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Skeletons & Skeletal Meshes | UE5 Animation Fundamentals 

Outcast DevSchool
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Today, we're exploring the core differences between Skeletons and Skeletal Meshes, how they provide the supporting framework for animation technology in unreal engine, and how we can take advantage of that framework to share animation assets between different characters that share the same skeletal hierarchy.
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Relevant Documentation:
docs.unrealengine.com/5.3/en-...
docs.unrealengine.com/5.3/en-...
docs.unrealengine.com/5.3/en-...
docs.unrealengine.com/5.3/en-...
Chapters:
00:00 - Intro
00:18 - Skeleton Asset Overview
00:56 - Skeletal Mesh Overview
01:38 - Importing Characters
02:05 - Animation Asset Editor Windows
03:01 - The Skeleton Editor
05:33 - The Skeletal Mesh Editor
06:03 - Sharing Skeletons Between Skeletal Meshes
07:35 - Sharing Animations Between Skeletons Non-Destructively
08:12 - Outro

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29 июн 2024

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Комментарии : 8   
@LionUnchained
@LionUnchained 2 месяца назад
I'm 1:24 in, first time seeing a video from you, already subscribed and hit the bell. The very direct and distinct explanation of this is what I really needed. I feel like it's not as easy to find as one would think. TY
@nimitverma3460
@nimitverma3460 13 дней назад
Good make video on editing movements in mocap animation or Mixamo animations manually
@luckycogstudios
@luckycogstudios 24 дня назад
Why is it that when you import some fbx files with animations, you can't see or modify the animation key frames in the animation files it imported? The key frame area doesn't show any frames for me but the animations can still play
@michaelanthonygutierrez
@michaelanthonygutierrez 5 месяцев назад
Thank you so much
@vladjurat
@vladjurat 5 месяцев назад
Hi! Thank you for the great tutorials! What do you mean by Default Transform Data? If - bind/ref pose, than Skeleton asset actually has this data. It is similar to the bind/ref pose of the SK from which Skeleton was created during import. There is even a new option was recently added during SK import - Update Skeleton Reference Pose.
@Alapozo
@Alapozo 3 месяца назад
Cool vid
@Mellow4202
@Mellow4202 5 месяцев назад
Is it possible to easily retarget different skeletons? or should they be be similar for the most part? I cant find anybody showing how to actually retarget 2 completely different skeletons.
@xaby996
@xaby996 3 месяца назад
Ik rig them both with retargeting groups
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