I am new to character modeling and rigging. thank you so much for the tutorials. I was trying to rig my character as epic skeleton. its very helpful for a beginner like me. thank you so much.
you can control any distortion in the mesh during the skinning process in maya before exporting to Unreal engine I recommend this playlist videos to get more info about how to solve skinning problems in depth : ru-vid.com/group/PLkoVGotZWNRTNTVVbHN0YUGvtSVgEzHo1