Lots of people like to say that sisters are not weak. Like all the races are equally good and you can play all of them. Well, you certainly CAN play sisters (it's fun), but they ARE weak race. SoB is the weaker side in most (if not all) of the match-ups. There are certain builds you literally should not be able to win against if your opponent is not a potato.
I missed fast t2 build :( Rax, gen, t2 and the first celesta coming out at 2:50. Can be pretty strong. The real bane for many players though is 2x seraphims with armory delete. You usually don't place gen there. The idea is, after delete you have 35 power, which is enough to reinforce 7 models of sera. So you can get almost 2 full squads (which is insane fire power) without necessity to build a generator. I liked you chapter about immolator 😄 Very instructive 👍
Also the start of seraphims build could be optimized a bit. You start a rax and order a 2nd worker. When 2nd worker is 50% done, you order the 1st worker to build an armory while sending 2nd worker to finish the rax. In this way rax and armory are done exactly at the same time.
Great videos for all the build orders, really enjoying listening to you talk through them. I’m not sure how much effort it would take but I think it was commented on another video. Counters for each faction to other particular play styles or opening seems to something lacking from RU-vid. Example, how do Sisters deal with DE jet bike opening? Then maybe showing a gameplay clip the counter in practical setting.
@@jagusart need to ask,if the tanks for sister are so weak in general i have see you need more to relay on get fast tier 3,not at all for the angel, but the battle mecha plus the artillery seems the real spike point of sister, artillery shoot much more and a bit more precise than the one of space marine, battle mecha seems like an bit more powerful version of the battle mecha of space marine, at that point seems more good relay on fast upgrade to tier 3(sorry for names but can't rember them all) ,i say all this starting from what happened in a player vs ai whit a friend, was a 4v4, my friend whit royal guard, and battle sister, Eldar and space marine, as usual space marine go full nuts mod and rush enemy base, we chilled more but still seems like ai prefer attack more weak races, my friend closed in base received no attack, me and Eldar got fast raided, i started playing recently, i need understand difference in ai from dawn of war original and soulstorm, they improved the ai? i don't know, this thing of them rushing base i can't really understand it at all. God sorry message too long
Dont be sad just expand the guides to the mod races like the unification mod, pro mod and UA. Thats alot of new content im im sore people would eat it like a hot bagel.. Anyway great guides bro
I feel like it is the way it is because the devs were trying their best not to make it a spam-able unit. Which makes sense but boy oh boy is it terrible. I would definitely change the production time for starters. It just takes too long!! And it's cost is just too much. It's astronomically better to go rhinos or even Lightning Fighters. Even Exorcists are cheaper! So yeah, that's probably it. Production time and cheaper cost.
Hey, thanks for the guide! I'm new to dawn of war and RTS' as a whole, do you have any beginners guides, like beginner-beginner, you could point me towards? Obviously, i'd prefer yours if you ever did one. Secondly do you use the standard keybinds, or did you change them? Thanks in advance, you definitely got my sub, i've been enjoying your content so far. :)
Thanks for the comment! Check out my "TOP 5 BEGINNER TIPS" video, that's as beginner-beginner as it gets for my channel. Let me know how it goes for you ☺
@@jagusart Just checked it out, there was some great advice in there, especially the ecenomy part helped me a lot with understanding more of how a usual game goes. Still hating the standard keybinds, looking into how to mod them.
@@MoonPoxX Downloading DoWstats will give you an option to change the default hotkeys to a gridkey system, similar to Age of Empires. I've never used it before but it should be pretty straightforward to integrate.
@@jagusart I've seen that you can change the .lua file for keybinds in the local game files, going to play around with that when i've got the time. Then it's just a matter of playing over and over and memorizing key presses. Thanks for the help. :)
This is good stuff! Cheeky servitors ought to require a research imo, although that barely helps the necron against wraithtomb... Also, I recommend enabling high def shadows via El furretos shadow mod, which doesn't really consume much more resources and doesn't break multiplayer. Back in the day I was able to run this game with persistent bodies, high def models, persistent scarring, specular textures and the shadow mod with a cheapo Radeon 9500 with no slowdown (at least not before hundreds of orks die), so modern computers ought to be able to handle it! I don't remember if I ever used self illuminated models (because soulstorms shadows look a lot worse than in previous games) or the hdr plugin though. Don't ask me why some mods cause so much slowdown because I don't understand it myself. The base game runs fine with everything enabled and set to max!
@@shidonai9977 That makes less sense the *more* I think about it. Looking at the footage of the flamer in-game, it isn't setting the ground on fire, nor is it spewing burning fuel, so there's no reason that would be the case.
Necron Lord with his abilities is just better than a lot of the faction commanders, including SoB. I do believe in T1 tho a Canoness with the Brazier of Holy Fire + Inferno Pistol can give the NL a run for his money.
@Nagastudillo Ah OK, sounds like you need the camera mod, just do a quick Google "Soulstorm camera mod" there are plenty of tutorials to help people fix this issue 😄
Whats the best build against ork? I just started playing sisters and cant even win against hard ai as ork. They just rush me with a lot of melee units and I cant do anything