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Simulating Dragons Under Cloth Sheets! 🐲 

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❤️ Their mentioned post is available here: app.wandb.ai/stacey/droughtwa...
📝 The paper "Local Optimization for Robust Signed Distance Field Collision" is available here:
mmacklin.com/sdfcontact.pdf
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Aleksandr Mashrabov, Alex Haro, Alex Paden, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bruno Mikuš, Bryan Learn, Christian Ahlin, Eric Haddad, Eric Lau, Eric Martel, Gordon Child, Haris Husic, Javier Bustamante, Joshua Goller, Lorin Atzberger, Lukas Biewald, Michael Albrecht, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Ramsey Elbasheer, Robin Graham, Steef, Sunil Kim, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh.
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6 авг 2024

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Комментарии : 855   
@DeSinc
@DeSinc 3 года назад
YES I've been waiting for the better part of 20 years ever since the like of games such as gmod (half life 2 physics engine) featured object interactions where they just phase through each other if you push on them hard enough. I'm so happy that finally we're getting proper collision calculations. it's taken way too long to get here.
@TemuulTML
@TemuulTML 3 года назад
How come that I see you everywhere.
@ppgabe
@ppgabe 3 года назад
new video when
@markussenaviev4688
@markussenaviev4688 3 года назад
I'm getting an Ironic vibe from this comment
@AvithOrtega
@AvithOrtega 3 года назад
waiting to see how you break the new method in one of your videos ;)
@gdog8170
@gdog8170 3 года назад
Ah yes new ways to speed run, also couldn't agree more
@opedromagico
@opedromagico 3 года назад
So now when in-game and standing close to a door I won't see my gun poking out on the other side? Damn, we live in the future
@amolucas
@amolucas 3 года назад
O que você ta fazendo aqui?
@donpercent
@donpercent 3 года назад
If any of game developers care enough and will try to implement it. I dont see any of these things in games yet. Maybe in a few years.
@naidoelcam1215
@naidoelcam1215 3 года назад
There are other fixes already. CS:GO used a method where if a part of a model is cut by a plane of another object, the object is set to invisible past that point. In this way collision and getting stuck due to where you are looking does not occur while no one else will see your gun poking through the other side of the door. Using this method is more for realism in collisions which you wouldn't want. Another common fix is to just have an animation where the character raises their weapon up to avoid hitting into the object. Some older games use similar strategies and people get frustrated with the collisions and what feels like clunkiness in the controls and design of map.
@BobBob-bl2vh
@BobBob-bl2vh 3 года назад
@@naidoelcam1215 it’s not very consistent though, I personally have seen several examples of enemies’ arms/legs/weapons sticking through doors and walls
@pcmasterracetechgod5660
@pcmasterracetechgod5660 3 года назад
I want to see this in sports games where players wearing lots of cloth are constantly making contact with each other
@illusorybucket5703
@illusorybucket5703 3 года назад
The sheet on the dragon just looks so beautiful and real I can't even comprehend it
@supremechaosbeing2696
@supremechaosbeing2696 3 года назад
silly dragon playing in a blanket
@XJoukov
@XJoukov 3 года назад
nvidia omniverse !!! i can't wait for it's release !!
@skychaserthedragon2046
@skychaserthedragon2046 3 года назад
This is important because dragons absolutely *love* blankets
@marinomusico5768
@marinomusico5768 3 года назад
LOL!!!!! 😂
@shrimplyfantastic
@shrimplyfantastic 3 года назад
Wow. That’s incredible. 30 times faster?!?! “What a time to be alive!” Is correct! Great video!
@TwoMinutePapers
@TwoMinutePapers 3 года назад
Indeed. Thank you so much for your generous support! 🙏
@shrimplyfantastic
@shrimplyfantastic 3 года назад
@@TwoMinutePapers My pleasure!
@nutzeeer
@nutzeeer 3 года назад
if one were to use all the papers from the latest videos a next gen game engine could easily be created! i wanna see this
@shrimplyfantastic
@shrimplyfantastic 3 года назад
@@nutzeeer same
@danji9485
@danji9485 3 года назад
hey patrick
@leibeir1302
@leibeir1302 3 года назад
This is game changing, literally. One of the biggest immersion breakers for me when in a game be it VR or regular is the fact that objects can sometimes not collide properly. It makes the world feel fake. With this new technique even just looking at stuff like the dragon and cloth it just feels incredibly real and its faster to boot!
@njdotson
@njdotson 3 года назад
I'm kind of weird because when collisions don't work I expect it because it's game logic and I kind of don't think about it because I'm already immersed in the alternate reality
@magicalcyrus
@magicalcyrus 3 года назад
It probably wont run in video games, the 5 milisecond result is when all of the computers resources are dedicated to running the single task, in a game a lot of things need to happen parallel to each other, so in a video game this new method will need to ise only minimal resources and it won't be as fast
@harivenkatesh3816
@harivenkatesh3816 3 года назад
I exactly have this same feeling while gaming when objects penetrate into each other...that kinda ruins the gaming experience by giving a cheap look even though the graphics are excellent...I thought i was the only one to have that opinion...
@DarknessEssense
@DarknessEssense 3 года назад
@@magicalcyrus but it's not 5, it's 0.5 which gives a lot of time for the game to render everything else
@zergidrom4572
@zergidrom4572 3 года назад
i bet in games or even 3d software it will be implemented in next 10 years lol :)
@BardCanning
@BardCanning 3 года назад
I held on too tight and my fingers went through my papers.
@stephenbaber1547
@stephenbaber1547 3 года назад
Inadequate point sampling, use the new algorithm.
@Romeren
@Romeren 3 года назад
best excuse for not turning in the paper in time!
@amberpurrington3565
@amberpurrington3565 3 года назад
F
@zachnerdydude6605
@zachnerdydude6605 3 года назад
Ur a simulated ai confirmed
@thescreemregular5168
@thescreemregular5168 3 года назад
are there holes in the papers?
@RobertHildebrandt
@RobertHildebrandt 3 года назад
4:08 I almost fell off my chair, I probably should have held on to my papers.
@jeffcgh
@jeffcgh 3 года назад
You gotta hold on to your papers, man
@chardonnay5767
@chardonnay5767 3 года назад
Better nail the papers into the table first
@mock15halo
@mock15halo 3 года назад
Staple the papers to your skin
@cold_ultra
@cold_ultra 3 года назад
well.. i *did* fell from my chair
@lemonbruh6685
@lemonbruh6685 3 года назад
you had one job, to hold on to your papers
@GoldLbl
@GoldLbl 3 года назад
Jeez, after watching all these videos I can only imagine what is in store for movies/games in the future. Absolutely mindblowing.
@Bobstew68
@Bobstew68 3 года назад
Not to mention real-time augmented reality. Creating a 3D model of the world with techniques previously mentioned on this channel, and interacting with it using this method.
@FrotLopOfficial
@FrotLopOfficial 3 года назад
Literally give me basic shapes and a huge cloth material in VR, and I can be entertained for days lol. Imagine being able to take a cloth sheet, grab scizzors, take a ball, tie cloth around it to make some sort of wrecking ball and swinging from a cloths end to take down a tower of blocks you set up. God this would be so fun! Now we just need to work on precision accuracy with placement and get rid of the jittery aspect of VR (yes including the highest end 2020 VR tech things still jitter)
@GoldLbl
@GoldLbl 3 года назад
@@Bobstew68 Agreed. I am in awe of the progress made over the last years on multiple fronts regarding AI. As I said in my earlier comment, absolutely mindblowing!
@knight2255
@knight2255 3 года назад
@@FrotLopOfficial And this display... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SXq1ZXDgPfE.html
@TheDrexxus
@TheDrexxus 3 года назад
I can tell you. Micro transactions baby. Nickel and diming more and more features. Also, unskippable ads being added to games you already paid full retail price for. That is what is in store for the future of gaming. Matter of fact, all of that already exists, but it will be significantly worse.
@Sekir80
@Sekir80 3 года назад
I guessed 3ms. Soooo, I was still of by 6 times. :D Beautiful paper and marvellous presentation. Thank you Károly!
@mctuble
@mctuble 3 года назад
I guessed 20ms. Was thinking it'd be just marginally slower. Man was I wrong
@oleit3
@oleit3 3 года назад
@@mctuble Same! Glad to be wrong :P
@EternalDensity
@EternalDensity 3 года назад
Same! 3ms seemed so low it might be right but no I was still blown away.
@renasouza8261
@renasouza8261 3 года назад
I guessed 3ms too, I was spot on I just guessed the wrong thing lol
@yvesgomes
@yvesgomes 3 года назад
I guessed 20ms.
@romajimamulo
@romajimamulo 3 года назад
Anyone else see the cone move in the first example, and assume it was a physics glitch?
@endcraftable
@endcraftable 3 года назад
ah no.. they moved it deliberately, so we can see more interactions.. he mentions it in the Dragon example
@kai6179
@kai6179 3 года назад
I notice, but I thought that it moved under pressure from cloth above. And probably this is the case. We don't know weight of the cone, it may be very light.
@YellowKing1986
@YellowKing1986 3 года назад
Yeah, it seemed natural to me.
@heinrichwonders8861
@heinrichwonders8861 3 года назад
YES, PLEASE! Collisions are a pain in the but in any real time application.
@mr.dinosuar7333
@mr.dinosuar7333 3 года назад
cone: flips upside down and over defying gravity TMP: "it works perfectly"
@Guztav1337
@Guztav1337 3 года назад
The cone is moved around. Just like the dragon was also moved around. It is on purpose.
@jfieqj
@jfieqj 3 года назад
This channel could be called "video games are going to be incredible in 10 years" because I can't wait to see some of these things make it into games.
@Katniss218
@Katniss218 3 года назад
I'm sceptical this would be used for anything. Creating signed distance fields for complex objects is very hard.
@soulsmith4787
@soulsmith4787 3 года назад
I wouldn't be surprised if we saw this, among other techniques, implemented in a commercial product within the next 5 years.
@core-experience
@core-experience 3 года назад
@@Katniss218 im skeptical calculators would be used for anything. They cant fit into palm and there are no other applications for it besides counting. (dreaming is the first step in innovating)
@SianaGearz
@SianaGearz 3 года назад
@@core-experience Unfortunately gamedevs have been fairly consistently ignoring physics engine improvements for the last 14 years, with just an odd exception here and there. They just don't have the time for things like that, to them it's one of those "don't fix what ain't broken" and "if you can't see it on a screenshot, on the back of the box, what's even the point".
@core-experience
@core-experience 3 года назад
@@SianaGearz we need more innovative and passionate studios. Instead of big companies spamming the same game with different texture packs and call it triple As.
@spacewolf363
@spacewolf363 3 года назад
4:47 Seemed like the stick woke up and said: "What a time to be alive!" :D Then it died again :(
@zarnox3071
@zarnox3071 3 года назад
That timing was perfect.
@123FireSnake
@123FireSnake 3 года назад
First of all, holy shit, that's amazing. Secondly, It's efficiency is insane. As a gamer and computer scientist i can't wait to see stuff like that incorporated into actual environments one can (smoothly) interact with. Be that a huge game with realistically flowing hair and cloth or an interactible physics demo.
@jammygamer8961
@jammygamer8961 3 года назад
Sorry for the dumb question but what is Computer science?
@123FireSnake
@123FireSnake 3 года назад
@@jammygamer8961 Well if you're german the equivalent would be informatics. Don't know what it's called in other languages. Essentially the study of how computers work and more importandly what we can do with it (primarily for scientific purposes). I.e. neural networks, graphics, physics, mathematics, less so the creative part of using computers so design and the likes are usually their own study branches.
@jammygamer8961
@jammygamer8961 3 года назад
@@123FireSnake thanks for answering :)
@magicalcyrus
@magicalcyrus 3 года назад
depressed person : *about to jump off a bridge* me : *shows him 2 minute papers* depressed person : "Wow What a time to be alive!!!!"
@DJVARAO
@DJVARAO 3 года назад
😁
@AshT8524
@AshT8524 3 года назад
🤣 Rofl
@evertonc1448
@evertonc1448 3 года назад
Lmao
@ap1evideogame44
@ap1evideogame44 3 года назад
@@AshT8524 the floor you are rolling on is laughing? edit: reply longer relevant, the mistake was fixed. It's still a very odd word picture though...
@ge2565
@ge2565 3 года назад
Me: **uno reverse card** Shows him Birdemic movie
@ndrinks5550
@ndrinks5550 3 года назад
I was blown away when I first tried Blender's cloth simulation, seeing it deform properly over an object and then slide off while taking friction into consideration based on the assigned materials was the kind of thing I could never even have imagined back when I was using 3D Studio 2.0 and dreaming of SGI workstations. The simulations in this video are just on another level, being able to run them in real-time with such a high level of accuracy is crazy and has so many potential applications.
@flash1652
@flash1652 3 года назад
The frequency, length, and content of your videos are amazing. It never bores me to watch one the first day you upload them. Thank you very much for all these videos that led me to choose my career path.
@samspence687
@samspence687 3 года назад
These researchers are doing great work! I can't wait to see the next paper on this topic
@me.unpredictable280
@me.unpredictable280 3 года назад
How I sleep- 2:55 How I wake up- 3:04
@OrangeC7
@OrangeC7 3 года назад
too relatable
@cold_ultra
@cold_ultra 3 года назад
lmao
@Kknewkles
@Kknewkles 3 года назад
The dislikes are from dragons that had to wake up for the simulation
@killeroionline
@killeroionline 3 года назад
indeed.
@DragonGrafx-16
@DragonGrafx-16 3 года назад
Is that what woke me up three weeks ago early in the morning?
@F4ngel
@F4ngel 3 года назад
Not the dragon. You don't want to wake the dragon.
@AIFuturist
@AIFuturist 3 года назад
This channel keeps me inspired about AI. This is a real talent to explain ''signed distance fields'' in such entertaining way.
@TwoMinutePapers
@TwoMinutePapers 3 года назад
You are very kind, thank you so much!
@BsktImp
@BsktImp 3 года назад
"Now, hold on to your papers". Hearing this single sentence simply makes my day. 😀
@lerbyn
@lerbyn 3 года назад
Maybe this could solve the issue of different armor and hair clipping into each other in games
@TheAechBomb
@TheAechBomb 3 года назад
or hands clipping through armor while walking
@JoHn-gi1lb
@JoHn-gi1lb 3 года назад
This problem exists not because people can't figure out how to prevent it, but rather how to implement it and still make it run smoothly. It takes a lot of processing rn
@santichulito
@santichulito 3 года назад
@@JoHn-gi1lb also somewhat lazy devs bc you could make a workaround with some style
@Baigle1
@Baigle1 3 года назад
Hey you, you're finally awake!
@Guztav1337
@Guztav1337 3 года назад
That clipping is made deliberately in games. Almost always those movements are fixed animations, not physics, because fixed animations are way cheaper to make. Collision from boxes and stuff, that is physics.
@cliffx7
@cliffx7 3 года назад
I absolutely love your content. You are on the bleeding edge of tech! Keep up the great work making these wonderful wonderful videos
@LordSwimmington
@LordSwimmington 3 года назад
Your enthusiasm is so infectious. Bravo.
@conspiracypanda1200
@conspiracypanda1200 3 года назад
This is honestly incredible technology. I understand that it is very usful for game immersion, but just the thought of all the hours of labor saved for 3D animators who are forced to either spend hours fixing the clipping errors in their work or change up/simplify their designs just to dodge the problem makes me so very happy. It's honestly gorgeous.
@leonasnake
@leonasnake 3 года назад
Gorgeous animation... I don't know all the technical stuff going on but boy do I appreciate it.
@bryanguzik
@bryanguzik 3 года назад
Quite the field of study. Exciting, tangible, and Regular advancements. All with ready & waiting uses. Must be lots of fun.
@ZombiesWerePeopleToo
@ZombiesWerePeopleToo 3 года назад
SDF representation is super useful for a lot of things, because it makes your effective resolution for stuff like rendering and intersection calculation several orders of magnitude higher (which then means you can decrease the actual resolution while still having higher effective resolution). Super glad someone found a way to effectively/performantly apply it to physics calculations, this is a fantastic piece of research.
@koolkidastrid8651
@koolkidastrid8651 3 года назад
Wow. Just wow. I was just working with cloth physics yesterday and I was increasingly frustrated with the objects just poking through the cloth. This is incredible. My jaw dropped early on with the dragon and stayed dropped the rest of the video!
@blevinstyler141
@blevinstyler141 3 года назад
your tone of voice alone can make me so hopeful for the future, tysm for your videos :)
@jameshughes3014
@jameshughes3014 3 года назад
I can't get over how much better the interactions look. the motion feels more true to reality.
@levih.2158
@levih.2158 3 года назад
thank you for the icon helping me to know when to hold on to my papers. Without it my papers always go flying everywhere
@batlin
@batlin 3 года назад
That is incredible... 30 times faster and amazingly accurate. The only issue is that some kind of crazy velocity update happens soon after some of the collisions, but I'm sure that can be fixed without too much trouble.
@starlight2815
@starlight2815 3 года назад
God, watching your videos gets me so excited! It really opens my eyes to not only the calculations and science behind technology that is used in video games, but how much more accurate and faster they are becoming, which should mean that video game engines if adapting these technologies can implement them in video games more quickly, bringing more life and realism to video games finally! I love video games, more so than movies, they really take me away to other worlds, so I get so excited to see how technology is advancing! I used to think I would be an old man before we get more life-like games, but it seems they are coming much sooner than anticipated! :)
@MAJ0RTOM
@MAJ0RTOM 3 года назад
This is a huge breakthrough , I couldn't trust my eyes when I saw that computation time.
@Evandroworks
@Evandroworks 3 года назад
I can see some kind of bulbous deformation or invisible "force field" in the cloth present at the dragon's horn, or at the rope collision area with the pillar corner. At the horn you can see that the cloth is rounder than how the horn was pointier. And at the rope you can see it bent right on top of the pillar as if there was some invisible cushion between it and the pillar. Still, its a dozen times better than the previous method, and with such a short computation time it could probably be finetuned to achieve more precision at the cost of some milliseconds per frame.
@falsigo
@falsigo 3 года назад
This is one of those channel that gives me some unexplainable amounts of joy :D Truly , What a time to be alive!
@geyotepilkington2892
@geyotepilkington2892 3 года назад
Some of the simulations with the new technique are practically indistinguishable from real life. I have seen many things on your channel bu this straight up blew my mind
@KasbashPlays
@KasbashPlays 3 года назад
RU-vid's recommendations are killing it of late. Subscribed!
@ThankYouESM
@ThankYouESM 3 года назад
These videos are all awesome. I feel like there should soon be the seemingly infinite combinations of dance moves and the prediction of dance styles by classification.
@keshavbansal5148
@keshavbansal5148 3 года назад
This is one of the best channels on youtube to inspire someone for Computer science. Also what an incredible paper. 30x faster with so much better results!!!
@joutakujo9773
@joutakujo9773 3 года назад
My mind just can't understand how this is possible! Amazing work!
@MarkHennessyBarrett
@MarkHennessyBarrett 3 года назад
I'd been getting a tiny bit mopey that simulation was starting to lag so far behind PBR rendering speeds. Then you waltzed into my life, and made everything better. I'm buying you a pint (or whatever works for you) if I ever meet you.
@bonifackener8026
@bonifackener8026 3 года назад
I simply can't wait to see such things in VR. Excellent job, everyone!
@justinknauf
@justinknauf 3 года назад
This is just awesome, i dont really know another way to put it. from 15 ms down to .5 ms? that is amazing, and it isnt just cheaper, but also BETTER. love to see it. great video.
@guillaumetremblay8051
@guillaumetremblay8051 3 года назад
Amazing! A feature I've been waiting for years to see in video games.
@ThalisUmobi
@ThalisUmobi 3 года назад
WOW! The last papers are just amazing!
@CHLOCHLOLP
@CHLOCHLOLP 3 года назад
I cant imagine how great video games and animated movies of the future will look, 3D digital rendering has come so far and im so excited to see where it goes.
@yourcommentmightnotworksop9987
@yourcommentmightnotworksop9987 3 года назад
imagine all these PHYSICS will some time from now be in GAMES......and they would laugh at our OLD GAME PHYSICS...man it is a great time to be ALIVE.
@davidwilson6577
@davidwilson6577 3 года назад
The level of realism the interactions add to the scene is phenomenal. It feels like this method has crossed the uncanny valley with these implementations.
@katomiccomics202
@katomiccomics202 3 года назад
Dude, you're getting pretty close to a million subs. What a time to be alive. I can't wait.
@danchuk3927
@danchuk3927 3 года назад
I'm literally crying 😭, it's so beautiful.
@YPOC
@YPOC 3 года назад
Hello Dr., since finding your videos I specifically printed out my own latest paper and always keep it next to my PC, just so I can hold onto it when you tell me to. :D
@serenacula3256
@serenacula3256 3 года назад
Would be interested in seeing you go into this paper in a bit more detail, on how the new technique works..! I'm fascinated how they managed to improve on the old technique so massively.
@finlaydunn3244
@finlaydunn3244 3 года назад
wow, i was compleatly blown away with the new computational time.
@Mr_i_o
@Mr_i_o 3 года назад
Love your channel, very well done.
@nemvus_
@nemvus_ 3 года назад
Amazing! The golden dragon scene moved so realistically that if I didn't know, I would guess it was actual footage.
@pseudo_goose
@pseudo_goose 3 года назад
Macklin is popping off recently! First XPBD now this, it looks amazing!
@jacobusburger
@jacobusburger 3 года назад
I'd have to agree that its a fair trade-off to get more realistic collision detection of fabrics in exchange for the triangles and twigs being occasionally possessed.
@nerfbutt
@nerfbutt 3 года назад
Amazing as always! I wonder if they can get the cloth and strands to look less rubbery at some point. That's the only thing holding it back for me. The cloth looks like silk, but doesn't act like silk.
@noone-ez6on
@noone-ez6on 3 года назад
As someone who's been working with 3D programs for years. This makes me incredibly happy. Never was to keen to use simulated physics since the render time has never been worth the imperfect results. It's nuts how fast these changes are lately. Just a few years back all of this would've been just a speculation.
@sealofapproval3163
@sealofapproval3163 3 года назад
From all the videos i've seen that try to emulate physics, this for some reason is one of the most impressive ones in the way it makes me think "this is reality"
@zafry
@zafry 3 года назад
Even if I dont know more about this its amazing! I hope this to be implemented in BLENDER! Thanks
@PrinceWesterburg
@PrinceWesterburg 3 года назад
If they can add feedback so the geometry collisions can be mapped into UV space for skid marks then this is a conclusive solution! I'm sure thats child's play next to the amazing work they have created!
@Kronikman07
@Kronikman07 3 года назад
the silk on that dragon looked absolutely amazing
@taragnor
@taragnor 3 года назад
It's crazy how a problem that seems simple (basic collision detection) requires such complicated techniques that are ever-evolving. The material looks way more real.
@FastWinWalkthroughs
@FastWinWalkthroughs 3 года назад
Nice to see things that we have pre-rendered for 20+ years finally starting to get better in real time.
@jdnwzrd
@jdnwzrd 3 года назад
2:50 there's something about the dragon and ESPECIALLY the rope curtain that looks so real 😮
@L.Reeves
@L.Reeves 3 года назад
This is a tragic blow to speedrunners trying to clip through objects.
@TheLegoJungle
@TheLegoJungle 3 года назад
I’m not letting go of my papers when the animations are this good.
@mock15halo
@mock15halo 3 года назад
I’m always a tech enthusiast but this is far beyond where I thought we were. That’s insane!
@JanVerny
@JanVerny 3 года назад
I kind of really wish there was more in depth explanation, but I'm too lazy to read the paper, can someone make 20 minutes papers?
@swine13
@swine13 3 года назад
Its your idea, why can't you do it?
@JanVerny
@JanVerny 3 года назад
@@swine13 Did you not read the part about being lazy? :D Also what a weird nonsensical question, just cause you get an idea, doesn't mean you have what it takes to realize it.
@Guztav1337
@Guztav1337 3 года назад
I think the idea and philosophy behind *Two* Minute Papers was to explain very briefly what the paper is about, without being too technical. It would be impossible to get technical in little time. It was supposed to be short that is. You are right. A 20 minutes papers channel could work, but most other youtube channels that do that usually have 40-60 minutes of explanations and are still not covering it all.
@jinsory5582
@jinsory5582 3 года назад
I guess it'd be a bit weird to try and execute it, a 20-minute papers sounds amazing, but a lot of people watching it and are even interested to begin with would have just skimmed the paper for information they wanted in the first place. Just excludes people like you from getting a more in-depth explanation, without reading the paper.
@dreamer097
@dreamer097 3 года назад
I've watched like 30 of these and I still couldn't spell this guy's name if my life depended on it.
@USBEN.
@USBEN. 3 года назад
Karloi zsonahi feheir
@Kknewkles
@Kknewkles 3 года назад
From the raytracing course he taught(there's a playlist on this channel): "first of all, we'll do the hardest thing of this course - how to pronounce my name" :D
@OrangeC7
@OrangeC7 3 года назад
Karoly Zsolnai Fe'ehr
@roller1211
@roller1211 3 года назад
Károly Zsolnai Fehér that is.....easy if you are a fellow Hungarian :-)
@TheZenytram
@TheZenytram 3 года назад
Ca-ro-jo-na-i-fer-rir This is how a hear him hahaha
@AshT8524
@AshT8524 3 года назад
Damn! These simulations and renders look so good!
@ilmarinen79
@ilmarinen79 3 года назад
When I saw the curtain simulation with the new technique, I couldn't hold on to my papers anymore and they started flying all around the room!
@k.katona9415
@k.katona9415 3 года назад
I'll be honest, I'm here for dragons *.* but it's so mesmerising to watch, good job!
@F4ngel
@F4ngel 3 года назад
Wow, that's silky smooth. No more clipping through walls/ floor in future games. One step closer to a holodeck.
@powergannon
@powergannon 3 года назад
I can’t wait to see some real time demos with this technology like the last physX FleX demo.
@mischake
@mischake 3 года назад
I guessed it would go down to 0.4 so I was wrong by 0.1, that was awesome xD Great video. I cant wait until they implement these types of calculations in videogames
@jamesconkle9158
@jamesconkle9158 3 года назад
Can you do follow up episodes or include info on DCC programs that include the technologies that you feature?! Love your work :)
@Quazi-moto
@Quazi-moto 3 года назад
Games of the future are going to be some kind of beautiful. It makes me wish I was 20-30 years younger, so I can see where the technology goes. Incredible!
@MigotRen
@MigotRen 3 года назад
the way you were hyping it up i knew this was gonna be a breakthrough. so i guessed about 3ms. was still Surprised
@sabrinnnaaaaaaa
@sabrinnnaaaaaaa 3 года назад
The haunted cones and stuff are perfect for a Halloween video
@Ecktor
@Ecktor 3 года назад
Your stuff is always stunning af... What a time to be alive, INDEED. 😂
@over7532
@over7532 3 года назад
You are a gift to RU-vid.
@ampPLrant
@ampPLrant 3 года назад
This is really cool. I would have loved to have more discussion of how the new technique worked.
@cineblazer
@cineblazer 3 года назад
this is absolutely mind blowing
@Different_Name_
@Different_Name_ 3 года назад
Love the new thumbnail style, very professional
@TwoMinutePapers
@TwoMinutePapers 3 года назад
We spent some time rethinking them. Delighted you are enjoying them, thank you! 🙏
@pvmchrisy
@pvmchrisy 3 года назад
if we really are inside a simulation, hats off to the things that created it. incredible work here
@jorgerangel2390
@jorgerangel2390 3 года назад
Loving your content
@heliusuniverse7460
@heliusuniverse7460 3 года назад
Lately there's been papers that improve both accuracy and performance. Good times are coming, bois
@markzaikov456
@markzaikov456 3 года назад
I gotta hold onto my chair, that was mind-blowing fast
@DjoresH
@DjoresH 3 года назад
The future of games will be insane, can't wait to see where we are at a few consoles down the line.
@potatofuryy
@potatofuryy 3 года назад
This is actually amazing
@Xamarin491
@Xamarin491 3 года назад
I see a use for this physics system in video games with characters that wear clothes that flap and wave around in the wind or with movement.
@Dot_UwU
@Dot_UwU 3 года назад
omg i thought this was a old vid and was wondering why the newer vids struggled against doing such stuff but now i see this was just uploaded rn
@goliathprojects7354
@goliathprojects7354 3 года назад
Don't ask me how he manages to channel his exitement through his monotone voice, but it works.
@Ph4ntomplayer
@Ph4ntomplayer 3 года назад
this guy talking sounds so much like Inigo from Skyrim, its just amazing!!
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