Тёмный

Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide 

FlippedNormals
Подписаться 321 тыс.
Просмотров 16 тыс.
50% 1

Опубликовано:

 

29 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 33   
@LeeGriggs
@LeeGriggs Год назад
Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).
@samcraftYT
@samcraftYT Год назад
The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.
@FlippedNormals
@FlippedNormals Год назад
Great comment! Thanks for adding to this.
@richmo5d
@richmo5d Год назад
This is awesome that ya'll are doing more Maya stuff!
@FlippedNormals
@FlippedNormals Год назад
More to come!
@mikerusby
@mikerusby 2 месяца назад
funny though making the subsurface map at 100 percent does not always work well. sometimes you have to balance the diffuse aspect with a lighter colour to make it look good i never copy other peoples settings as there are too many variables to make it look consistent
@ГномГномыч-щ3г
@ГномГномыч-щ3г 16 дней назад
this doesnt work, i add base color in sub color, and do weight to 1 and it just look super white no colors
@narendramistry8034
@narendramistry8034 Год назад
Great sir congratulations plz Maya course with basic level to professional level plz
@FlippedNormals
@FlippedNormals Год назад
We actually have two courses you might like! :) flippednormals.com/product/introduction-to-modeling-in-maya-16644 flippednormals.com/product/introduction-to-maya-2435
@conkerboy
@conkerboy 9 месяцев назад
Is arnold in maya and in 3dsmax works the same ?
@daitya1
@daitya1 10 месяцев назад
Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!
@abdullaharshak.n7870
@abdullaharshak.n7870 11 месяцев назад
When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue
@kosh.paints
@kosh.paints Год назад
Amazing! Thank you!
@ronswanson8293
@ronswanson8293 11 месяцев назад
'promo sm' 😏
@PolyRoadChannel
@PolyRoadChannel 11 месяцев назад
what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct
@nikhilnair5246
@nikhilnair5246 Год назад
Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .
@JonCG
@JonCG Год назад
Great Tutorials as always.what was the size of model?
@bakani2218
@bakani2218 4 месяца назад
This is amazing work!! Thank you
@caseyforster4613
@caseyforster4613 11 месяцев назад
Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.
@FlippedNormals
@FlippedNormals 11 месяцев назад
Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it
@seanakima50515e
@seanakima50515e Год назад
I have been waiting for this for months, my skins were always missing something now im PUMPED!!!
@FlippedNormals
@FlippedNormals Год назад
Nice! I hope this helps a ton
@ahsanulturzo7783
@ahsanulturzo7783 Год назад
Why did your skin shading in blemder look better than this?
@FlippedNormals
@FlippedNormals Год назад
The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better
@raxlyy6416
@raxlyy6416 11 месяцев назад
how come you didnt use any normal map?
@JettzCG
@JettzCG 10 месяцев назад
Don't need one with the autobump feature in this engine
@ronydey2696
@ronydey2696 Год назад
Great
@Sculpted_stache
@Sculpted_stache Год назад
Holy shit just what I needed when I needed it
@FlippedNormals
@FlippedNormals Год назад
Awesome! :D Hope its helpful
@JonCapleton
@JonCapleton Год назад
Really nice tutorial Henning! love it.
@FlippedNormals
@FlippedNormals Год назад
Thanks so much!
@tlilmiztli
@tlilmiztli Год назад
Great stuff! Thank you!
@FlippedNormals
@FlippedNormals Год назад
My pleasure!
Далее
MtoA 526 | GPU Eye and Skin shading
41:56
Просмотров 62 тыс.
Introduction to XGen - Quick Start Guide
39:11
Просмотров 217 тыс.
Редакция. News: 136-я неделя
45:09
Просмотров 1,4 млн
Procedural Shading Challenges - Tackling the madness
2:05:38
Making a Living as a 3D Character Artist
32:47
Просмотров 72 тыс.
I redesigned my game
23:32
Просмотров 25 тыс.
Blender Texturing for Beginners - Tutorial
1:53:10
Просмотров 455 тыс.
Maya Tutorial | Arnold Layered Shader
18:02
Просмотров 17 тыс.
Редакция. News: 136-я неделя
45:09
Просмотров 1,4 млн