this is how i like it... no bullshit, no overtalking, straight to the fuckin point... fast af... i had to slow it down, but thats great, coz i can adjust it as i want... Great tut mate... thanks a lot.
Very nicely explained, less is more indeed. I've been trying to create this exact lighting for a product render, spent almost a whole day trying to get the perfect light. I had several issues where one side of the product would be dark, due to lack of 360° lighting. However my current project is car related, so I thank you for uploading this tutorial :)
cool thank you. and i also figured out that if you set clearcoat of the car paint to 3 or 5 you can get that realistic result. i tried many variants and couldnt make it till i coinsidently changed the clearcoat of the car paint
Wow damian !! This is cooler than some pro hdri lighting and more straight forward to showcase the product.👍🏼 also can you please show us the material that you used in the ground plan ? Its awesome thanks❤️
Glad you liked it! I thought people might ask about the floor. It’s really just a texture from texture.com and I am fading it with a radial gradient just like the lights in this tutorial.
It's probably super simple with some different noise textures combined to bump and roughness but i've yet create a floor mat that i like because i'm pretty new to materials in 3d lmao
Hi Damian, can u tell me how to avoid the floor edge to show in the render. Like yours, it blends with the background, but in mine I can see the line. I suk at this.
Up! I also wanna know. The reflection on the floor is really annoying when I tried it, but on his video it looks good. Certainly it's because of the floor material is adjusted, but we don't know how
Was struggling with creating soft lights in Blender. Thank you for this quick tutorial. Had tried creating soft highlights only with gradient texture before and struggled. I saw you using the same technique. If it is possible could you please elaborate on these technique as Blender otherwise produces a very sharp Highlights or I am unware how to get soft highlights. Also, I have tried using a Translucent plane as a diffuser in front of light, but it produces a lot of noise. Could you please share your tips on these two topics as it will help me light better in blender.
Idk why, but it looks like my windows reflect too much light somehow, they're too white, and not dark like yours. Great video btw man, +1 subscriber :)
A good, but no longer up-to-date video, I think that's a shame, so I can't really implement it. (Right from the start I am aware that it is impossible to always be up-to-date, Blender is constantly throwing out updates, something that really annoys me...) Also, a simple screenshot of how the node composition is in the Shader would be helpful. If you've dealt with Blender (and I assume that's the target group of this video) you know how to create nodes etc., but you want to know the composition. That makes the video even shorter, it's faster and you actually have less work to do. Anyway i would love to see a update on this topic in the future. Thank you
@@k0walsk you could fake the floor, by using emission only, using the radial gradient, and adding the Ambient Occlusion Node in the Shader, and maybe even adding some glossy somehow. But you need to subtract the glossy using the AO, so it doesn’t reflect in the shadow. Not sure if you understand what I said 😂
@@DamianMathew This is above my level mate haha. So far I just created a separate lighting setup for the shadow and put the images together in Photoshop. But you gave me an idea to try so thanks! Would love to see the strategy you described!
You only use one camera for the 360 and animate the circle and car together and insert at least 4 key frames to make the car and circle turn. I'm only guessing on that part. I can't find any good videos for cars on that
around 1:48 you said turn off diffuse and it should be turn on diffuse? do yuo not need to turn off glossy too? if as you said glossy is being lit by the other mesh also if you copy the horizon mesh , the material will be an instance and the top mesh will have a gradient which will not work as it's from the top down
hahaha, that was so quick. can you do a tutorial on how to make material for earbuds, watches, and other lifestyle products? mostly plastic(granular plastic). Greyscalegorilla adds a material library called TECH MATERIALS, and they pretty amazing materials for tech products. if you can show us that would be great. thanks
I never worked for Toyota and just felt like rendering a Supra because I drive by a huge Supra poster on the way to the office every morning, so this is actually from turbosquid. But usually I get all the models from the brands them selves.
Awesome tutorial! I have a question when talking with clients if they do not have cad data for the product they want visualized, how do you explain so they understand why 1 product is more complicated then the other to modell and therefore will be more expensive. For example a pill bottle vs flashlight.
Interesting. What I sometimes show is a blender screenshot before is is rendered and a screenshot of the render. And explain that I need a 3D model for the render. If they can’t provide it, I tell them the price and just see. From experience the people that don’t have CAD, arnt a serious company anyways, so not the ideal client. The best clients I have ALL have cad files.
@@DamianMathew Thank you! Yes this was a smaller client, I'm learning a lot from your videos especially the business side of it that's really a game changer right now when I'm trying out freelancing your videos are super inspiring