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SM64DS any% TAS in  

Adeal's TASes
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This TAS is brought to you by all these cool people that you should subscribe to:
‪@Sharkey91‬
‪@Really_Tall‬
‪@Migu6‬
‪@bobbybobsm64ds‬
‪@Keiki-cv2im‬
This TAS is the result of multiple years of on-and-off work, due to the sheer complexity of Quantum Tunneling (the glitch that lets you clip through floors). All the people in the title put a ton of effort into this TAS, and I wouldn't say that I am the biggest contributor. So I would really like to thank all of these people, Sharkey91, Really_Tall, Migu, bobbybob and Rupa for letting me upload this TAS here !
If you want to see a detailled explanation, you can check out our TASvideos submission: tasvideos.org/...
My main contribution to this TAS was writing a bruteforcer to help find good solutions to the different Quantum Tunnels that we perform in this TAS. To give you an idea of how precise this glitch is, we need to hit a spot in the collision that is about 1/1000th the size of Mario (1/64th of a unit), while moving at 50 units per frame (at least).
So I decided that I would write a discrete optimization solver to find ways to reach these spots at fast speeds. The way it works is that it finds a basic solution at first, then slightly modifies it and checks if the final position is closer to the goal. The optimizer finds better and better solutions, and eventually one that works ! I did a ton of small optimizations as well, for example, it finds a solution that is close to improving the best run, it tries to tweak just the ending and sees if it can find a better solution.
This was really fun to make, and I used it in three of the clips you see in this TAS. I will probably use it again to help save a B press in THI, so that might come soon ;)
Love you all ! Thanks for tuning by !
❤️

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3 окт 2024

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Комментарии : 310   
@HugoSev_
@HugoSev_ 3 месяца назад
I love how the original 64 and 64DS are both extremely broken but in completely different ways
@aymanajaj-e6m
@aymanajaj-e6m 3 месяца назад
My mental health is broken
@LionProGamer
@LionProGamer 3 месяца назад
So true😂
@fabianorozco8187
@fabianorozco8187 2 месяца назад
😂
@maccabanana1373
@maccabanana1373 2 месяца назад
​@@aymanajaj-e6m same
@KingMorgan6
@KingMorgan6 2 месяца назад
Real!
@TheSilver_Kitsune
@TheSilver_Kitsune 3 месяца назад
I love how the ending cutscene and credits is longer than it takes to get there.
@dreamerofthorns
@dreamerofthorns 3 месяца назад
You could say this in any 0% run. Doesn't even have to be mario 64 ds.
@CoolioRobloxAndYT
@CoolioRobloxAndYT 3 месяца назад
I got a bug
@advance64bro
@advance64bro 2 месяца назад
@@dreamerofthorns what?
@gonubaxthefrench6144
@gonubaxthefrench6144 Месяц назад
@@dreamerofthorns *cough cough* Zelda Twilight Princess *cough cough*
@Zachruff
@Zachruff 3 месяца назад
Find it interesting how doors can be entered from behind and they make the painting sound when doing it
@Gaming32i
@Gaming32i 3 месяца назад
Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.
@advance64bro
@advance64bro 2 месяца назад
@@Gaming32i interesting information
@RHVGamer
@RHVGamer 3 месяца назад
Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.
@Skittle0Skill
@Skittle0Skill 3 месяца назад
Its impossible for 64 to not be what feels like one of the most broken video games ever
@fazaazafg
@fazaazafg 3 месяца назад
Both games are broken in completely different ways and I like that
@UltraAryan10
@UltraAryan10 3 месяца назад
SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀
@kobwmoose
@kobwmoose 3 месяца назад
Very faithful remake!
@JPMario
@JPMario 3 месяца назад
It honestly feels like DS is more broken then 64
@softestcat
@softestcat 3 месяца назад
This is the definition of "walls are just a suggestion"
@celestialTangle
@celestialTangle 3 месяца назад
BOO PIPER?
@DragonMaster1818
@DragonMaster1818 3 месяца назад
Walls are optional
@baba0rum
@baba0rum 3 месяца назад
What walls?
@fabuloussuperstar
@fabuloussuperstar 3 месяца назад
DK64:
@typhoonthunder
@typhoonthunder 3 месяца назад
After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
@Rafrip2010
@Rafrip2010 3 месяца назад
Can Luigi do BLJs too?
@PurpleSunTAS
@PurpleSunTAS 3 месяца назад
Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!
@RipVanFish09
@RipVanFish09 3 месяца назад
I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds
@CrunchySpon
@CrunchySpon 3 месяца назад
in normal 64 you need 2 keys
@RipVanFish09
@RipVanFish09 3 месяца назад
@@CrunchySpon nope, you only need one. With some insane things, you can get into the basement early using the outside moat door. It’s precise parallel universe movement down to a single in-game unit, but it is possible!
@CrunchySpon
@CrunchySpon 3 месяца назад
​@@RipVanFish09 oh yeah I was thinking of the RTA route but yeah the parallel universe thing is super dope
@charmandergamer1287
@charmandergamer1287 3 месяца назад
Peach: Thank you all. Luigi: Wario:
@Luigifan4ever11
@Luigifan4ever11 3 месяца назад
WHO UP SIDEWAYS LONGJUMPING?!
@DD-land
@DD-land 3 месяца назад
Quantum Tunneling is a great name
@adealtas
@adealtas 3 месяца назад
Totally not stolen from SM64's version of quantum tunneling
@dreamerofthorns
@dreamerofthorns 3 месяца назад
​@@adealtasahoulda called it quantum tunneling ds, then 😂
@SinNombre-_-
@SinNombre-_- 3 месяца назад
So this is the power of the A press! Wonderful... I'm glad the doors don't need to be open for you to get warped upstairs x)
@Grane1234
@Grane1234 3 месяца назад
Yeah, I mean all those dives and kicks have gotta account for something
@beckybecky125
@beckybecky125 2 месяца назад
Actually you jump with the B button in Mario 64 DS 🤓
@Keitoded
@Keitoded 3 месяца назад
Move over Backwards long jump, we got Sideways long jump in these parts! Great video! Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
@snicholas2895
@snicholas2895 3 месяца назад
Potential viable for RTA if this will ever make this such a jump for kaizo?
@joaquinfernandezaracil1703
@joaquinfernandezaracil1703 3 месяца назад
I love how over half of the video is just the ending scene and the credits
@anonimo_104
@anonimo_104 3 месяца назад
7:31 peach :the power of the stars restored the castle Mario and yoshi: (Speaking in a low voice) How can we tell her?
@jakeb6043
@jakeb6043 3 месяца назад
Lmao
@megamatthew75
@megamatthew75 3 месяца назад
She did NOT need those stars in the first place, Mario just running errands for her 😭👏
@Bentheman24
@Bentheman24 3 месяца назад
Mom: Dinner will be ready in 5:42.56 Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:
@GriffinForte
@GriffinForte День назад
Lol
@Skittle0Skill
@Skittle0Skill 3 месяца назад
The fact that the run and credits are about the same length is actually crazy!
@sqidzalta
@sqidzalta 3 месяца назад
Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!
@beefmanyay
@beefmanyay Месяц назад
sqid?
@danielr5000-d1s
@danielr5000-d1s 3 месяца назад
I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.
@CTLEB2008
@CTLEB2008 3 месяца назад
This is the game's 20th anniversary!
@Leekodot15
@Leekodot15 3 месяца назад
Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
@redbelmontoficial2537
@redbelmontoficial2537 3 месяца назад
True
@Superdavo0001
@Superdavo0001 3 месяца назад
Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D
@warionino2982
@warionino2982 3 месяца назад
There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done
@blackcat_064
@blackcat_064 3 месяца назад
I love how the text that appears the first time you enter Bob-omb Battlefield appears during the credits
@karolynnelira7710
@karolynnelira7710 3 месяца назад
Same goes for Whomp’s Fortress!
@nanopi
@nanopi 3 месяца назад
8:30 Look at all these nice places we've never been to. "Hello! The Lakitu bros. here, with a news update."
@ryanfagen8248
@ryanfagen8248 3 месяца назад
Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!
@sonicpacker
@sonicpacker 3 месяца назад
Very cool run, great work
@Sharkey91
@Sharkey91 3 месяца назад
really nice TAS
@bobbybobsm64ds
@bobbybobsm64ds 3 месяца назад
no way sharkos91 famous sm64ds any% wr holder supports this tas
@dreamerofthorns
@dreamerofthorns 3 месяца назад
Wait- that's just.. Nono, th- I- Oh, and it's over. _holy shit_
@maxence2594
@maxence2594 3 месяца назад
The gameplay starts at 2:07 and ends at 5:50 That's 70% cutscenes
@MusSupremeJAR03
@MusSupremeJAR03 3 месяца назад
Pokémon USUM moment:
@amenplayz6205
@amenplayz6205 Месяц назад
@@MusSupremeJAR03lol
@yawg691
@yawg691 3 месяца назад
This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!
@noname_nolife_
@noname_nolife_ 3 месяца назад
This is very interesting, as the procedure is completely different from the TAS I've seen in the past.
@FemMushroom
@FemMushroom 2 месяца назад
Mario 64 has invisible walls. Mario 64 DS has visible air.
@mcanty
@mcanty 2 месяца назад
its crazy how the ds version patched the 64 version's glitches, but somehow made it even more unstable than the 64
@jackiejf
@jackiejf 2 месяца назад
it's funny that i fast forward'd a little bit from when Yoshi was unlocking Mario and i found him casually beat the game 20 seconds later.
@ashtonwilaby
@ashtonwilaby Месяц назад
SM64 speedrun: BLJs SM64DS speedrun: clipping through reality
@crumpet575
@crumpet575 3 месяца назад
-ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol- but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now
@realconquerorchen1609
@realconquerorchen1609 3 месяца назад
Wait what did alaktorn do
@WhimsyHeath
@WhimsyHeath 3 месяца назад
This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.
@bobbybobsm64ds
@bobbybobsm64ds 3 месяца назад
The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos
@gracechaker
@gracechaker 2 месяца назад
Mom: We’re leaving in 10 minutes.
@KingMorgan6
@KingMorgan6 3 месяца назад
Great TAS!
@twipplo
@twipplo 3 месяца назад
20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!
@alotario
@alotario 3 месяца назад
i struggle to unlock luigi in this game sometimes and yall out here with this
@pmnt_
@pmnt_ 3 месяца назад
they also struggle to unlock Luigi...
@amenplayz6205
@amenplayz6205 Месяц назад
@@pmnt_they don’t need him
@Corescos
@Corescos 3 месяца назад
“What the hell is a hitbox?”
@MS-yc9bo
@MS-yc9bo 3 месяца назад
This route is what I imagined in N64 version! Nice 0 key TAS!
@ReshibanGaming
@ReshibanGaming 3 месяца назад
That's amazing dude
@mathwizard296
@mathwizard296 2 месяца назад
This is such a sick TAS
@SquidelyfromGD
@SquidelyfromGD 3 месяца назад
Quantum Tunneling DS looking fine as hell
@farbencut
@farbencut 3 месяца назад
The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)? Also, congrats on making/finishing this INSANE TAS, to all of you!
@bobbybobsm64ds
@bobbybobsm64ds 3 месяца назад
The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all
@Migu6
@Migu6 3 месяца назад
As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.
@innertuber4049
@innertuber4049 3 месяца назад
I thought I heard the camera changing at the very beginning with Yoshi
@Migu6
@Migu6 3 месяца назад
That used L, not the touchscreen buttons.
@Outside998
@Outside998 3 месяца назад
I have brain rot. I expected a fart with reverb after "Dear Mario".
@gonzalotorres5282
@gonzalotorres5282 2 месяца назад
Actually, that was a queef.
@sagacious03
@sagacious03 3 месяца назад
I wonder if we'll be able to get a commentated version of this TAS in the near future, lol? Neat run & analysis video! Thanks for uploading!
@GuanlongX
@GuanlongX 3 месяца назад
Huge w for the sm64ds community Very nice job
@FitterSpace
@FitterSpace 3 месяца назад
Incredible!
@awesomelink2347
@awesomelink2347 3 месяца назад
You KNOW it's a good run when the credits are longer than the actual gameplay.
@the_lava_wielder6996
@the_lava_wielder6996 3 месяца назад
Love SM64DS tases
@MaglikNSS
@MaglikNSS 3 месяца назад
Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.
@mikubrot
@mikubrot 3 месяца назад
2:22 my guy falls like a loony tunes character
@jakeb6043
@jakeb6043 3 месяца назад
goofy ahh Yoshi
@LEGO_496
@LEGO_496 3 месяца назад
this is mind blowing
@jacob644
@jacob644 2 месяца назад
Awesome remake!
@0SkySniper
@0SkySniper 3 месяца назад
Awesome TAS bro
@sergioabrb
@sergioabrb 3 месяца назад
It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else
@Bretaigne
@Bretaigne 3 месяца назад
Amazing
@Mewtwo557
@Mewtwo557 3 месяца назад
Truly historical.
@bark9396
@bark9396 2 месяца назад
it's a small thing but I really enjoy how the tas strategically dies in order to stay in the level and abuse the course exiting mechanic
@grape21231
@grape21231 3 месяца назад
I really like the way mario clips to a floor when jumping up to it in this game
@righteousboy3032
@righteousboy3032 2 месяца назад
This Is More Insane Then Sm64 Speedruns
@maadneet
@maadneet 3 месяца назад
Now we know that both games can be completed with no stars and a single key.
@trentthen642
@trentthen642 3 месяца назад
What a TAS!
@snicholas2895
@snicholas2895 3 месяца назад
Sadge. No FBLJ. But for a better time. Approved 👏✨
@yaboijuanito1460
@yaboijuanito1460 3 месяца назад
This was impressive👏👏👏
@despg
@despg 3 месяца назад
I'm waiting for Bismuth to make a video about this.
@AlbySilly
@AlbySilly 3 месяца назад
I like how the majority of the video are just cutscenes
@qantn
@qantn 3 месяца назад
めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂
@ilan_profile
@ilan_profile 2 месяца назад
I need a 4 hour video essay explaining everything here cause wth did I just watch 😭
@joaquinfernandezaracil1703
@joaquinfernandezaracil1703 3 месяца назад
4:36 I laughed so hard in than moment
@Quadratix
@Quadratix 3 месяца назад
incredible
@JustGume
@JustGume 2 месяца назад
the difference between glitching in both mario 64's is absolutely insane
@25Ds-bh7ci
@25Ds-bh7ci 2 месяца назад
Peach:I baked a cake for you all Yoshi and mario:
@emiliavalentino7226
@emiliavalentino7226 3 месяца назад
This is amazing
@faceurhell
@faceurhell 2 месяца назад
Super Mario 64: Alternate Universes Super Mario 64 DS: Alternate Realities
@graduator14
@graduator14 3 месяца назад
Let's-a TAS!
@HoChiPro
@HoChiPro 3 месяца назад
I was following perfectly fine until the upwarp to Bowser3
@DwainiumB
@DwainiumB 3 месяца назад
Nice one.
@ShovelFighter12
@ShovelFighter12 Месяц назад
YAHOO YAHOO YAHOO YA-
@RealTal.
@RealTal. 3 месяца назад
Next we need 120 star yoshi superplay!
@alienduckrl
@alienduckrl 3 месяца назад
The TAS go throught the wall like when he wants
@toastr1255
@toastr1255 3 месяца назад
3:05 What was that, a BLJ but sideways? SLJ?
@adealtas
@adealtas 3 месяца назад
SLJ is actually the term that we use to describe this trick lol
@Mr-L-758
@Mr-L-758 3 месяца назад
BLJ but cooler
@blackdog5186
@blackdog5186 Месяц назад
3:05 did he just do a sideways BLJ?!
@jfchancey1909
@jfchancey1909 3 месяца назад
"the power of the stars is restored to the castle" it is???
@tamertamertamer4874
@tamertamertamer4874 3 месяца назад
Dayum big ggs!
@LunaticJ
@LunaticJ 3 месяца назад
Super Mario 64 DS: Quantumania
@donpietro2137
@donpietro2137 3 месяца назад
insane!!
@samushunter242
@samushunter242 3 месяца назад
How interesting In this version, all doors are level enterences
@charlierogers98
@charlierogers98 2 месяца назад
I'll need a video explanation of how this speedrun was made, telling the story of how a team of players with lots of free time achieved something legendary.
@antonellacapozzoli9908
@antonellacapozzoli9908 Месяц назад
3:38 And so Yoshi died, the end
@LuigiStyle2007
@LuigiStyle2007 3 месяца назад
Wow que genial
@xneqo
@xneqo 2 месяца назад
walls, floors and doors are just suggestions
@iwersonsch5131
@iwersonsch5131 3 месяца назад
Only 64x as precise as a misalignment? Is the movement just more awkward to tas then or why is hitting a 1/64 unit spot so hard in tas?
@adealtas
@adealtas 3 месяца назад
Two things: One, the precision with the joystick on N64 is much greater. 65536 (256^2) possible joystick values on N64 compared to like 2800 (60^2*pi/4) on DS. So hitting such a spot is more difficult than on N64 Secondly, STROOP helps so much when aiming for precise positions, and we don't have such tools for SM64DS. We mainly use RAM watches with lua scripts to display those values. So, it's doable manually, bobby has gotten pretty good at it, but clipping quickly requires even more planning so it becomes hard and annoying to do. You end up manually trying tiny adjustments until something ends up working, so I automated the process.
@Migu6
@Migu6 3 месяца назад
I would argue the first tunnel is 64^3x as precise as a misalignment. Plus we want a specific velocity during the clip to be fast
@DaveTheRetroGuy
@DaveTheRetroGuy 3 месяца назад
Yoshi looks like he had a hot chilli pepper
@DiegoYT636
@DiegoYT636 2 месяца назад
The BEST game ever 🥹
@tails230
@tails230 3 месяца назад
Mario has taught Yoshi well about Speedrunning Mario 64.
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