THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
• Bowser in the Sky with...
I complete the level Bowser in the Sky using 0 A presses. For the record, this is tool assisted.
This video is an improvement from my previous video in which I did this in 2 A presses. You can find that video here: • SM64 - Bowser in the S... . Since then, Tyler Kehne worked out an ingenious method to ascend the beginning steps without the need to press A. For the first two steps and the blue back-and-forth platform, Mario uses a technique called the 207 dive recover. Essentially, the walls of these platforms push Mario outwards, but these walls are misaligned with their floor at the corners. Therefore, Mario can do a dive recover into this 1x1 unit misalignment, allowing him to get under the floor without being pushed away by the walls. The floor then clips Mario upwards onto it.
Now, here's where it gets interesting. The final step is 225 units high, so the 207 dive recover can't be used to clear it. And so, Mario must manipulate the chuckya above in order to have him fall down to lend Mario a helping hand getting up. In anticipation of viewers' widespread confusion as to what's actually going on, I've made a video detailing it here: • The Chuckya Drop . I've included all relevant information in the description, so please refer to that before asking what's going on. I've also filmed it from an alternative camera angle, which you can find here: • BitS Chuckya Drop Alte... .
Aside from A press improvements, there were also two significant time optimizations. The first optimization is for the goomba ladder that I use to avoid climbing the pole. By ground pounding at the peak of my bounce, I was able to cut out an entire layer from the goomba ladder, reducing the required number of goombas from 46 to 34. You can find my master table of goomba positions here: imgur.com/Z2FkeOS. The second optimization is for entering the warp pipe. I was able to do away with the goomba and bob-omb clones by simply using a 207 dive recover, since (like the platforms in the beginning) there is a 1x1 unit misalignment in one of the eight corners of the pipe.
.m64 stats:
Length: 38 minutes and 36 seconds
Re-records: 16275
Frames: 138956 (64867 input)
Time to Make: ~22 hours over the span of 2 days
The song I used was a remixed version of Sword Lord's remix of the William tell Overture, which can be found at: • William tell Overture ... .
ABC Playlist: • Super Mario 64 - A But...
ABC Routes: docs.google.co...
29 сен 2024