Houdini is probably the most useful tool an indie developer can learn. HDA's, making maps and auto populating with assets, VFX, animations. Steep learning curve granted.
Great tutorial BUT one issue. Those of us not on v19 anymore don't have access to the copy stamp. Anyone know how to replace that copy stamp to get that same effect?
after pointreplicate, create an attribute randomize "orient" set distribution to "inside sphere" dimensions = 4 and then drop an attrib wrangle for pscale: float randNum = fit01(rand(@ptnum + chf("seed")), chf("min"), chf("max")); @pscale = randNum; create spare parameters, set seed to $F and tweak min and max. so instead of the copy stamp we can use the foreach nodes. drop in a foreach point (begin) after the attribute wrangle and put the foreach (end) after the first copy to points. then drop another regular copy to points like in video and merge both. also you can put "$F" into the seed for the orient in the attrib randomize to have the orientation randomly change each frame like the pscale.
@@eth3realm trying the 2nd part now with the for each point begin.. I dont think im doing this right. - can you upload a picture link of how the node layout should be with Both copy to points?
@@eth3realm "and then drop an attrib wrangle for pscale:" forgive my noobishness, what is "for" referring to in your sentence? Your contributions could save this tutorial
mh... good, unfortunately the part of shadering not described and working only on Houdini 19 or upper and in production.... in production usually the pipeline are 1/2 version older. By the way thanks for sharing it.
just wanted to ask if u can answer I am a 14v year old artist trying to learn vfx and obsessed with this whats the scope of this software and this industry till the time I grow and whats the best studio and I live in india
I work in the industry and we have many artists working in India remotely. Many studios are opening up locations in India so i would say you're all set if you want to get in this field. Houdini is a bit of an uphill to learn but it's the best and most universally used software for FX. Best of luck!