If you’re playing at local tournaments, a great trick you can use later in the bracket to get into your opponent’s head is to wait until during the match and then start asking them about what they had for lunch, if it was good or not, if it seemed like good value to them, whether or not it’s worth getting again, etc. Very powerful stuff. (This tech only works in the afternoon.)
after that there's an insane tech where you get their phone number and start talkin outside of the local. really get to know them. they'll never see it coming
Good defense does well in modifying an opponents offense, if you can reliably wait out an opponents pressure and punish, it'll change their approach and cause enough hesitation for them to go from offense to reactive when they are too unsure. Good offense will modify an opponents defense when they may try to sacrifice neutral to get the life lead back, I think playing Baiken does a great deal of irritation to the other player and the impatience from it work in her favor. Great video. I feel like roundstart rps is some of the biggest momentum shift you get in a match.
I have now realized that I was giving my opponents far too much credit. I'm playing against the player too much, and the character not enough. Except in mirror matches, of course.
I wasnt expecting a baiken v testament matchup guide in a tutorial about player patterns and habits but with how many testaments the beginner scene has in eu, its very much appreciated.
Been watching a lot of your content for a while LK and honestly I've grown so much as a player both in matches and how I lab. Thank you for this content, it's been great to learn!
One simple thing that also helps is player tendencies. Do they mash a lot? Do they swing big in neutral? How much are they willing to risk and in what situation? Do they like certain options? Did they try something big but it didn't work? Questions like these can help in informing you about your opponents mentality and what they're likely to do.
A lot of people think of neutral as when two characters are at a distance and neither has an advantage or disadvantage. I see the neutral as literally the neutral zone or the space in between. By backing away and creating space or moving forward and reducing space you can use that space almost as a weapon itself. Know when to expand and when to contract. Be like water my friends...
Excellent video! We testament players are gonna need you to stop giving people counterplay though! Our character isn't popular so there's no reason to ever lab the mu :)
Seems like if both players are good enough, if you tread into the territory towards the end that you noted you don't get into, you get the tea scene from Princess Bride, with a whole lot of overthinking.
LK, how would you approach mix in a game like sf5 where people can tech or delay tech or walk backwards out of a tick throw? The walk backwards makes for a very specific low threat to be employed but that can then be beaten by fuzzy walk, or reversal, or a faster move after blocking the tick jab.
You really did go in-depth about the Testament matchup which is good. One thing I will say (because newer players looking for tips will sometimes not realize this) but you need to analyze your own games as well. I’m a Testament main, and, if you follow these step by step and never adapt at all, I will clobber you. So that’s when it’s important to think and not rely on what you’ve been taught: you need to adapt. If you think I’m going to throw a bird immediately after every single fire ball… oh baby, you are mistaken. So you also need to learn what the Testament can do to make your life harder to counter the things you’re doing to make their life harder. Trying to go under the bird with an attack might lead you to getting counter hit for example. Blinding jumping away from the bird every time without seeing if I’m throwing it to the fireball or if I’ve held the button to send it to catch your jump first. Stuff like that. LK is always good at bringing up like, “you gotta do your own work” and he’s right. No video will be able to go that in depth on a matchup.
My question is, why is wind waker all of a sudden coming back into fighting game media 🤔. Side note: Smash has a weird way of intuitively teaching this in the default of movement, and anti combos come from the kinds of ways to flip the table at any point of the game. It's why the players play the game the way they do. Smash has a playstyle for everyone, it's just got an overwhelming amount of knowledge.
Shoulda just left it as "Simple Ways to read your opponents Mind" Woulda gotten a million views by now trust Edit: Ok he so did change it, now this comment makes no sense