4:49 that orcish Smith was so bad, she has the hot end the wrong way round. I know it was a glitch but it's funny that fudgemuppet included that when talking about the great prowess of their smithing
the fact that in the beginning of the game someone took the time to separate the table and bookshelf in the Imperial side proves to me people care enough about non game breaking things to have fixed the derpy smithing bugs by now :P
There was a picture of some nord smith who's hammer disappeared through a glitch, so he was just beating the metal into submission the way real nords do
Orc’s green skin isn’t just to look scary. It’s a bit tougher than average human or elf skin. Not by much, but it can take a beating. But don’t just take my word, go and find an orc and poke him.
@@DsgSleazy You can encounter and Old Orc on the road who says he is waiting a 'Good Death' as he is too old to lead and too old to take wives so he wishes to die fighting
Barring the obvious position of the Wise Woman, I wonder if the same thing applies to the females. Do Orc women experience menopause or do they ovulate for the entirety of their natural lives thus helping them maintain their place in the stronghold or do they go out and seek the good death like the males?
@@skunto I’d say the Nords around Windhelm and the Stormcloaks as a whole are the real racists, and everyone else has more of a hatred for the High Elves specifically.
"Orcs are master craftmen, or craftwomen in this case" 4:48 Is that so ? 'Cause from my end it looks like she can't even hold the bar of metal properly.
I made an Orc Librarian for a play though mage with scrolls and staves married a nice orc lady she worn heavy armor and warhammer to bed. I walked funny the next day. 10/10 would orc again
That librarian may also be ancient, and not quite mortal. There's more than a few hints around that Urag may be several hundred years old... which is impressive considering the normal Orc lifecycle is shorter than that of a human.
@@Sacremas that's only because old Orcs try to get themselves killed. even their stronghold tells them to fuck right off once they become old. Urag, on the other hand, is civilised.
giggityguy I guess it's based on their world. They're better at smithing so Their armor would be stronger and heavier than elven but elven only have light armor because of their body structure. Looks like a way to balance that out than to have everyone wear Orchish armor and use their weapons instead of ignoring elen entirely.
Smithing armor and weapons is actually two very different skill sets. From my understanding in IRL medieval times and such, a blacksmith would either make weapons or armor very rarely both. So its not that strange that as a culture the orcs were great at making armor but not weapons.
Assuming you are talking about the Mongols of the 13th century Mongol empire, they were a nomadic people. Their lives revolved around horses, while Orcs live in strongholds and wear heavy armour.
Bhusta Cap I'm running a Spellsword kind of build: one-handed, light armor and magic. Usually I don't have much trouble, even in Master difficulty, but orcs often automatically trigger the killmove as soon as they reach me, basically killing me with no chance to dodge. Pretty annoying.
Skirmixstudios Mine too, now after buying Shadow of war I'm kind of inspired to create a new (Evil) Orc warrior again just for fun lol Even though I know technically Orcs and Uruk Kai are different, at least I think
"Whatever we're not BORN with... we MAKE." - Ur, my Orc character from TES 5 Skyrim. Suits all the hate that they're going through. Born from poop, and look at them now; ELITE.
Lol not even close. The dunmer changes were minor and only in the exterior(skin and eye colour). Otherwise the retained their elven characteristics both cultural and biological. In the case of orcs, it was a major change both in the exterior and in the inferior. Among others, their appearance turned into goblin like and they lost their longevity. They actually lost most, if not all, of the elven characteristics. That's why they are considered beast folk and not kin to the elves. This is something mentioned in numerous books, for example "The Dark Elves would never think of practicing sorcerous necromancy upon any Dark Elf or upon the remains of any Elf. However, Dark Elves consider the human and orcish races to be little more than animals." Ancestors and the dunmer.
So you are saying orcs only breed with family and they are all related, unless someone who is not his son comes in and kills him. No wonder the berzerker rage.
The orcs remind me a lot of packs of animals in nature. The way that only the alpha male can have wives and children is very interesting to me, and I think that orcs are one of the most unique and most underrated races in the Elder Scrolls games!!
"The Orcs are mastercraftsmen!!!" I just wish their armor and weapons weren't complete shit. I mean, Orcish armor is *barely* better than Dwarven and Orcish weapons are WORSE than Dwarven weapons. I'm gonna just have to assume gameplay and story segregation.
Orcish armor is the second strongest racially affiliated set in the base game and DLC's, so there's that (Hardened Falmer armor is the strongest). And all of the better smithable armor sets require a very high skill level and some fairly rare materials.
Andrew McGlame only being slightly worse than a race of near-godlike beings that combined magic and science to outclass all the other races isn't bad, especially considering that orcish gear isn't made with fancy alloys like dwarven gear, it's good because of the technique involved. Of course daedric and dragon armor are going to beat it, when you work with magical nonsense materials that are hella expensive you have an advantage, but for what it is, orc armor is impressive, far outclassing steel armor or leather or anything else normal humans use
***** It's a difference of .01 armor per weight unit, which is small enough to not be worth noting. Orcish provides better overall protection, so I'd still go with it over Nordic.
Here's something I don't understand about Stronghold Orcs, since only the Chieftain is allowed to have children how have they not died out? Even if they only marry orcs from other strongholds or brought the occasional city orc into the stronghold to avoid marrying their full and half sisters (I don't know if it's stated that this is explicitly what happens but for the sake of argument let's assume that it does), after a few generations they should all be pretty inbred to the point that they not only suffer from rampant physical and mental disorders, but fertility problems as well. If I had to guess the writers didn't think that far ahead but it does raise the question. It also raises the issues about the other male orcs, given the harsh life style and presumably lack of sex seeing as I don't see the Chief taking kindly to someone sleeping with his wives or unmarried daughters. Under these circumstances I just find it hard to believe that there isn't constant infighting among the males. Even if it is done through ritualistic combat that didn't often end in death I imagine it can't be good for maintaining cohesion in the community.
DarkSpyro707 True enough, I blame Matt Patt's video on the mad queen Daenerys theory for making me think of it. Still bad things tend to happen when you have a bunch of men who face a harsh life with no sex, it's one reason why I would not want to be in China when their economy tanks
I think I heard something that female orcs move to a different stronghold when they come of age. Not sure if its cannon though so don't quote me on that.
ThatGUY666666 well alot of them tend to leave the stronghold anyways. The men can also challenge the chief of right to rule if he feels he's up for it.
DarkSpyro707 True enough, hate to be an orc in that position given the strong cultural pressure there is to stay but everyone has to make their choices
I played an orc in my last game and i dunno but had much fun with it. It have no resistance and so get easily killed by magic but that ok. Magic is for milk-drinker. Better die as a true warrior than live like a spellcaster cowards. When situation got dire, i can still enter berseker mode and good shout can make the difference too. I married Ghorza, smither of Markath and i had another female orc follower found in a orc town. It's a great race to try!
GlazedGamer yeah my guess would be a massive mod or set of mods. But from the pictures it looked so massive that I doubt anyone could really nail it. Idk :)
i have always chosen orc besides a couple of times i decided to change i didnt even know the different races had diffrent sound shouts till i watched a youtuber demonstrate one
Recipe for dead Dragon: Shrouded Gloves. (From dark Brotherhood) Stealth+Invisibility. (By any means you see fit) A dagger or two. The Assassin's Blade perk. (From the stealth tree) A sleeping dragon. For extra spice be an Orc with the Berserk daily power active for a whopping 60x Dagger's base damage.
I know that orc chiefs are selected through combat and must kill the previous chief, but what if an orc just assassinates one in their sleep or after a battle where they were injured beyond ability to protect themself? I know that's obviously not how orcs roll, but what would happen? Would the next orc just call him a coward and challenge him 1v1 to kill him? I get that orcs aren't sneaky and if there's one thing you can count on an orc to do is to stab you in the face and not in your back but still it has had to of happened at least once right?
Not really consistently. They were enslaved only by the Dunmer and to a lesser extent the Empire (Who enslaved everyone who didn't capitulate to their way of life really) But the Argonians always, always, taught those arseholes a lesson for messing with the Histkin!
I knew that they were somehow a kind of elf ("mer" is elven kind; OrsiMER), but I didn't know the exact nature of their history. I admire a lot of these "simple barbarian" cultures both in fantasy worlds and in history; they often find simple solutions that we view as barbaric to problems we view as complex (the Blood Price, for example).
Kinda weird if you think about it. If only the Orc chief can have wives, and one of his sons replaces him as chief, that means all the Orc women he takes as wives are his sisters.
It feels as if Bethesda chose the Orcs to replace the Dwarfs in their fantasy world of Elder Scrolls. Now, i know that, technically, dwarfs do exist in the Elder Scrolls world which sre called „Dwemer“. But i was more thinking of Orcs replacing the „traditional“ Dwarfs in the usual Fantasy setting.
I have create two characters in Skyrim both of them orcimer, both of them loyal to the Stormcloaks. The nords are harsh towards other races but I guess I think the orcimer to a point choose to be outcasts and would not support a stronger governing body to impose on their strongholds, which I think the Aldmaeri Dominion would do.
In orc society, the chief gets all the wives and noone else does. Does this mean that each tribe is basically one big family and they're super inbred? I have theory that explains how they prevent inbreeding. While the males stay in the stronghold they were born in, as they could turn out to be the chief themselves one day, the females are traded among tribes at infancy and are raised in the tribe they are traded to. This isn't always the case, some daughters do stay in their tribes of birth, but many are raised in other tribes to become future wives. Is this plausible, or am I just crazy?
That system would be working against natural selection in the long term, if only one male in each generation mates then everyone is half-siblings by the second generation, and unlike lion prides the orc colonies are few and far between, mostly insulated. Basically Orc society is an in-breeding simulator