More like 90% I’d say. The game itself hasn’t aged well - outside open world exploration, the combat is clunky and the story is average at best. There isn’t much of a reason to pick up Skyrim with games like Witcher 3 around, mods are what keeps it relevant today.
@@KhenCinema I doubt it will be as good as a heavily modded Skyrim playthrough (which is fine assuming we can still mod TES VI as well 😉), but here's hoping they at least pay attention to the most popular mods and the concept of choice and options. At least in the menu and UI, if not in the gameplay and story.
PLZ sthu It wasn't the community that made it great, it was the community that made it better, & only 10% of people that play all of bethesda's games even use modding
@@theleanbusinessman5431 Is that so? Vanilla Skyrim is exciting at first. But when entering another playthrough, There's nothing else to do other than continue with what you did last time. The Modding Community made Skyrim playable after every playthrough. And 10%? Where'd you get that information.
I hope they start covering other games, they have an extremely refined and professional style, which a lot of games could benefit. Terraria is one example
Just to clarify, even though this mod is not compatible with FNIS, it uses an alternative to FNIS called Nemesis Engine. The author of FNIS has retired from modding, IIRC, and Nemesis is still being updated and has more options available in terms of compatibles and whatnot. Any mod that requires FNIS will work fine with Nemesis Engine. So in a way, this mod is still compatible with FNIS based mods, you just need to switch to Nemesis instead. Migrating from FNIS to Nemesis can be a bit of a hassle, but I've run into no issues at all. My game runs flawlessly, and I have plenty of mods that required FNIS that work. I use Mod Organizer to manage my mods, though, so maybe that has a hand in making my game work. Just follow the instructions very carefully...
What about the mods from loverslab that require fnis? Will it still work? I'm hesitant to try because i am using Vortex and not MO2, don't wanna mess up my heavily modded Skyrim in my late game playthrough.
@@jsybanez I use mods from Loverslab and they run just fine. But I don't use Vortex or even know how it works. If you're afraid of screwing up your current game setup that's already late in the game, you might wanna wait until possibly a new playthrough. I've read a lot of comments from people using Vortex who also claim to have no issues, but there are also people who do. So there's still some risk there, but I don't think it's that big.
@@jsybanez Can confirm, they do work. I am also using vortex, tho i had a problem that corrupted my save its probably because i downloaded alot of mods at once without checking for compatibility. Short answer it works.
What's wrong with mxr, while yah he shows lewd mods. I think he's very enjoyable to watch due to the fact that at least for me, he's funny as hell. Plus he usually shows great mods that are skipped over on the Nexus.
@@ChadKakashi Yes, I know that well, but the game is actually designed with enough random encounters, open-ended quest completions, and a re-vamped leveling system from the original version, that let you keep playing the same character for as long as your V-ram holds out, lol.
As someone who's done multiple playthroughs with this mod, I cannot recommend it enough. It truly revitalizes combat and playing as a paladin using 2Handed weapons and magic is most fun I've had in a video game, let alone skyrim, in quite some time.
Great mod, necessity in load order idc what anyone says this is what Skyrim combat needs. Also, the jumping bow snipes are just so clean. This mod turned me into FaZe_Dovahkiin
Me, after spending 5 days pulling my hair trying to make my games work with 200+ plugins: Alright this is it, no more modding. I can finally play the perfect Skyri- Brodual: Hey check out this new combat mod. Me: Oooooooh shiny.
It is over rated. The only good thing was that it fixed the weird sneak speed bug when drawing weapons while sneaking and moving, but it created 10 other bugs, like footsteps while jumping and the left hand second attack is bugged with right handed magic.
This mod is a milestone. After heavy modding for years i always wished some mod changed the combat for real but i thought it was engine limited, no more. And it just happens that i reinstalled recently wow.
Guys check out alternate conversation mod, absolutely game changing... may not be as good as witcher 3 but it’s so much more immersive than before. Considering like half the game consists of dialogue, i dont get why its so underrated
Completely agree. I love dodge rolling, but its so unrealistic and silly. That's why I love TK Dodge + Ultimate Combat so much. Not to mention dodge rolling in first person with this mod is nausea inducing lmao. Other than that this mod is amazing, tested it out myself, though it does hit performance a tad.
@@slimretro2659 It's not TOO bad. But I also use somewhat heavy ENB and world texture mod, so you'd have to test your setup. If you don't use big mods like ENB's you should be perfectly fine on a lower end cpu, most likely.
@@Nemenon It hasn't affected my performance at all, to be honest. If it has, I never noticed it at all, and I always pay close attention to my FPS to avoid script lag. Maybe it has something to do with your mod setup...
Bethesda still made the base game. Plus it came out in 2011. Modders are amazing, but don’t talk down about the original developers just because they didn’t think of a certain game mechanic or couldn’t implement it.
@@Venus-ei9eh yeah this is bethesda the company that squirted fallout 76, and that'll resell the game at full price for better water textures(which are outranked by mods), and that requires 2gb worth of unofficial patches to fix, after nearly a decade. I love Skyrim but that's thanks to modders, not Bethesda. Edit By contrast ReLOGIC the Devs for terraria have released a final game changing update, 10 years after that games release, it's still only cost £7, and sure doesn't require massive amounts of fixes. The argument that this is a smaller game is kinda irrelevant because they are a much smaller studio, and they don't focus on resaling the same game with better textures
The wield-staff-as-a-weapon is a big one. 🔥 Pretty sure the way it worked in the past is that you had to have different mods that added different versions of staves and mods that allowed spellcasting with weapons equipped or something. This new approach seems very vanilla/intuitive and that it would work just fine on its own.
@@MrH4RR7 Are you just judging the footage? Cause if you look at the vanilla skyrim combat, its animations look "buggy" and janky too. Its a 2011 game based on a 2001 games engine (morrowind), what can you expect.. its actually really impressive if you know what skyrims standards are like
Does this mod allow for underwater combat? I miss *_actually_* fighting with slaughterfish in Oblivion and Dreugh in Morrowind. If not, are there any alternatives yet?
Holy shit, am I actually seeing this? Can this mod possibly be real? Am I going to cry witnessing how beautiful and jaw-dropping this is? Chances are, yes absolutely, to each of those questions. This is incredible. EDIT: Just installed it in a fresh installation of Skyrim. I’m hoping it’s as good as it looks, and that it works for me! Wish me luck 🤞🤞 Edit 2 (2023 edition): Yeah, fam. This is how Skyrim was meant to be played.
I'm using FNIS and I think it's fucking up this mod because I can't do any of the stuff this mod gives in 3rd person. Should I swap to nemesis to fix this?
That forward flip-roll near the end looks very acrobatic! I'd like to see this mod combined with Ordinator, perhaps with a patch, to include an 'Acrobatic Performance' perk in the Speech skill tree, to add variety to the 'Bardic Performance' (just called "Performance" in the mod) perk that's already available. Other than that idea, this mod looks smashingly brilliant! Bravo to the mod author!
@@Berglind1337 I honestly don't know. It seems to be a new mod, and I haven't tried it yet. You could always go to Nexus Mods, look it up, and read the description. That might answer your question. : )
first person rolling is a big nope for me...even the few brief seconds on the video made my head spin and made me feel sick. so if I do wind up getting the mod, I'll probably stick to third person
yep. there should be an option to keep the camera stable. Its extremely useless for people who play TES the way it was always supposed to be played, in first person mode.
This is the first combat "overhaul" I'd actually wanna consider using, I'm a fan of bethesda's simple, albeit stiff, combat, and I feel like this keeps that spirit while still giving it that extra bit of depth
Well using that logic, I shouldn't gotten Carlotta to marry me in my original playthrough because a mammoth spawned a hundred feet in the air and died when it bit the ground.
That rolling jump animation is custom made if im not mistaken so i don't think it will come to consoles. E. SKSE(script extender) is also listed on requirements so nope for consoles.
it hasn't come to console yet, because of its reliance on skse but other popular mods have been ported with minor changes as to not rely on skse, also custom animations definitely are able to be brought to console (xbox at least not ps4) so im not sure what the first reply was meaning by that. so i would say that it could come to console if it is able to work around the reliance on skse like most popular mods do. there's a dodge mod on xbox already and i think the animations are better than the ones in this mod but i would still definitely use this one when it eventually gets ported because of how much more it adds.
The biggest issue I have with this mod is the double bash bug in 3rd person. If you try to power bash you will first do a normal bash and then power bash, which affects the whole fluidity that the mod adds. The closest to a fix to this I came by ended up making so you are stuck in place when bashing in 3rd person view., so still not optimal .
In oblivion, people complained “We don’t like how unweighty weapon swings are” So bethesda makes your swings slow down your movement to give your swings weight for Skyrim Modders: no wait, change it back
My biggest gripe with combat in Skyrim has always been the lack of flinching/micro-staggering. Outside of landing a staggering blow or blocked attacks the players and enemies basically have zero reaction to blows landing.
i was wondering if you could make a second dodge thats like a sidestep because i feel like the roll moves you too far from the enemy and then you have to close the distance again giving them to get a hit on you. thats one of the reasons i stopped using this mod, also is there a way to make it work with fnis because i have the fly mod and animated dragon wings installed and i dont want to get rid of them!
I started playing with this mod and immediately fell in love with it. It’s a must have for me. Only problem with it is that two handing one handed swords is super op because of enchantments.
Doctor Smaug The more you hit something the more the enchantment effect hurts the bad guy. In essence, Skyrim works off of a system of more hits per second = more damage. For example. The absorbs health enchantment with level 100 enchant will absorb 20 health per hit no matter what weapon you put in on. Therefor, it is ideal to place it on your fastest weapon so you can absorb the most health per second. Balancing the trade off of speed and reach I prefer swords to daggers for this application. Two handed weapons were already under powered in Skyrim and this mod make it worse by making two handing one handed swords deal extra damage and swing faster. It’s a problem with no solution though.
It's a very beautiful mod but not being able to use it with fnis is a shame, since I use other mods that need fnis to work, but those who liked it can give a try, it's really cool
This mod was the apex of combat mods. Someone needs to remaster it. It was truly what skyrim needed with unlocked movement. Now we just get shitty knock off souls mods.
The reason why TES6 is taking so long to come out is because Bethesda's lazy and just wants the mod community to make the entire game for them. That being sad, I spit my drink out watching this video and have already got the mod up and running. Cheers
Console peasants never bothered me, I wish them the best, and hope they get the mods too. Only thing that sucks is when they limit games based on console performance and build menus around consoles.
Adithya R sorry I don’t wanna spend 1,000 dollars when I could spend about 250 and actually be able to talk to my friends cuz most people have consoles
Very well. And thank you for your efforts. i wanna learn something. is there an option to turn off that 2H weapon animations? arms looks like broken while attacking :D
If they can implement bannerlord’s combat mechanics in the next TES I’d be so happy. Directional attacks and blocks makes medieval style combat so much more interesting.
The problem are the modders, they make Bethesda lazy as fuck, look at this mod, why would they improve the engine for TES 6 when "Modders will fix it". Todd Howard a liar, Emil Pagliarulo a lazy writter, Bethesda don't need improve nothing, moders will fix it.
Anyone ecountered this problem? I cannot change the binds for the unlocked grip and two handed parry, whenever i try to put a new bind in, it just doesn't work. Anyone has the same problem and (possibly) a fix?
@@Nixilikus Well good sir i'm someone with modding knowledge not a wizard, thing is: The classical lichdom file seems forever lost until the author decides to come back from whatever Oblivion Realm he's in There was a good chance a copy of the mod existed in r/modpiracy but it was shut down a while ago So you got three options: 1-Ask every existing Nexus member in case they have a copy 2-Wait for the mod author to re-release the file 3-Use Immersive Lichdom SSE which does more or less the same things Classical Lichdom did and can be found on the Nexus I'm sorry, i wish i could be of more help but personally i never heard of it
Me: "This is great and everything, but I like my combat animations as they are" Brodual: "There is a patch" *Hits the Like and Download buttons immediately*
I don't know what's wrong with this mod but I can't properly use offhand gear and spells with two handed weapons. It glitches out and prevents me from attacking at all.
Just gonna leave this here: Elder Scrolls 6 will have the exact same basic ass combat system from the other games. Is it sad? Yes. Is it true? Possibly yes as well
This mod is pure gold, at least the grip change, it is so smooth. This mod with Perkus maximus is pure gold for hybrid classes. A two handed paladin who uses alteration to enchant his sword or cast a healing spell can switch within a second from casting with one hand to wielding his greatsword with two hands. Or a Warrior Priest build (1h, block, light armour, resto, alteration and enchanting - I like to respect the 6 perk tree rule, and only one crafting perk tree) - a Breton with the Ebony Robes that uses the light armour perks that can be roleplayed as an official, church sanctioned, Warrior Priest of Stendarr coming to find out what happened to the Vigilants. Use those resto spells to blast undead, enchant the sword and than grip that 1h sword/mace with two hands and start swinging. So many possibilities ! @Brodual Does the mod have fast cast bound to keys ? I have seen a mod like that, you just press the key it uses the spell and reequips what you had. This with the grip change would do wonders.