Тёмный

Sleeper Hit OSRs to blow your mind in 2021 

Gamemaster Growth
Подписаться 4,7 тыс.
Просмотров 1,2 тыс.
50% 1

THE OSR is starting to be pretty old! there are some fixed ideas about what an OSR TTRPG is. Does it have to be D&D based? Does it have to be minimalist? Does it have to be Fantasy?
I'm here to shake up your foundations...by recommending these 3 OSR TTRPGs for 2021 which AREN'T neccessarily ANY OF THE ABOVE!!!
We'll be Flipping through Against the DarkMaster, a MERP AND Rolemaster inspired game.
We'll be looking at Aces & Eights, which follows in the footsteps of Boot Hill, but uses some unique mechanics for shooting and rests on the bedrock of Hackmaster 4th Edition's character creation system. It's an AD&D-derived OSR....but it isn't fantasy!
We'll also take a look at Astonishing Swordsmen & Sorcerers of Hyperborea, a Rollicking remix of AD&D 1st edition, freshening it up but holding true to the bedrock of that ancient game.

Опубликовано:

 

11 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 50   
@fairytalejediftj7041
@fairytalejediftj7041 3 года назад
You have a nice way of zeroing in on the essence of what makes each game unique. The Against the Darkmaster segment was the most usefully informative I've seen, of any length. Best wishes to you and the missus.
@FMD-FullMetalDragon
@FMD-FullMetalDragon 3 года назад
I think it's cool you are trying to broaden people's awareness of OSR games not D&D focused.
@derekburge5294
@derekburge5294 3 года назад
Aces and Eights: Reloaded: Now Understandable.
@The_CGA
@The_CGA 3 года назад
It has had the helpful hand of people in meaningful numbers actually trying to play the game beyond Jolly and Dave’s Indiana coven, something I dearly wish Hackmaster 4 had gotten in its prime.
@andrewmarrington5654
@andrewmarrington5654 3 года назад
This was a great dive into these three games. I already have and love ASSH, but I was unconvinced about Against the Darkmaster and now I want to check it out. I think this live stream format worked really well, and if it is easier for you to get content out this way, I'd definitely encourage you to persist because I really enjoy your work.
@The_CGA
@The_CGA 3 года назад
I think it may be a matter of a different calibration of audience expectations as far as pacing and verbal style, along with my own expectations for topic coherence and profundity/uniqueness of argument in a recorded video. I find it much easier to imagine walking into the lecture hall wearing a sport coat and a bow tie than to present myself as simultaneously elbowing in on Hank Green while appealing to an audience marinated in the prevailing style of DM help videos (which, frankly...come off as elementary school style stuff on many channels (to me))
@academic0chris
@academic0chris 3 года назад
Against the Dark Master sounds really intriguing to me, because while Tolkien is my ur-Fantasy, starting with the Rankin and Bass animations, I never want to play in Tolkien’s world, because he did it so well; it feels sacrilegious almost to play in his world specifically, but to be invited to create our own Sauron that reflects the idiosyncratic folkways and mores of the tabletop group at that moment in time and strive against it, without being in an explicit “dark” fantasy like Shadow of the Demon Lord, sounds truly interesting.
@The_CGA
@The_CGA 3 года назад
Indeed I think its particular identity makes it a very attractive choice in a crowded marketplace of “Trad Fantasy” choices. I have a hunch/feeling that The dice engine and mechanical aspects of the game are different enough so that groups won’t fall into D&D habits as easily.
@MySqueezingArm
@MySqueezingArm 3 года назад
Thank you for the in depth analysis and informative opinion. I've been curious about many of these types of games and this is helping me broaden my horizons.
@Stygard
@Stygard 3 года назад
Thanks for this video! I am drawn to the "osr" mindset, but like a little more "crunch" in my games. These are great game I look forward to explore.
@The_CGA
@The_CGA 3 года назад
The Finch primer and its tone...and a certain stripe of minimalist thinking has ruled the roost of what can and can't be called "OSR" for a long time now, and I'm working on a dialogue to expand and reimagine the definition to include a swathe of vintage games and styles that have hitherto been outside the circle. Look for a new stream on that topic sometime later this week ~
@nicklarocco4178
@nicklarocco4178 3 года назад
You and Captcorajus convinced me to take a closer look at AS&SH. I'd taken a cursory glance at it before and didn't see anything that really grabbed me, but now I feel like I need to give it a more thorough look. I also heard there's going to be a kickstarter soonish for a 3rd printing of the core book since its been out of print for a while now. I'd never really heard of Against the Darkmaster before, but that game seems RIGHT up my alley. Super glad you brought it up. I'd love to talk more about Against the Darkmaster. The playground there just seems too fun to ignore.
@The_CGA
@The_CGA 3 года назад
Darkmaster is probably the game most apt to in-depth discussion at this moment, up to and including some world building streams. as far as ASSH, it doesn’t grab me either, so Much as it is a retroclone that beats all others in the retroclone game. In having its own soul and the author has his own passion he wants to realize at the table, it becomes more than simply reverent or traditionalist. It gets to introduce AD&D 1E as if it were a game of the 21st century...the prose speaks in our dialect and I can’t undersell that. There were just too many instances where I was seeing folks look at ASSH as something like Flame Princess, a peculiar game for peculiar tastes (it’s not, it’s just 1E without races). Like there is not enough meaningful reasons to tell 20 or 30 somethings to look at 1981 AD&D Rulebooks (or OSRIC which lacks voice) to play AD&D. Bandits Keep is in this column...I can’t say I see eye to eye with that guy much. My motivation with ASSH is not to say it’s anything “grabby,” as much as it is, “it might be foolish to overlook this agile and concise tool if one is already set upon playing AD&D.”
@nicklarocco4178
@nicklarocco4178 3 года назад
@@The_CGA that's a fair point. I'm actually looking for the original ad&d books because I appreciate the absurdity that is High Gygaxian, but I think I'm well within the minority in that camp. But a game having a strong voice, and identity is definitely a selling point, because as useful as something like OSRIC is it's very dry and not a fun couch read. As far as ad&d 2e goes I've only ever heard of For Gold and Glory as a retroclone for that, but I've no idea what it's going for, if anything, as a retroclone.
@koticneutralftw7016
@koticneutralftw7016 3 года назад
Haven't finished the vid yet, but I had to add that the initiative count or 'tick' system for initiative (whatever you call it) is also used in Scion 1e (not sure about 2e). It takes some getting used to coming from a traditional initiative system, like in dnd, but it is so much more fluid when you get the hang of it.
@28mmRPG
@28mmRPG 3 года назад
Cool overviews... I always look for more cool OSR... If it's not a system I like, usually if I see something that I can cannibalize, I'll get it anyways. Some of my OSR are just books of great ideas. Get some sleep bro! lol...
@joegluntz
@joegluntz 3 года назад
Ooh you just sold Open Ended another copy of Against the Darkmaster - looks amazing. Some of the art is giving me “Horned King” vibes from Lloyd Alexander. Purchasing...
@ardwulfslair
@ardwulfslair 3 года назад
Against the Darkmaster is, I think, terrific. It brings the Rolemaster/MERP ideas up to date in an easy-to-play package combined with a couple of novel narrative elements. It's on my shortlist of things to run.
@DaiHachiHachi
@DaiHachiHachi 3 года назад
Great video, I own ASSH 2E in PDF form but I will definitely be supporting the kickstarter so I can get the 3E in physical format this time around.
@DMRaptorJesus
@DMRaptorJesus 2 года назад
Made me go and dig out my Aces and Eights book, a game I could never get people interested in because it looked more difficult than gurps to them. I will give it another shot I think. Always thought ti was an interesting game, but you don't see many western rpgs because of the assumed "problematic" nature of the west. I have all the old boothill adventures, might try and convert one of those for aces and eights, but I get this feeling that the setting would be perfect for non-team based play - like setting up a town and having players be newly arrived to it would be a great way to make links with the characters but also a vehicle for some really cool solo play.
@MrRourk
@MrRourk 3 года назад
Crimson Cutlass a Pirate based TTRPG from Better Games has been around since 1990. Truly different kind of game and play style but follows Old School Aesthetics.
@robertblank5206
@robertblank5206 3 года назад
Great video. Hope everyone is doing okay...sorry to hear about what you've been going through. Aces & Eights is interesting. It makes me wonder about a couple of possible alternate takes: An old west hack of Traveller focused more on industry and trade? A western game playing as a party of indigenous tribes holding off and trying to comprehend the foreign invaders?
@The_CGA
@The_CGA 3 года назад
So, some honesty: Regarding Traveller, I have come to accept its 'chewed up people with nowhere left to go but space/nowhere was good enough for them but space' character creation. It is prejudiced to make unemployed/self-employed 38 year olds with only moderately checkered pasts. Honestly, it's both part of what makes Traveller unique, and also...just not something I really want any more of. Yes, in some ways that fits with the filmic image of Western protagonists as people trying to recover from trauma...but...yeah I think I'd prefer a 'generational game' that was more open to protagonists at different points in their life story to Traveller's second-career-is-best-career take. That's all preference speaking though. As far as a game about indigenous resistance, it's a MIGHTILY touchy subject and I think the way I'd go about it is to make the indigenous group...robots or aliens, or maybe 'afterlifers' as in Philip Jose Farmer's Riverworld. Or maybe "Martians" (possibly a 'lost colony' that receded from technology, now coming into contact with a 'second wave' hundreds of years later? I have a setting I work on off on that includes a group of that type, but I had never imagined focusing the game directly on their story. food for thought.
@Antdevamp
@Antdevamp 3 года назад
Aces and Eights just....it's so damned good.
@NarfiRef
@NarfiRef 3 года назад
Oh, so apparently when I thought you had already been streaming for nearly two hours (due to the time stamp of your tweet) you had actually only been streaming for less than fifteen minutes.
@The_CGA
@The_CGA 3 года назад
Ahh Yes lots of preparation in OBS with all the new transition facilities and thumbnail making and the like
@SuperFantasyChannel
@SuperFantasyChannel 3 года назад
Oh and there is a lot more than just Retro clones in the OSR. There is Silent Legions, Lion & Dragon, Operation Whitebox, Arrows of Indra hell even DCC is different than something like OSE, LL or S&W. However if you are referring to the big OSR games being based on the antiquated rules of D&D and not having different settings then yeah you are right.
@The_CGA
@The_CGA 3 года назад
There are ample twitches out of the fantasy genre to speak of. Kevin Crawford’s games are fine. They hold to the minimalist understanding of “what is OSR,” in their answers to how they construct their system. And of course then there’s the myriad of White Box games with scant mechanics departing from that basis, some of which are the work of RPG pundit that you name here. My statement on B/X lineage is more one of phylogeneny “what is this game’s parentage?” Games that claim parentage from white box and D&D that use a minimalist philosophy have prevailed in public zeitgeist of “what is OSR” in large part. In 2015 it was an uphill effort to argue a game using Runequest or Rolemaster as its bedrock could “truly be OSR.” Dungeon Crawl Classics, of course, is its own thing and has played a role in unraveling that assumption
@ThaetusZain
@ThaetusZain 3 года назад
The Dragon Quest games also are "Darkmaster"
@The_CGA
@The_CGA 3 года назад
Great example! I got tongue tied and forgot about Ganondorf and the Legend of Zelda, He-man well as Golden Compass/ Dark Materials as touchstones. It’s a kind of meta-genre that goes across many aesthetics
@ThaetusZain
@ThaetusZain 3 года назад
@@The_CGA I actually really want to run it when my time frees up a bit
@AeonVoom
@AeonVoom 3 года назад
Look. I too appreciate that you raise awareness for awesome systems that are not in the limelight. And while Hyperborea is an awesome system, it's also sold out. And isn't these days one of the focuses of OSR games that you do NOT need to pay through your nose for obscene prices on Ebay?
@The_CGA
@The_CGA 3 года назад
Oh If hard copy is relevant, sure. PDFs have been my primary way of using RPGs for 10 years now. The fetishization of vintage materiel and the accompanying price spikes are indeed an unhealthy distortion, and I do think that’s a force that distorts mongoose’s pricing for new Traveller material (both PDF and print).
@AeonVoom
@AeonVoom 3 года назад
@@The_CGA I couldn't agree more. But for many it is still a factor.I for example like both. At the table or online i use a PDF, but for actually digesting a system I prefer a hard copy. As for Traveller: Oh yeah. Their pricing is weird. In many aspects. Their idea of pricing actually made me sit down a weekend in fantasy grounds to hack my own system, than buy their (for FG) overpriced content. (And then FG proceeded to break my build - but that is not here nor there).
@jameskane3550
@jameskane3550 3 года назад
If you need print instead of PDF, just hold off a bit. Jeff’s working on a new edition that should be heading to Kickstarter in June. From what I gathered from the stream, it’s mostly new art and some rules tweaks.
@ardwulfslair
@ardwulfslair 3 года назад
I am exactly as uninterested in Yet Another AD&D Clone, even one with an acronym as catchy as ASS, as I am in AD&D itself.
@The_CGA
@The_CGA 3 года назад
I hear ya I personally require someone to add something, bring something new, but when I hear about someone using OG AD&D and suffering through the “Gary voice” when there is an alternative was something I just couldn’t stand by for
@fairytalejediftj7041
@fairytalejediftj7041 3 года назад
Addendum: Apparently there's a 2e clone called For Gold & Glory, but I don't know anything about it besides the name.
@The_CGA
@The_CGA 3 года назад
For the most part, I’ve been underwhelmed by retro clones. That’s all they hope to be, so that’s all they are. ASSH feels fresh because of its ambitions, its voice is more vivacious than it is nostalgic or reverent. So even as it’s “the same” there’s a soul in it of more recent vintage that speaks in “game dialect” of a far more recent vintage.
@fairytalejediftj7041
@fairytalejediftj7041 3 года назад
@@The_CGA A cool idea would be to take the 2e chassis and combine it with a Birthright-inspired setting in a big ASSH size tome.
@SuperFantasyChannel
@SuperFantasyChannel 3 года назад
CGA how did you get the start date of 1876 from the book? Everything I've read has it stopping in 1856. Also as far as I know the tentative date of 1868 is the year the game starts according to some stuff.
@The_CGA
@The_CGA 3 года назад
The start date for A&8 isn’t 1876, so much as “the idealized west” as a time period (IRL and in Films/literature) that the game will be compared against is from that year. “The idealized west” is typically situated about 10 years after the end of the civil war, and about 25 years after Florence Nightingale + Separate Spheres feminism begin to realize a culture shift in gender roles and assumed competence. Player pianos, weekly magazines, and dime novels signal the beginnings of mass culture. So aces and eights doesn’t *begin* in 1876, it just works out a different answer to how one arrives at “1876.”
@patrickmullen9485
@patrickmullen9485 3 года назад
The use of alternate history here is merely a cop out regarding dealing with sometimes problematic real history, but the game doesn’t provide a real fleshed out world. As a collector of western RPG’s I found this to be mediocre at best after reading through the game. The ticking clock time system has been used by other games but isn’t nearly as gimmicky as this system. I was very unimpressed. If I were running a western RPG today I’d use western hero in the hero system, even today. Regarding the problematic real history, If were running a campaign I’d merely tell my players To watch an episode or two of deadwood. And then let them know that that would be the tone of the campaign upfront. And if The Players couldn’t deal with that then it’s probably not their kind of campaign and that’s cool. Of course that then gets into what my predilections and creative process and desires as a game master would be if I were running a western RPG.
@The_CGA
@The_CGA 3 года назад
As I mull upon this a bit more, and speaking from my own efforts to develop an alternate (but minimally fantastic) history game of the Naval Fiction Genre (1750-1812).... you're 'not wrong.' Hope to talk to you more on this topic at some point. The game takes the path of least resistance to show as little as possible of the experience Native Americans, Mexicans, and Enslaved peoples in those times. I have to admit I'm smitten by the quirky randomness of its shooting system and the parallel quirk to its specific character creation that narrows its scope. But that doesn't let it off the hook.
@madsam7582
@madsam7582 3 года назад
1:04 to skip the intro screen. I also just got Solar Swords & Cosmic Spells, it's also OSR inspired, and not fantasy, and that's what I'm looking for. I'm not a fan of roll under systems though.
@The_CGA
@The_CGA 3 года назад
SBCS seem to be very space fantasy, emphasis fantasy by my impressions, but in a much more literate way than Starfinder. I’ll have a look at it but it doesn’t seem to be a “roll under” system in the conventional sense-the primary objection to Rolling under lies with bonuses and penalties and the arithmetic that comes with them (subtracting is harder than adding). If the target number is constant, one is simply counting successes, like in Shadowrun or 2d20 or any other dice pool system. It looks pretty cool, and has an open license that would allow settings to be sold in it, which is close to my heart. Despite appellations to “rules light simpleness” there’s enough design space within the system to describe characters and items in some depth. Feels and looks like “AD&D in space.” This stream has proven to hit upon a level of depth and topical appeal that squares with my audience’s taste. I’ll be looking to repeat the formula and SBCS is a welcome inclusion for a future flip-through.
@madsam7582
@madsam7582 3 года назад
@@The_CGA sweet, I look forward to finding out about more RPGs! My issue is the confusion between rolling under the target and rolling under your attribute. It seems that fumbles happen more often with this. I am happy to give subtraction a go, but I dislike that players have to give up lots, and often just to survive. I also miss "NAT 20" or "BOX CARS" I prefer when you don't have to look at your dice for a second to figure out the result, that's what I don't like about FFG Star Wars.
@The_CGA
@The_CGA 3 года назад
FFG Star Wars is the kind of system that is adding something of its own, like a third actor in the scene of GM and players. It is like Rolemaster or DCC or other games that generate unique stuff by looking at tables. The effort of those moments is also its reward, but that isn’t always something that everyone is on the same page about. Reading the dice goes quickly and is a part of the conversation of play-and the fiction-when everyone is excited to learn those answers from the Oracle together. Anyway, I have had a read over solar blades and cosmic spells. There are some innovative and fun things about it. However it has a strange desire to “have its cake and eat it too” when it comes to role-playing and “player skilll” Also it has fewer stats, the stats are more important than in B/X, and you still roll 3d6 for them. With fewer stats comes a much increased possibility that the system will creat outright bad characters. I’ve always enjoyed systems that have *more* 3d6 stats, as this tends to create a law of averages where a character is at least good at *something*. Oh, and it doesn’t use d8, d4, d12 as design space, inhabiting the white box realm of d6 and d3 for damage and the like. I don’t think it has any good reason to swear off the other dice and I saw several places where the mechanics might benefit. Personally, i am not a fan of asymmetry in old school games, I prefer NPCs to act in the same medium as PCs with similar character sheets. This aspect of the game felt...weird, like it was coming from apocalypse world’s corner. Just a matter of preference. A lot of good ideas in there and the world creation is great. The class abilities are slick and meaningful though I am not a lover of ability-centric classes like d20 modern had (tough hero, strong hero, smart hero, etc.) this kind of class system doubles down on the 4 stats by focusing characters on one of them, rather than adding breadth or nuance to the character’s style. In D&D a high DEX can make an interesting fighter, a more survivable wizard, or a talented rogue. Solar Blades reduces that and says the Agile guy is gonna want to be agile, DUH. And that feels...smooth...like sandpaper buffed away a design carved into wood. Just some opinions
@WalkOnNick
@WalkOnNick 3 года назад
COMPLEAT?
Далее
Great Old Ones   Play Aids
7:26
Просмотров 38
Growing fruit art
00:33
Просмотров 2,9 млн
iPhone 16 для НИЩЕБРОДОВ!
00:51
Просмотров 1,3 млн
BeastMasters Hawk just had enough #ti13
00:30
Просмотров 358 тыс.
What if "OSR" meant something different?
40:55
Просмотров 2,3 тыс.
What’s pushing D&D Next to Change
15:13
Просмотров 1,9 тыс.
Are these GM styles "Insane"?
17:52
Просмотров 1 тыс.
What, is an Encounter…actually?
17:08
Просмотров 589
My thoughts on Traveller RPG (Mongoose 2nd Edition)
17:53
D&D: the 'Kleenex' of RPGs
9:36
Просмотров 710
How Monsters got "Weak"
1:00:27
Просмотров 994
TTRPG Villainy
22:13
Просмотров 572
Growing fruit art
00:33
Просмотров 2,9 млн