Skyrim has cool roleplaying side quests but not much choice in what you can do within them. Elder Scrolls 6 should give us more ways of completing quests.
there's an important one I think they could do witches have link to the actual in Gametime system, an actual time limit to inform Whiterun of the dragons and if you don't in time and say you were to just go straight through or what Riverwood and head on to like Solitude or Windhelm or something to go do the Civil War for example, after a certain point you'd actually be able to go back to Riverwood and see that it was destroyed and even if you did inform the yarrow, if you don't defeat the first dragon in a certain amount of time after that, Riverwood will still be destroyed but at bare minimum a portion of the citizens perhaps even a randomly-selected will make their way down to Whiterun having been saved by the Detachment of guards sent there.
@@R_o_o_k_i_n_g_t_o_nHilariously enough Daggerfall worked that way, although you just lost the game if you screwed up the main quest. With a few mods to make the overworld more important (actual roads including major routes and little dirt paths, and a mod to make fast travel literally fast-forwarding the world on your horse) it became a pretty interesting mini-game to plan out your route. Going cross-country was pretty dang dangerous, and with a needs mod in there as well travel cost money due to the need to eat and sleep. (Sleeping outside was just Waiting and you could get random encounters.) So you kinda become Geralt doing odd jobs just to make sure you've got the money for the journey, trying to figure out whether you have the time or need to keep on keeping on.
@@CampanellaJdude no... they always market themseleves as a roleplaying game hence why in their brain of brains (aka the minds of the companies incompetent ceo and shareholders/ investors) they thought that make it so you could master EVERYTHING and DO EVERYTHING in one character was a 'GOOD' way to make the role playing options better hence why they kept dumbing down the one amazing gameplay over and over. like if you look at morrowind or fallout 1, 2, and new vegas all being before this deterioration, THAT was some damn good roleplaying options but fallout 3 and 4 and skyrim with to some degree, even oblivion all lost what made those first 4 games i mentioned so good and considering 3 of them werent even bethesdas should tell ya something about how they keep on trying to make role playing games but they keep not just droping the ball but trying to find ways to shred the ball into progressively tinier and tinier pieces....
I roleplayed as Keeper Carcette one time. When the Halls of the Vigilant is attacked by Vampires, Keeper Carcette is turned into a Vampire, being the ultimate revenge from the Vampires. When you visit the Hall her body is missing. So instead of being caught at the border getting into Skyrim she was actually trying to get out of Skyrim because all of the other Vigilants would know her by sight.
Have you ever just explored whiterun hold for a bit, early game, you can find the hall of the vigilant unburned. It’s when that Orc finds you about the dawnguard that it gets burned down. That happens so early in my playthroughs that I forgot you could actually visit them. It would be awesome to be able to join them and do dawnguard from a vigilant POV instead of a dawnguard POV.
I have always wanted the option to take on the Black-Briar family. I feel like at a certain point we have so much influence over so many factions we should be able to rival Maven.
@@laureanouberalles5391 to be fair, the reward is pretty sweet. Weekly (it may be more, I've seen it refill after only a day or two) potion drops that can be used to great effect or sold for a mint.
I wish I could take over Honningbrew Meadery to rival them. Or maybe, joining the skooma dealer in riften, making everyone addicted, therefore destroying Black-Briar business. Ysolda would be perfect to be partner in crime.
All the daedric quests. You could destroy the artifacts as a holy build and maybe receive passive bonuses instead of the active bonuses the artifacts give. Edit: Maybe even add a way to make a new guild that is similar the the Vigilants of Stendar or build a new base like how Isran rebuilds the Dawnguard you could rebuild or make an entirely new Hall of the Vigilants for example and go on missions to kill daedra, daedra worshippers or hunt daedra artifacts
There should've been a "good guy" way to complete all the deadric quests, even if it means giving up on the artifact. You can only do that on a couple of deadric quests .
@@zefft.f4010 Daedric artifacts could be 'destroyed,' but not permanently. It's a topic that gets brought up in The Elder Scrolls IV: Oblivion - during the main quest, Martin Septim has to destroy a Daedric artifact to power up a portal. The artifact, like any Daedra who die, would eventually reform (at most) a couple centuries later. I.e., say someone destroys the Mace of Molag Bal. Well, it's gone for a while, but a century or two later, it'd be back on Tamriel. Similarly, any Daedra who die are reconstructed back in their Oblivion plane of origin. So the only Daedra who'd theoretically die permanently are the ones without a plane of Oblivion to return to. I don't think breaking Daedric artifacts would be capable of granting any sort of passive boon anyway - if someone wants a benevolent, divine effect for destroying them, then they ought to realize that the Divines don't typically interfere with Mundus and that the Daedric Princes wouldn't be happy with it. Logically, lore-wise, they'd get nothing for it. Which would be kind of realistic - many good deeds are thankless tasks.
@@zefft.f4010banished back to Oblivion? Imagine Hermaeus Mora chilling in Apocrypha and his Oghma Infinium appears out of nowhere and bonks him on the eye 😂
True that would be so fun imagine killing the other priests and get there mask then become konarik and join alduin and enslave skyrim maybe even hunt miraak down and being able to either pull him to your side or take him to alduin to be killed
Nah dude you got that wrong. Alduin could sense that there was another dragonborn and had to figure out in helgen which one of all the people it could be. I think alduin can maybe also smell (?) the blood of the dragonborn and that scent might him just back to helgen.
This game really needed an option to tell Delphine to stop hunting Parthuurnax or relinquish her position in the blades. And a way to wipe that stupid smug look she has on the whole game
Paarthurnax Quest Expansion is the best mod to fix that, not only it allows you to spare Paarthurnax and reuild the Blades, but also expands Esbern's dialogue and he actually makes a compelling case for killing Paarthurnax. Not sure if it's available for consoles though.
I want to say that Cutting Room Floor adds that option. It's not amazing, and only allows you to get out of the quest by talking with a guard, but it does end up with him in jail, a small reward, and you don't have to turn anyone's lights off. Best of all he doesn't keep pestering you every time you're in solitude.
That’s because elder scrolls WAS an RPG before Bethesda turned it into the vapid games we see today. Sure would be nice to have a deep RPG again but Bethesda has made it clear they don’t know how to make those, even after obsidian again showed them how with New Vegas…
@jobjobbington6884 prior elder scrolls games like daggerfall and morrowind were pretty damn good in terms of being rpgs, i think its a case of skyrim being the most "streamlined" game in the series while also becoming the most popular so now they think its the perfect rpg formula
@@drakion8400 They started it with oblivion by remaking it to become more popular, now they think they make popular games instead of making games that are made to become popular
1. Destroying the Thieves Guild. 2. Joining the Silver Hand. 3. Joining the Morag Tong. 4. Quests for the Solstheim werewolves. 5. Becoming a Werebear and quests. 6. Becoming a Dragon Priest.
My favourite example of this is Brinjolf. Why the heck can't I punch his smug face after he calls me a thief, when I'm just a hunter trying to sell some pelts after a good hunt?
Good point, never liked that you can do every single action by the book and be an upstanding person and his opening dialogue is always just saying you never worked an honest day in your life
Oh, how many characters I make that, the moment Brynjolf accuses them of being crooked, would just stop, slowly turn their heads with death glares before popping him on the nose instead of listening to what he wants you to do and whining to only get the side quest of doing what he wants.
Apparently, you were supposed to have the option of helping Mjoll the Lioness take down the Thieves Guild, but that got scrapped. Make of that what you will.
And they turn you into a Briarheart. That would segway into numerous other quests. Interweaving quests could be a key to deep storytelling without adding many more assets. How does your hargraven wife react to you when you're a figure in her religion, or her in yours?
Fighting for native independence, eventually taking over Markarth andthe Reach. With the civil war quedtline, both sides having the option to make peace/treaty with the forsworn, or eradicate them as quest alternatives.
THIS! SO MUCH THIS! or just play a bad guy in general. Bethesda always cares about Joe you're worshipped by everyone and always help and do good stuff. Why not be a bandit on the run for some imperial captain or something? I want that so so bad
@chrisrooney8820 we can make it a hold. The Riders of Rohan won't stand a chance... I mean riders of Whiterun (Whiterun is based off Rohan and is supposed to have the massive cavelry)
Being able to play as a proper Bard would have been dope. Whenever I think back on that floating drum that refills your stamina power from Dragonborn, I think it would be so cool to have other instruments that give different buffs to you and your companions.
Joining the Silverhand and working to expose them as werewolves to the citizens of whiterun, the systematically hunting the companions down after they're run out of Jorrvaskar*
Tge Silver Hand are just reskind bandits. It would have way better if they were the Vigilants given them purpose and a actual reason for hating werewolfs. As well how they even know in the first place. We should absolutely be able to refuse to become one ourselves. It could have been when the player can switch sides because of how disgusted your character is about the whole thing. Instead we're forced into it and never need to use it nor does it ever come up in the story before we can cure ourselves.
@@spartanq7781fudgemuppet and theepicnate have put out episodes on why they know. It’s because they were once part of the faction but left when one of the harbinger turned to the wolf blood.
@@marquisgash1646 That's just fan speculation. Little to no thought has ever been put to the writing of this game. It's why things never make any sense and why things are so vague. What was the great collapse? What happened who or what was at fault is anyone going to do something about it? Nope nada. Because Bethesda has superficial world building but if you stop to think it falls apart fast. That really should have been the focus of the College questline. The story should end with the city and the colleges reputation being rebuilt. But no cool partial effects are pretty.
Honestly if the Silverhands were a joinable faction it would probably be like what the witchers were in that universe. Just taking monster slaying contracts. And of course hunting down the companies for being werewolves. Would’ve been a really fun faction to join
I wish we had a choice to join the vigilants of stendarr. I have a character that became a power tripping holy paladin who would do anything to rid the world of daedra
I wish spells could play bigger role in quests. Like you use Illusion spells to gather more information from NPCs, so you have different or faster solution of quest or you use Calm and convince NPC to change sides.
@@jonahulichny9874 It's free in terms of being able to go and do what you want within the open world, but how many of those decisions actually influence the world as a whole? There are some examples of course but they're far rarer than they should be in the best selling RPG of all time.
Being able to take out the other factions. Destroy the college to "avenge" Winterhold, rid Riften of the Thieves Guild, expose the Companions as werewolves, maybe even as a member of the Silver Hand?
Bethesda was one of the first companies to commit on Baldur's gate 3 for the very purpose to say "Don't hold us to these standards please 👉 👈" because despite having 10Xs the financial resources they can't put in more than one option in an RPG game.
We should have been able to use the Wobbajack on Sheogorath in a completely unexpected turn of events, completely bypassing the associated quest and starting a completely different one we would have had no idea about unless we had done something as crazy as attack the Daedric Prince of Madness with his own artifact
That'd be hilarious. The best part as is that we'd have no idea how Sheo would react - maybe he'd be upset, maybe he'd be happy/amused, we would have no idea.
@Leeloo_the_fox That interaction was always hilarious. But if the player attacked him with the Wabbajack, I wonder what would happen? It's his own artifact - would he be critically hurt by it? Would it be harmless to him, but amusing? It's unclear.
@@khajiitimanus7432 We know from ESO that Sheogorath's own artifact the Memory Wand could affectly him strongly and very negatively. Forcing him to recall being Jyggalag.
@@tonts5329 Huh... neat. If the same thing happened in the 4th Era, and assuming the Champion of Cyrodiil/Hero of Kvatch mantled Sheogorath, then would Sheo think he's mortal? ESO takes place during 2nd Era, so I'm just curious what would happen if the new Sheogorath from the end of the 3rd Era got hit by that.
I wish you could join the Werewolf Hunters. There’s 2 sides to every store, and every other werewolf you encounter is doing terrible things. Maybe the Silver Hand has a point.
Fuking bloody hell right?? Every Werewolf in the game is represented as a menace and holds true to their reputation. (unlike the Companions) I kinda hated attacking the Silver hand. What I really wanted to do was join them, be apart of their faction. And as a faction I looked everwhere to find someone to talk to to let me sign up to start the quest. Ofc I know you can't now. But I just figured back then, as you said, there are two sides to every conflict. Just as the Civil war, just as the Dawnguard Quest. So ofc you can join the other side, why would you leave that out?? I don't care about silly Vampires. I want to hunt big scary Werewolves dammmit.. Lol But instead the Silver Hand are written as just more bandits, like in Starfield where every enemy are treated as just another "Space Pirate".
There’s a woman in a cave who lost her husband In the civil war. She blames both sides and is raising an undead army to wage war. She’s hostile but I always thought it would be cool if you could side with her, war with both factions and have undead guards and necromancer jarls
I always preferred being able to rebuild the Blades, deal with the dragon threat, take your place as the leader and go to war with the two minor factions and take the country, rebuild the empire.
Asking for a lot from a company that didn’t know that players *liked* Fallout for the NPCs and interactions and then built Fallout 76 around that assumption
They became more focused on Gameplay because Skyrim was so popular with its trimemd back RPG elements in trade for gameplay. I would say their NPC writing peaked in the Oblivion/Fallout 3 era. No Bethesda character has ever topped 3 Dog or Glarthir and you can't convince me otherwise... Except Curie. She's bae.
I dont think Bethesda was unaware of the fact that people liked at least semi interesting characters in games when talking about Fallout 76. Its just that 76 was meant to be a wholly different experience, mostly focusing on multiplayer and environmental storytelling (because lets not kid ourselves: Emil/most of Bethesda have no idea how to write interesting characters/stories except for that one Fallout 4 DLC that somehow told an interesting narrative). Hence why 76 originally had little to no npcs. They only went back on that idea when they realized they shipped a borederline unplayable product and only a few hundred people were actively playing.
Fallout76 was made in a week. There literally was nothing new in it except the ability to PvP. A total cash grab to make money off of the gullible. $24 USD for an ingame only baseball cap? Pass.
@@MiguelHernandez-lo5lgHaving new NPCs would require voiceover actors. That would take longer than a week and would cost more than 4 developer's time. So instead all your interactions were written in text form on a computer screen.
Something to do with the forsworn. They are the faction with the most potential and the least to do with literally any important part of Skyrim. An ability to join the forsworn and like understand the faction more than we did in the forsworn conspiracy questline would have been such a boon to this game. Hell, maybe have a really hard to reach quest ending where if you do some stuff before you do the forsworn conspiracy, the forsworn could actually take markarth, and maybe have it have some impact on the civil war seeing as the forsworn were thrown out by Ulfric himself. It’s really frustrating to see this lack of interconnection throughout the game, especially after playing games like bg3, who put so much attention to detail. Even new Vegas did a better job of it, and it came out a year prior.
I often say that Skyrim isn't an RPG, it's barely even a game: it's a modding platform. xD The Forsworn are criminally overlooked. They even had pretenders to the Imperial throne in history through the Longhouse Emperors.
Hey guys a new mod just dropped to revamp the foresworn called Madmen - a foresworn overhaul check it out! It's under the radar right now so just getting the word out
@@larryhodges3526i just looked that up, and thanks for the recommendation because it does look cool, but it just enhances them as enemies - not as allies, which is what i really want
@@carlitoswey4043 no it doesn’t. They go around and murder a bunch of the npcs and guards. What I meant was actually meaningfully replace the active standing government with the forsworn, like they should have done at the end of cidnha mine. The won’t let you do anything to meaningfully join them as a faction. You have no more dialogue with madanach or any of his forsworn, barely anyone in markarth even remarks on your actions in regards to the forsworn plot. The forsworn conspiracy/cindha mine quests should have been the start to a forsworn faction proper. A group with the much lore and intrigue def deserves some more direct showings than the poor display we got.
To be able to convince Harkon that the prophesy didn't need to kill Serana and that the plan to block the sun could lead to more trouble that he thought.
Hehe, there's a gag exactly about this in the parody "Senile Scribbles." It points out that without the sun, all the plants would die. Without plants, all of the animals would die. Without mortal food, all the mortals would die. Without blood, all the vampires die. I mean, I guess there's technically still the Falmer, but... yeah
@@OfficialNull Once Harkon is dead, you can return to the Soul Cairn and talk to Valerica. She'll return to that portal chamber in Castle Volkihar afterwards. She won't move in properly, but she'll leave the Soul Cairn at that point, so it's still neat. This is without mods, by-the-by. Just straight Dawnguard content.
Skyrim was one of my first rpgs. The first one I played was fable, so I was determined to be "good" in my first skyrim playthrough. I did not join the thieves guild, I was always polite to npcs and took the peaceful Route whenever possible, I never stole anything and attacked Astrid, when she kidnapped me 😅 My roommate's mind was blown, when I told him, that I destroyed the dark brotherhood.
I’m positive that’s gonna be a plot point for TES 6, if it’s ever going to exist. Bethesda did the same thing in Fallout 3/4 with the Outcasts, Elder Lyons, and Elder Maxson.
You literally find evidence in the Thalmor Embassy that shows they've intentionally been enabling Ulfric's rebellion! Imagine if you could show him that evidence, get him to give up his rebellion? Maybe the other stormcloaks refuse to accept this, and it culminates in you, Ulfric and Tullius charging into battle together to defeat Galmar stonefist. This would probably be impractical as it'd basically be the start of a new empire-dominion war, which is beyond the scope of skyrim, buuuuut still cool!
Yeah because it did SOOOO much different, as if all the quests don’t end with “kill everyone but x” fetch this and do that. Fucking new vegas dickriders.
@phazonman72 It's still pretty on rails, it's just that sometimes you have a good option and an evil one. FoNV basically says "if the player would think to do this, it should be programmed." Bros literally made all but one character permanently killable for the sake of player freedom
I was literally just thinking about this for the lighthouse mission! I immediately went to a guard because in his dialogue you can mention going to the guards.
Imagine being a spy if you picked Imperials . But it was only available if you escaped with the blonde guy. And it would be the same for the storm cloaks if you escaped with the soldier .
I always loved the tavern quest from windhelm where the waitress is being chased by the alik'r warriors,and you get to choose whether to turn her in or help her
some day a truly open ended game will happen. As of now the writer must be a total genius to create algorithmic trees for every little choice and have such patient programmers to do it.
I think we all, developers and customers alike, jumped the gun when it comes to scale in games. I can't speak for the rest of the market, but I would be okay with a smaller region with deeper quests. Or, to simulate vast wilderness, I would be okay with more wilderness in between sights to see.
Yeah bigger doesn't exactly equal better. I wish the industry would get off this trend of gigantic empty ass worlds that they spend a million years making just for the actual content within it to be mediocre and unimaginative.
The thing is skyrim is already smaller in terms of space then oblivion and morrowind. It has more dungeons sure, but most of those are tiny caves only ever used in radient quests
Save the Icerunner has those options, though instead of bringing a squad of soldiers, you just use the captain's journal to either convince him to drop the plan, have him cut you in on the plot with no back-stabbing, or give it to Captain Aldis and have Jaree-Ra arrested. And then there's all the Jayserpa quest mods.
Ya know, if the Vigilants were a small central group that lead many subgroups of Anti-Daedric Factions, that would've been cool. Like, have the Dawnguard be a subfaction of the Vigilants, one that of course specializes in slaying Vampires. Then another sect could specialize in hunting Dremora, another with Werewolves, etc. Making the Vigilants an actual solid faction you could join and restore to prominence in Skyrim would've opened up quite a bit, in terms of roleplay and Lore depth.
I wanted to destroy the thieves guild so badly. Even today, I barely care about any of the members and being able to free Rifton from them and helping the city with their crime and corruption problem (see Maven Blackbriar) would have been amazing, too. Other than that, maybe the obtion to join some of the smaller factions like the Silver Hand during the Companions quest line and the Vigilants of Stendarr during the Molag Baal quest, maybe?
Yeah I'd love to have destroyed the thieves guild too. But maybe spare them of death just putting them to jail. Would have been funny to visit them there. The interaction would have been legendary. You: approaches Brjnyolf casually in the jail after snitching🤚😎 Brjnyolf: I hate you forever and ever and ever😭🖕 😂😂😂😂😂
The Destroy the Dark Brotherhood quest was my first go and I didn't even know that killing Astrid would even be possible, its cool to discover these kinds of things as a first-timer.
How about challenging Ulfric or Tulius for the right to run the Stormcloaks or the Empire's forces? Throw in a choice to kill them or have them fight by your side and see their advisors give you sidequests that incorporate your new army
It would make sense with the Stormcloaks, since Ulfric's whole claim is "I should lead because I'm the strongest!" But I don't think it would make sense for the Legion, since they're a more organized and professional army. Being more badass than the person in charge doesn't make you qualified to take over by their standards.
-Being able to lead the Forsworn -Being able to take a certain amount of followers to the battlefield to take out both the Stormcloaks and Imperials, or maybe something that allows you to take the throne -Being able to take out the Theives Guild --Destroy the Daedric items, but for a Holy build, maybe like a Vigilantes type character -Joining the Silver Hand
Probably the best side quest that actually has multiple ways inside the decisions you're given on how the quest can play out is the redguard woman there's already so many ways it can go but one I found myself way back on ps3 was if you agree to bring the redguard woman to the guards after promising her you'll get her out of the city and free is when you "double cross" her you can chose to change last minute by killing the redgaurd men pursuing her. It'll trigger a secret dialog setup where she gets mad at you but you change her mind after telling her "I had to do it to give you a way out without them tracking you down again." And she then appreciates you and tells you if you meet again somewhere she won't forget you giving her a new life. I thought it was pretty nuts I looked online and no one at the time had this ending to that quest. It's little things like this that make me play skyrim even in 2023 on ps5
I would have loved to had seen a side of the thieves guild questline where you side with the jarl and have to hunt down each and every last member of the gang. Where by the end you have taken down vex, delvin, brynjolf and mercer. You get to keep the skeleton key for yourself. And maybe even get a unique set of armor out of it.
This is what I think will make or break quests in Starfield. They already advertised at least one branching questline but otherwise I didn't really hear them talking about branching quests as a big feature. I think quest choices are key to good rpgs.
"I think quest choices are key to good RPGs". I guess Final Fantasy, Dragon Quest, Persona, Fire Emblem, Pokemon, Xenoblade Chronicles, the Tales series, Disgaea, .hack//G.U., Earthbound, etc etc etc are all bad games then? Plenty of RPGs don't feature tons of decisions in quests/branching storylines. Because there are many flavors to RPGs. I hate this attitude that generic Western RPGs with tons of decisions and branching quests is somehow the epitome of what an RPG is. I love Elder Scrolls, but I'll take the RPG with zero choices but a perfectly curated story and engaging characters over a game that's open ended, open world and with a myriad of decisions.
@@Xeno_Solarus There are a ton of choices to make in jrpgs and they are also in different categories. What makes a jrpg is different and follow a fairly explicit formula. Not a great comparison.
It'd be nice to challenge Delphine for Leadership of the Blades. Paarthunax's life isn't hers to decide the fate of. If he must be tried, let it be by a jury of his peers, not by one idiot Blade who thinks she knows best. Imagine Party snacks going to trial, one of each of the human/mer/beast races, plus Oodaviing, plus the snow elf dude on the jury, Elisif (or Ulfric if you're a filthy storm cloak) presiding, with Delphine as the prosecutor and Arngeir as the defense.
Luckily the amazing people who mod,made such a thing,you can tell her stupid ass off that you are not killing him and they dont control you, they work for you.
I'm the mf Dragonborn and her whole order was made to serve me then she is like nah I have nothing to say to you tell you kill partysnacks. Bitch I'm the god-damned Dragonborn I don't wanna kill my homie.
That's kinda stupid though. Literally part of the main quest. If you want a game where you just be whoever, then play something like Albion. But RPGs like Skyrim are about specific stories. That's like saying "Hmmm, this Dragon Quest game is pretty good, but why can't I be a farmer and forget about saving the world"? It's like you've specifically come to a game with a specific story it wants to tell and you complain that the game has a specific story it wants to tell.
@@Xeno_Solarus it was a joke my friend. Don’t take it so seriously. There’s still a whole mountain of a game to play before getting to the main quest. WHEN you get there is not set in stone, as long as you’re having fun. Do you know how many people role play in Skyrim as specific characters who aren’t the Dragonborn for a while before they actually start the main quest? A lot. People who become an assassin or a thief, or maybe they roleplay as a mercenary. A bunch of different things. Sometimes to get a build they want, sometimes it’s just a fun time. It’s really not that big of a deal.
The black briars and silver bloods. In a game about you being a hero, it sure is hard to take down open crime families. Also, actually joining the forsworn and folding their faction into the outcome of the civil war.
I feel like we should’ve been given the option to convince Jarl Balgruf to join the stormcloaks, a prerequisite to the Battle of Whiterun is completing Bleakfall and killing our first dragon at the Watchtower, so it’s guaranteed that we’ll be Dragonborn and his Thane, he has every reason to listen to us. It could even tie into Maphala’s Daedric quest where we learn he still secretly worships Talos and fears being persecuted for it.
An expansion on the forsworn would've been great, especially tying them into the civil war somehow since they mirror the Stormcloaks in a really interesting way. Also it's been said already but being able to work with the Silver Hand to either fight all the Companions, or even to just purge the circle (the only ones who are werewolves) and return them to their more traditional form. On the subject of alternate faction paths, the ability to destroy the Thieves Guild the same way you destroy the Dark Brotherhood would've been great. Maybe working with someone like Mjoll, find a way to clean up Riften, potentially even replacing Jarl Maven with someone like Bolli who is also influential but much more altruistic (though I do wish the quest to destroy the DB was more of a questline on par with the one where you work with them, having to stop their plans that you'd be enacting if things were reversed rather than Maro just magically knowing their password). In Missing in Action I don't think there's an option to turn Avulstein in for being a Stormcloak if you're Imperial aligned and there should be. A vampire character should be able to side with Movarth in puppeting Morthal (though I could see that being tricky to pull off).
I really appreciate how all comments here are from just few days ago. Skyrim is a 12 year old game, and so many people are still invested in it. So cool.
Seeing Skyrim nowadays with the near endless amount of visual overhaul mods you can install makes it almost seem as if it were an entirely new game. I’ve just started a new playthrough that isn’t standard vanilla. And my god, I’ve fallen in love all over again
What? Repetitive quests and pointless dialogue options that lead to the same place regardless of what you actually pick? Yeah it’s pretty damn good at that. Just like it’s fans are really good at dickriding that one game.
I remember trying for a while after I destroyed the dark brotherhood to take out the thieves guild, going over all the quests and eventually giving up and slaughtering them all only to find out most were invulnerable. I gave up that playthrough because I was so mad at it all, for like a year after I refused to do the thieves guild quests because I hated the fact it was something I essentially had to do.
This is what we need elder scrolls 6 to be like, detailed to the point that literally everything you do can change it affect the outcomes of specific things, I love this affect that Skyrim has and wish it had more of it!
In the opening be able to actually choose to fight your executioners if you want a badass start. You could fight them but course they far outrank you so it's near impossible but if you somehow win you still have to fight the dragon and if you somehow do that it just directs you to riverwood or wherever you want to be.
There is a system like this in the elder scrolls 2 daggerfall where you can not only create a backstory but there is a whole system to it. Also, like fallout new vegas, there are no non-essential characters. You can even take actions you wouldn't think would have an effect, such as reading letters you are delivering which completely changes the outcome of the quest.
@@EtherealSky5594or instead of ending the world literally, it could be a catalyst for a huge change where everyone in skyrim pretty much is a vampire. It could be like mini apocalypse mode