Continuing to port things over from the terrain/noise systems. Bit of a pain since the two noise libs don't do things the same way so i have to rejigger all the parameters and such. But it's coming along nicely. Especially since the new mover component is so much cleaner than the old character movement component.
Still missing some biomes and the grapple from the old code base but those shouldn't take too long to move over now that I've got a good workflow going.
Once that's done I'll be adding in some of the gameplay systems that will make this an actual game and not just a traversal toy. Nothing crazy, just some reasons to go over that way.
19 июн 2024