more to the atmosphere, now with new technology we can still keep it and give it a more realistic approach, not a 1:1 to real life, but a believable behavior. A game from 2001 will never be the same as a game from 2024, time goes on.
thank you for the video the remake isn't bad, it just needs more work on the character's movement especially the combat, otherwise they really nailed the atmosphere and the environment also i appreciate Konami for showing us an extensive gameplay unlike the others who sell you a game and don't even know anything other than the cinematic trailer now based on what has been shown everyone will be 100% sure if they wanna play it or not
No tiene mala pinta del todo, pero las animaciones y la fluidez del juego no termina de verse del todo fino. Por los motivos que sean, el motor Unreal 5 da mas quebradero de cabeza que soluciones.
@@Educa69bro, has jugado al original? porque parece que no, el silent hill 2 original, tiene de las jugabilidades más toscas de la historia (y no es que sea malo).
¿Qué tiene que ver el tocino con la velocidad? Una cosa es hablar de la jugabilidad y otra muy distinta los problemas serios que sufre el juego de Stuttering.
Me gustó lo visto en el trailer del gameplay, se ve que hay respeto y amor al juego original. No sé si deje contentos a todos, pero creo que no será un mal juego para nada
I've been looking at the trailers for way longer than anyone should to figure out why it feels off and why there's a divide between fans saying it looks incredible vs it looking like a PS3 game. My best observation - There's a disconnect between the quality of the environment vs the quality of the models. The game being made in UE5 probably means the engine/assets did a lot of work for creating the world, while the parts that had to be made from scratch look like they don't fit. Depending on the lighting/angles etc. it's either really good (like in cutscenes) or PS3 reminiscent (like the Lying Figure texture and acid).
The bubblehead nurse has less Ju-on-like movement, and more humanoid. I don't know if it's for better or for worse. The new perspective is to make up for the combat I guess. Looks like the combat will be way better, but over the sholder perspective will make you see less. Interesting.
Esperemos tenga tanto éxito como para hacer el remake del poderosísimo SH1. Perdimos el P.T. pero tenemos este remake. Me encantó escuchar que este juego será mas largo.
@@likedvidsz Laura was skinny before, so why don't use the same model? Was it so hard? I mean they want to do that inclusive bs in every game, movie, etc...
It's interesting to see the differences between the two. I'd say at this point I'm...cautiously optimistic. Though I wish they had announced a demo at the end of the presentation yesterday. That would've been perfect.
Mantiene su esencia y estilo artístico del original aunque en estos tiempos parezcan desactualizas. Que realmente es lo mas importante, una muy buena adaptación por parte de Bloober Team. Un saludo.
Se ve increíble. Qué juegazo se nos viene. El original ha envejecido bastante mal en su control. El remake se le nota mucho el cariño. Gracias Blobber team
Why does Konami hates their brands so much? I don't understand. You decide to remake one of the most beloved games of all time and you hire a relatively amateur studio to do it. It looks like as if they're trying to make it bad on purpose.
and what exactly are you basing that on now? serious question! are you serious about wanting the camera from the original game? are you serious about wanting auto-aim?
I notice that in the remake there are missing dialogues that may not be very important but they lose a bit of interaction without them like in the part about the bear's needle
La verdad esta bueno el remake, para un juego que nunca ah vendido mucho como re de esforzaron bastante y basándonos en los gráficos de ahora es lo más realista al mundo en cuanto iluminación pudieron hacer pero muchos no van a entender eso quieren que un remake se siga viendo como el original
The fog effects and lighting seem alot more immersive and horrific than the remake. Also the ambient music had more of a scarier tone in the original. Still gonna play but just my thoughts
Don't know how I feel about interacting with the environment to find minor items like health drinks. If I have to check inside every single car now to make sure I didn't miss everything, it's going to be a long, drawn-out first playthrough. On second thought, I love that idea. Give it to me.
Me gusta lo que veo. La ambientación está muy bien lograda, los entornos se ven muy bien. Por otro lado me gusta las animaciones de combate, James es un hombre común y corriente y no me hubiera gustado verlo haciendo parrys, saltos espectaculares o moviendose de forma tan ágil como Leon que es un hombre entrenado militarmente. En Silent Hill debes sentir agobio y que tu personaje no se sienta superior a los enemigos ayuda mucho a eso. Lo de las caras no sé que espera la gente, si quieren ver las mismas caras ahí tienen el original que seguirá existiendo pero en un remake es normal que retoquen cosas por que si no lo hicieran no tendría sentido el remake.
El problema no es que James parezca un novato usando armas, lo que la gente vé de "feo", son las animaciones, se sienten entrecortadas e incluso en ocasiones parecen sin terminar. Tal vez mejoren a futuro , pero, solo faltan 5 meses para que salga.
@@danielc1635 Lo entiendo y comparto en cierto punto. El problema acá es que Bloober team no tiene mucha experiencia en juegos en 3era persona, sus juegos más conocidos son Layers of Fear y Blair Witch que son Walking simulators en primera persona. Yo creo que aún pueden mejorar ciertos detalles, lo que vimos hoy es MUCHO mejor que lo visto en los trailers anteriores, se nota que escucharon las quejas de los fans con lo visto anteriormente.
@@FelipeGamingCL we already know straight from the developers mouths that the earlier trailer was just a bad cut from Konami that made it seem action oriented. Nothing has changed. They are not listening to fans and making changes. This gameplay snippet is exactly what they said they are making. With 5 months left, it is highly unlikely that they will do a pass to polish the animations. They are what they are. Stiff and poorly done. They don't convey someone who doesn't have training. They just show a lack of talent in the animation department. They couldn't even be bothered to use kinematics or motion blending, which are both baked into UE5. The only thing we can hope for in the final product is that these animations don't have a negative impact on playability and responsiveness. Garbage controls don't make games scary, they make them tedious.
@@mikew1080 Silent Hill 2 original tiene un pésimo gameplay y eso no hace que el juego sea malo, a día de hoy lo sigo jugando y disfrutando. Además no es un juego de acción, tienes opciones de defenderte pero no es un resident evil, puedes pasar de los enemigos.
@@FelipeGamingCL what are you arguing here? I never said anything regarding the gameplay of the original. My comments are showing concern about negatively affecting the remakes gameplay. I also never stated it is an action game. You just talked your way around my response or didn't comprehend what I said.
With so many graphics engines that there are today, even the character's nose hairs can be seen, KONAMI has not even made an effort to make a good remake, it seems like a copy of RE at times.
Some will be Resident Evil-Fanboys, others Xbox-FanBoys and in this last case, the most radical will say that current generation games without exception must have the graphic quality, sound level and facial expressions like Hellblade2....but then You see that this SH, the same HiFi Rush and others have MUCH more PLAYABILITY/Quality in other aspects than the HB2.....
Hay ciertas cosas que no fueron de mí agrado, por ejemplo la sangre que sueltan los enemigos al ser impactados y los efectos de las armas, se ven muy simples.😴
Inside the hospital the enviroment is very bright compared to original. The original is more dark, the walls more dirty. In my opinion the places the hospital leaves to be desired.
The camera angle is what ruins it all for me. The FIXED CAMERA was a PART of the horror. Taking that away and putting it so close to the main char have turned this into a Resident Evil clone. Hell the whole Hospital scene could have been a DLC or MOD pack to Resident Evil. The horror from the old Silent Hill 2 is just not there. The bloober devs (as i feared) have totally failed on every level to understand what made SH2 into the pure psychological horror spectacle it was. This remake went to the wrong dev studio 100%. They would do better making a game like Resident Evil or Evil Within.
a fixed camera is better for small spaces because you can see what's going on around you without having to rotate the main person 360°. So it would be wise to use both cameras, as was done in Fatal Frame: Maiden of Black Water for example!!!!!!!!
I fixed camera would mean no sales. That's not an opinion but a fact. Nobody today would play a game with that type of camera. Only the people who have so much fucking hair in the balls that fucking scares and are above 25 years old.
Pinta muy guapo ahora, lo único que no me gusta es que le falta mas niebla a distancia corta. En el original no podias ver a 2 metros de ti hasta que no ibas avanzando y eso te da una sensación de inquietud constante, mientras que ahora se ve todo mucho más.
Esto ya no es tema de presupuesto, sino de tiempo y también habilidad de la propia desarrolladora, y como hemos visto con otros juegos Bloober Team aún tiene mucho que aprender.
Looks better than I expected, however, they need to fix Maria's giant head and stupid outfit, and Angela's bloated face. It'd be nice if they added a noise filter like the original to give it that film grain look.
I just can't agree with some people who say this remake looks bad. I think it looks really good. Although, SH really needs to step up in terms of fun gameplay. It doesn't need to be action packed, but it needs to be a bit more thought of.
It looks bad for everything except the engine, but animations, faces, gameplay, looks like a fan project and not an official remake, there is not one trailer that give me a vibe of "this game will be good" but we'll see in october.
Thats what I keeps saying. RE added a purser enemy, dodge rolling, knife parry combat, side quest, and a linear openworld in the remake while adding quality of life a new better spins. Not saying SH needs to do this. Just need to have something that defines SH. RE fans love their case organizing so much they wont ever use the auto-sort function. The SH remake looks good but fails to innovate or evovle its self with the blueprint its has. Beside the standard remake service. Hopefully, Im wrong and they just didnt show much because its a trailer.
@@andreberclet3733someone that says that It looks like a fan project has never and will never work in the gaming industry. Has never programmed, has never made assets, has never directed a game.
The remake looks kinda nice, but my biggest problems are with the shoulder camera because it will prevent moments like this (11:25) from happening. Also, James combat actions seems too fast for me... The slowness of the original's combat added to the horror of it
Yo confio. Y el combate me parece tosco pero satisfactorio con los remates y eso. Las cosas que me fallan es que en el original la niebla te embolbia mucho más que en el remake que se disipa con más distancia. Y que no hay desmembramientos en el combate le habría dado más brutalidad en el combate