Hopefully modders can kitbash assets to make other chaos models look amazing while we wait for CA official stuff. Like use the custom demon pieces and gear and repurpose them to God specific chaos warriors and chosen etc.
At first glance I can see going for pincer and outflanking will be the go to tactics with Slaanesh. The pincer will make good use of all the crab claws...
A funny trend I'm seeing with Soul Grinders is that they seem to be made to cover a weakness of their faction: -Nurgle Soul Grinder has a ranged attack, which gives Nurgle's painfully slow army an incentive to force enemies in - Khorne Soul Grinder is anti-large, which Khorne's roster generally lacks - Tzeench Soul Grinder has good armour and speed, which Tzeench land units generally lack - Slannesh Soul Grinder has good armour and anti-large, which Slannesh's army generally lacks
Love the army guides! Cherry on top of these army guids would be to show for a few seconds at what tier you can recruit the units in campaigns and how much it would cost and the upkeep. There are alot of people who play mostly singleplayer, so it would be kinda nice to know. Other than that, keep up the awesome content!
i get the feeling the soulgrinder might be a good unit in this roster. At first i only though about the anti-large role it fills, but you could arguably also say they are a important source for armor that can't be filled by anyone else
Yes I was thinking the same, 70 armor is by far the best this roster have, the soulgrinder is has only 10 speed less than keeper of secrets, the combat stats are similar, less melee defence (35) but higher weapon damage. I guess we will see in a week ;)
Good video, love the army. Not too much variation in the comp though. Just tier 1, 2 or 3 of each role function. So depends which one you want exalted, and what you want as fodder
pro tip: be very careful with na'kari and the other slaanesh lords when fighting skarbrand. if they make your lord rampage it's as good as dead, forcing you to stay in combat is a death sentence. you want to hit and run, kiting.
Accurate x.x tho if you can get your buffs on and debuffs on him you can do some damage. if youre bad at micro'ing like me, you might end up rampaging tho and ruining your buff window.
N'Kari's Harvester of Souls skill actually activates when an enemy unit's entity dies. I was watching LegendOfTotalWar's Slaanesh campaign earlier today and N'Kari was healing himself even though the enemy unit was still in play.
Wow, that seems busted. Basically healing 25% per minute as long as any combat has occurred within 30m in the last 20 seconds (which will be the entirety of the battle).
God their roster is so empty it really bums me out. Idk who thought they needed 3 variants of marauders and 4 versions of seekers. Really could have used chaos warriors or chosen or like, literally anything that will make sieges less painful.
@@benderbendingrodriguez6375 yea from memory auto resolve loves armour, melee defence and leadership, that’s why the dwarfs do so well in auto resolve… slaanesh lacks 2/3 of these… legendary campaigns will either be extra grindy or require lots of armies…
2:53 That's Shalaxi Hellbane, or at least his model. Missed opportunity to officially bring him into this setting but it's cool to have him cameo as a generic lord option. I like Slaanesh but it looks like a very unforgiving army to play; I'll likely stick with Tzeentch/Kairos.
Correct me if I'm wrong, but isn't Shalaxi more of a 40k character? I know Daemons are both 40k and fantasy, but some named Daemon characters seem to be more prominent in one or the other.
@@Tommy9834 Shalaxi Hellbane is one of the recently introduced characters. Was meant more for AoS but can be used in 40k and has some lore around it in 40k, but is more of a AoS focused one.
exalted demonnetes of slaanesh absolute fuck. Ive got 5 of them in Na'Kari's army and with his red skill buffs, they are absolutely tearing through everything AI throw them at. I feel bad for Khorne's fronteliners, they are just demolishing them without taking much damage at all.
Excellent vid, thanks for the info. I feel like it's important to note lore-wise that N'kari isn't just male, that's kinda the whole vibe with Slaanesh
While this might not be important yet, do you think the factions from Warhammer 3 will be able to be a huge threat against the ones from the previous ? Like dwars with their huge artillery and resistance against spells could be dangerous against magic and not very mobile cathay. Or other kind of combination like Kislev against vampire coasts ? Or tzench vs elves ?
Definitely feels like there might be some more severe asymmetry going on than usual. But, really hard to say. There's a bunch of changes we won't really know the effects of until WH2 stuff is in WH3. Wounds system, Magic Resistance changes, Charge Reflection etc. We shall see...
@@icecreambrainz8726 That does seem to be quite a nightmare matchup on paper. Personally, I cannot wait to play Grimgor and just beat on Khorne Warriors. No magic. Just ladz beating on each other.
Wow, 7 reskinned units. This is why I'm playing Nurgle at the release. I don't hate reskins but when they all do basically the same thing yet slightly better, I don't see the point. Nurgle has fast units, army blob units, flying units and tank single entities.
yeah there isn't really too much into slaanesh other than daemonettes, chariots and seekers. But the diplomacy bonuses mean I can have outposts up early and recruit units from allied Norsca/Beastmen. Hell even Empire with N'kari mechanics. And when they bring the big map I can recruit darkshards from DE.
@@Greatot Honestly nothing I've seen with the daemons feels uniquely copy pasted or bare bones, every launch faction in both previous games has been the same. And I don't really know why you'd care about reskins, it's a given you can't make an entire roster out of 1/4 of the tabletop daemons of chaos roster, so it's a given mortals have to be included, so why not use the existing mortal assets?
@@hazel5049 Nothing you've seen? Well either you're saying you're blind or you literally haven't been looking at it. The furies are all exactly the same, just different colors, the chaos spawn are all exactly the same but different colors, the forsaken are all exactly the same with different colors and helmets, the Soul Grinders all have the same bottom part, and Tzneetch's warriors are just Chosen from Norsca but colored blue. So there is a whole crap ton of copy pasted and bare bones stuff. It has to be changed or it's always going to be shit.
@@Greatot Do you know how many units there were in 8th Edition WHFB for the Daemons of Chaos? About 20, not including characters, which I'll remind you included furies & soul grinders. If CA translated that over directly, Slaanesh would have a grand total of eight none character units including furies & grinders, Khorne would have *six*. Given that, it's a given that they have to import new units into the rosters, like mortals, chaos spawn & hounds. They have done literally nothing but expand on the existing tabletop rosters to bulk them out enough to be able to operate as monogod factions. Almost every single 8e daemon model, save characters, exists in the game, plus a few extra like plague toads. So like, respectfully, the fuck are you bitching about? What would you have had CA do, invent legions of new distinct designs and skeletons that never existed on tabletop on release, or release tabletop accurate daemon rosters with a dozen total units cus they're scared of reusing old assets? Hell, furies & soul grinders have always been the same between chaos gods, pretty sure they even invented new models for those. Note that this is already for a game with three more factions on release than usual.
I agree. My only complaint with the Demon factions is there seems to be a lack of variation and Slannesh seems the most repetitive. I am sure DLCs and reworks to Warriors of Chaos and Norsca will rectify that in the future, I love the Chaos factions but for now I'm more hype about Ogres, Cathay and Kislev.
I notice the Slaanesh chaos spawn still have soporific musk on their description at the top but it looks like its been taken off the unit.......seems like they might be lackluster compared to other mono chaos spawn without it.....unless they are cheaper instead or something??
I would love to have some anti-army guides sometimes too. Like what are good hard counters for them. Although you pretty much went into that in this video already, saying that ranged units are Slaanesh's bane. But the amount of cavalry the AI in campain always uses, makes a ranged army very vulnerable to slaanesh too. A few save bets to what you should bring when fighting a certain faction would be nice.
I would say that slaneesh's issues with sem's is not anywhere as bad as nurgles, the keepers of secrets, especially nkari, seem purpose made to delete lords, heroes, and single entities.
They also have incredible debuffs from Lord abilities, magic, and even unit passives, plus many ways to both rampage and snare enemies in place. Single entities are absolutely not safe against Slaanesh, not even the big bad killers like Skarbrand. If they make one misstep, they run the risk of being rampaged into an absolute massacre where their stats get nullified, they can't be micro'd to actually fight back effectively, and Slaanesh's own single entities get free shots at their back with Devastating Flanker.
Slaanesh at the very least seems very difficult to bully. Nurgle and Khorne just have no choice but to be shot until they die, and Nurgle lacks tools to fight big, durable units. Slaanesh has the tools to reach and butcher anything, that's not the question, Slaanesh's problem is just durability. It's kind if like the Norsca problem, except Slaanesh actually has the tools to capitalize on the "this battle is going to be quick, whether you like it or not" style.
@@aprinnyonbreak1290 But unlike the Norscan, they cant field a decent airforce, they do not have a way to absorb ranged harass, and are always forced into melee, even if the engagement it bad. Both Nurgle and Khorne has mobile options and are far more durable than Slaanesh. They also both have ranged options, although they are limited. You want to deal with big durable targets as Nurgle? GUO and Soul Grinder hits very hard, or swarm the target with the Forsaken. You can wear almost every enemy down. Slaanesh risk losing half their army on approach and if stuck in prolonged combat(if they are denied flanking, for instance). They are extremely vulnerable to slow spells and effects, as they rely so heavily on flanking their enemies. And if they get counter-charged themselves, then they are pretty much gone. Of the 4 demon factions, Slaanesh is probably the worst for dealing with Sieges.
Slaanesh now has access to chaos knights and forsaken and other things, giving them some more tanky stuff to hold lines and get the fare here into position
Hold up. N'Kari has one +100% damage, a +50% damage spell, and can get a +50% damage ability. That's 1500 damage per hit BEFORE you get into SP degeneracy, and two of those come with big MA bonuses. He doesn't even NEED a charge bonus at that point, let alone double.
Seems to be by far the most one-dimensional roster of all new factions. The lord and heroes are very similar, infantry, cav and chariots are all the same just in different quality tiers and then you have a bunch of monsters.
the units look cool, but there is a bit much redundancy between the riders/chariots with mortals, daemons and exalted daemons. they could have brought a bit more variety of the models than simply changing the rider and the stats..
17:38 okay so ... this looks like a mix of the previous "horses" and a human so I just want to ask ... wtf is going on in the Slaanesh realm and do I even want to know?
I know you are very busy with the WH3 release now, but could maybe redo the old guides like Bretonnia or Vampire Counrs? The quality of your videos has increased significantly since then.
Hey. Now that multiplayer campaigns have much more support. Have you ever realized that a player can ABSOLUTELY DESTROY the Dwarven economy by racking up grudges, then making those grudges impossible or awful to satisfy? Like, raiding them for a while, then replacing the Lord that did it, keeping then alive but inaccessible. Or, now that you can trade settlements, take something from the dwarves, then give it to one of their allies for free.
@@aprinnyonbreak1290 Multiplayer campaigns are going to be the least of their problems. Playing capture the flag with 30-40 speed units is going to be impossible for an army, that relies on combined arms tactics. The other guarantee I can already give is, that dwarfen Lords will be extinct in that gamemode.
@@thehistorians5231 So if those units are not the actual counter for Slaanesh. What is their real counters tho? Strong anti large units with tanki units?
Interesting. Spawn of Slaanesh have the Sporofic Musk tag on their unit card but don't seem to actually have it on their attacks. Visual bug or an oversight on CA's part maybe?
My front line gets smashed from ogres especially armoured ones. Maybe the spawn could get some armour and charge defense instead of the flanking ability
Oof the Keepers of Secrets seem to be the weakest Greater Daemon among the four. It has extremely low armor, making it really squishy and it's not even the best at melee. Its asset of being a strong flanker is a little diminished due to its speed. It really needs to have more than 80 speed to properly excell in this role because of all its downsides. Even the goddamn Bloodthirster is faster with 95 speed AND it can fly, fulfilling the flanker role even better. It even has good armor, making it really tough to deal with.
Bloodthirsters do cost a decent amount more though. Overall i do think however that many of the non korne greater demons have a stats tax because they can cast some spells. However i think this shouldn't be the case as most people won't use their casting but the one of their dedicated caster. Apart from that i think keepers would be a good unit(not broken) if they would get a silver shield, 5/10 more speed all without a cost increase.
My main issue is that the Slaanesh Soul Grinder is cheaper, and outside of not being able to cast spells, is a stronger flanker and duelist(higher Charge Bonus and still has Devastating Flanker, higher Weapon Strength and it has Bonus vs Large), with arguably better survivability(good armor and more health). And it is only slightly slower than the KoS(75 vs 80 speed).
Curious how the marauders will play out. Even though they are meatshields they have immune to psychology which I think no other meat shield unit in the series had so far. At least as far as I remember.
@@taddad2641 Sure, Undead Zombies have that attribute but they are also expandable. I think even though the Marauders here have not that much leadership though, it won't be that easy to route them easily without taking much dmg.
Every unit with Frenzy has immune to psychology, until they lose Frenzy. At least a few units can get Frenzy through buffs and other effects. Regardless, those Hellscourges seems like a decent frontline unit due to having shields and a high Melee Defense. They also hit reasonably hard on the charge. Immune to psychology is the cherry on top, and will ensure that they wont get terror-routed at the end of a battle.
Hello, this will be my first Total War game i play. And from the WH lore i always liked slaanesh best. Im not sure if there's any tips you guys could give on how to start this game? are there more beginner friendly factions? It seems pretty overwhelming to start but it looks so cool to play, so yeah. Help me out :D
Oh boy, there are a bunch of things you'll want to know about Total War games in general. Plenty of RU-vid videos on that. As far as beginner friendly armies, Kislev is probably the best in this game for that.
Just started nkari, and I feel you missed the real use between the two heroes. The human one has all the abilities. Replenish and mobility boost. The demon one is just training. Also, the human spreads cults. Really finding no use for the demon one other than having the other Lore
Dark Elves don't have any long-ranged missiles except the expensive Shades, and one of their best units (Dark Rider Crossbows) will be annihilated by Slaanesh Skirmish. Darkshards and Corsairs are gonna get rushed down. I feel like altar buff/debuff + elite infantry/single entities might be the DElves best gameplan.
Dark Elves have solid ranged, but are not cheap for their effect in melee. I suspect battles will come down to whether the DE player can successfully tax the charging armies hard enough, since they can't box up like Dwarfs.
It's going to be one-sided for Slaanesh, DE are too fragile to go melee, which leaves only kiting option. Good luck macro your units from getting caught.
N'Kari has big horns that would block some missiles, bracers, big hooves, and huge clab craws (and demonic skin) and only has 5 armor? I can see 15 but 5 is too low. Same with the marauders. Big helmets, lobster claws, greaves, pauldron--15 armor? lol That is covering more than 15 percent of their body.