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Silent War 2.0 - Allied Patrol 1 Gameplay 

Hissy Cat
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We set out on our first patrol in Silent War 2.0 from Compass games
Game Design: Brian J Miler & Stephen C. Jackson
Can we sink 14,000 tons or more? Join us on our adventure.
If you find errors in my gameplay, please leave a comment, i am working on improving the quality of my gameplay videos and constructive feedback is welcome and appreciated.
Here is a video that shows off the plastic containers I use.
• Best Storage for your ...
and an Affiliate link to them on Amazon
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Опубликовано:

 

19 сен 2024

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Комментарии : 31   
@ZillaBlitz
@ZillaBlitz 11 месяцев назад
It's fun to see how the patrols work. Congrats in the sunken ship, and nice work on the video! Really makes me want to get mine to the table. :)
@HissyCat
@HissyCat 11 месяцев назад
Hi Zilla, thanks for the visit, it is a fun game even if the video only shows a small part of it. I look forward to playing a campaign.
@idjester
@idjester 7 месяцев назад
this is going to inspire me to get my game out of the box... thanks man.. this is so good.. its an amazing job and so helpful... thanks..
@HissyCat
@HissyCat 7 месяцев назад
Hi Jester, thanks for the visit. Try one of the patrols, they are short and helpful to learn the game. =}
@idjester
@idjester 7 месяцев назад
@@HissyCat thanks I will try that...
@asyncritus
@asyncritus 11 месяцев назад
Great video! Looking forward to more. One final thing regarding the patrol scenarios. You don't have to stop after the number of weeks specified. That is just the historical length of the patrol. You can keep going until you are either sunk or forced to return to base. There are victory conditions based on how you performed compared to the historical result, both in terms of ships and tonnage sunk and length of patrol. See [32.1]. 👍
@HissyCat
@HissyCat 11 месяцев назад
Thank you.
@asyncritus
@asyncritus 11 месяцев назад
You are correct about pulling the IJN counters. It doesn't matter if they have different stats. In fact, you don't need to sort the DD's by weight - you just pull from the entire DD mix no matter what the SW piece is. The SW pieces are basically just placeholders for the type of ship and everything else on the counter can be ignored.
@HissyCat
@HissyCat 11 месяцев назад
Good point about the DD’s I’ll combine them into one group. Thank you for watching and your comment. =}
@wayneclingman689
@wayneclingman689 11 месяцев назад
An enjoyable game
@HissyCat
@HissyCat 11 месяцев назад
Hi Wayne, I have enjoyed it so far =}
@asyncritus
@asyncritus 11 месяцев назад
Your instinct about the bonus for being in shallow waters not making sense was correct - that's a misprint on the Counterattack table. It should be -1 to your defense for being in shallow waters (the rulebook has it right).
@HissyCat
@HissyCat 11 месяцев назад
I am not crazy!!!
@chrisschall5834
@chrisschall5834 11 месяцев назад
You don’t roll in every area for transit events. Only roll once per move using the area with the most red boxes. Your choice of tied. The tender is already in the op area so you don’t need to check that area. If your example you were only moving 1. No check would be needed. A shallow and narrow area is only +1.
@HissyCat
@HissyCat 11 месяцев назад
Awesome Chris, seems I mucked that up a bit. I appreciate all the feedback, thank you.
@chrisschall5834
@chrisschall5834 11 месяцев назад
When using IJN you also needed to change out the 20kt AP. You revealed the DDs and I think the CL.
@HissyCat
@HissyCat 11 месяцев назад
Hi Chris, thanks for watching and the comments. Yep, I missed that one. Good catch.
@asyncritus
@asyncritus 11 месяцев назад
You mentioned that you forgot the column shift when attacking the merchant, but you also forgot the -1 drm for your aggressive posture - so it really was a hit!
@HissyCat
@HissyCat 11 месяцев назад
Doah. Either way I didn’t sink it… lol
@asyncritus
@asyncritus 11 месяцев назад
😁@@HissyCat
@asyncritus
@asyncritus 11 месяцев назад
​@@HissyCat Also, I don't think the "No Solution" TDC marker that you pulled in the re-attack round should be in the mix of TDC markers. My understanding is that those only belong in the War Mix cups.
@HissyCat
@HissyCat 11 месяцев назад
@@asyncritus I’ll go back and double check that.
@asyncritus
@asyncritus 11 месяцев назад
@@HissyCat The rules are pretty vague about them, but you should have received an "Updates, Clarifications & Corrections" sheet with your replacement counters that explains exactly how they work.
@ParkeraNZ
@ParkeraNZ 11 месяцев назад
I am a sucker for anything submarines so this peeked my interest. It seems to me that the whole combat setup and attack process could be very frustrating and perhaps abit too involved? Maybe its just my untrained noob eyes. I think you explained things clear enough at least for me to understand.
@HissyCat
@HissyCat 11 месяцев назад
Once you get the process down, I think it will flow.
@harrybosch4595
@harrybosch4595 11 месяцев назад
For more speed in the full game you could just setup column A and B, attack in A. If column B has the better targets setup column C before moving to column B as you would have to reveal the Rising Sun flags in C for that move. Especially in the War Period 1 phase of the game column A and B are preferred to get much needed tonnage sunk (which you need to improve your Torpedo rating ASAP). Also drawing the named IJN counters is “chrome”. In Silent War 1 you just had generic counters for most of the enemy ships. The IJN part was an add-on to provide more detail. Nice to have (and I have bought that add-on) but if you don’t like the extra hassle you can leave it.
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