Originally this was suppose to be in april 1 but eh here it is now Just a small update on the project and ye im still alive Reminder again: This is probably be the last dworld video for now as I don't want to spoil the rest of the project. Community Post: ru-vid.comUgkxan9XNlZW98Yug2OSM5QsD73iMHVP8y1N Music: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sTfOdKjdrQw.html
Do you guys not know how to search something up before saying something that could be wrong? It's ok to take assets from another game as long as it isn't protected by copyright. Also another thing, it's common practice to take assets from other games, it's completely normal. Look at Decaying Winter for example that game takes sounds from like 5 different games and not once has it been taken down due to it "stealing" assets from other games.
Small suggestion: Give firearm scavs a chance to drop their weapon and have to pick them back up after being thrown on the ground or just stunned. And maybe switch to fists sometimes aswell before trying to pick their weapon back up.
Idea: Make attacking a scav at the same time they attack a stunless parry Basically when ur M1 collides with the timeframe of the scav's M1 a stunless parry occurs. It's a parry with no stun. But if u use a heavier weapon against a lighter weapon there's a chance to knock the weapon out of the scav's hands and they have to pick it back up or stun them. The same thing will happen to u if u try to stunless parry a scav with a heavier melee. Ur weapon can get knocked out of ur hands or ull get stunned.
@@Mondayz408 I think ur confusing it with the drop on death The scav is still alive but his weapon got knocked out his hand so he has to pick em back up
What’s funny to me looking back is that i originally found this channel and what it was doing before I even knew what Decaying Winter was. So due to your project I’m now a fan of Decaying Winter fan and I look excitedly forward to when this comes out. Love the work man, hope to see it come out when it’s ready.
You are the best dev ive ever seen man, working on this alone, spending all your time and dedication. Please take a break sometimes you deserve it. Can't wait to see what the game will turn out to in the future!
Amazing!! The map design and animations are great! Just that parrying and the quick melee hits lack just a bit of *juice* Though I understand It's still in the works and will (probably) be fixed in the full release!
i know everyone knows this, but this is insane with the enemies (probably scavs) putting all their might into a swing so parries make sense because of that and the shove actually throwing them onto the floor, also like the detail that the ak enemy can still shoot even when thrown onto the ground.
Hear me out... what would make a great art would be the player holding their axe up in a blocking position while the three scavs all hit the axe with their ice axes. Shit would be fire.
Can i suggest anything? If i can, i would ask for perk lvls, Example: arbiter begins with knuckleblaster from ultrakill, then feedbacker (parry arm ultrakill), and last the whiplash (grapple on to enemies, teammates, and grapple orbs) (also from ultrakill!)
Here’s a random idea I had while watching, idk what your parry system is or how it works but you could make it so that attacks (in timeframe or first attack idk) made after a parry are very fast to encourage countering as a trait or class perk or something. Food for thought.
Wait I just realized, average scavs stumble back a little on parry but sledge queen gets knocked off her feet, do parries just straight up refelct force forward??
I would love to play this game on steam, it has a lot of potential that can be wasted in the Roblox community. I imagine this game like better Unturned, with characters with personality and better machanics, a real master piece in modern games. 👌