the blunder changes are not as awful as i was expecting, its definitely nice to be able to skeet again but not a fan of boarders knocking you directly off your ship and having to wait ages for a merm. id be happy if they reduce the distance needed to spawn a merm to balance it.
"THEYHAVEN'TBEENABLETOFUCKINGCANONSHUTTHEFUCKUPYOUDON'TGETTOTALKABOUTHOWYOUDON'THAVEANYCHAINSYOUHAVEN'TEVENYOUSUCKATTHEGAMEUSETHEMERMAID" at least that's what i heard lmao
Basically, dude's asked for chains (and thereby a reset), but they weren't even able to be on cannon so chains wouldn't have mattered. They just basically tried to ask for chains as a way to get a reset since they knew they were losing (Using other people's good sportsmanship against them in a very not sportsman like manner), and Sponge wasn't falling for it, so he tapped into the speed force to politely tell them to fuck off, and why, so he didn't hinder comms with his teammate...
If they just kept the original spread I'd be happy. The spread is so ridiculous now that I can't always rely on the blunder doing enough damage for a 2 tap.
when your mast is down, you say going for buckets/reps and cannon pressure is preferred which makes sense, but how are you supposed to gain back the advantage after your mast goes down? just really good shots/hope for one balls?
if you have time, try to snipe together with cannon shots or another snipe killing one of the other team can be a huge time window for reps or even getting mast back if you manage to kill one of them the cannon should keep pressure up and you should start getting mast back up (or vice versa) however, if you are in a position where you don't need to move to win it after the kill then just keep pressure up and full rep except mast and then board (depends on how safe you feel) also if their mast is not chopped you or cannon should prioritize it to even the odds a little if they can't move they can't get into a spot where you can't hit them
@@r00kiet80because the cheaters can unload the cannonballs and still teleport into the cannon, but if you put a flare in they can't unload it for some reason like they can cannonballs
the cheaters seem to tele to front of cannon where u self load in. All ither stuff has prompt to unload it from the tip..flares and fireworks dont give the unload prompt at the tip. Hence why cheaters cant remove them