Whenever I've tried upscaling, I've always made my base resolution be 640x360, so that it can scale to 720p displays when multiplied by two, and 1080p displays when multiplied by three
This is amazing! I’m actually a developer, and shader stuff has NEVER made sense. I understand the physical lights and concepts and such, but programming them makes no sense to my brain because it’s just so different than other languages
I remember being very frustrated with how Unity's pixel perfect 2D camera works and this all is exactly how I wanted it to behave. Learning shaders is definitely something I need to do, I've seem so much cool stuff people do with them and your videos are big inspiration as always! ❤
Your videos remind me of why programming is fun. I've recently become less and less fullfilled by what used to be so fun, as I've dived into linux and gotten lost in configuration. Shit like this is why I started, and what keeps me going. Thank you
Absolutely incredible how well parallax was explained. I knew how it was supposed to look, but understanding why was absolutely fantastic. Awesome content!
Dude, your explanation videos are insane. You convey complex concepts in such a succinct eloquent manner. Not to mention the astoundingly good visualizations you come up with. 🤯
Dude, just your negative ratio value explanation made me think of how cool would a scene of running around some central object would be. you could use it for an important place, object, or a bossfight.
I love the fact that, you explain it in a way so that even someone without any knowledge in gamedev will also enjoy and understand it. Epic explanation man ❤
it's funny how i don't understand about anything you are talking about, I still keep my full attention on the whole video making "Wow" facial expressions
You are almost certainly right in choosing the smoother parallax scrolling method for gameplay purposes, but I do really like the aesthetic of the snappy scrolling, I hope that it could be included as an option 😅
Every time i see your videos i want to cry bc ill know no matter what ill do i will never reach this quality of work and smartness in my whole life, kudos to you for doing it you are very very talented
Pretty much everything you discuss here is miles beyond my understanding, but you manage to make it pleasant to be intellectually overwhelmed. Instant click whenever I see a video.
all the little stars in my space scenes or the tiny windows of my background buildings are all blinky, when i move the camera especially at extreme zooms
I am working on my own 2D engine, and seeing the simplicity of the things in this series is just beyond words. It's *so simple* yet only a mere fraction of these things actually occurred to me as a good idea. Part of the blame may be that I am doing purely sprite based rendering and thus there is no such thing as a mesh in my engine.
0:55 GameDev meme: (that actually happened in a project I was in) Someone was asked to shrink the size of an object. What the person did? Edit the scale? No, the person moved the object far away from the camera.
Great video. I really prefer if the pixel perfect stuff is maintained through all effects, be it scrolling, rotating, scaling etc. but then again, it's really up to everybody's own preferences.
Cool. In your outro you mention dof and volumetrics because of the layers...could you have light sources that swing towards and away from the camera. It could put some areas in complete darkness periodically. Might make an interesting game mechanic.
This man is treating pixel art like actual art isntead of a cheapo way to churn out indie games. I got sick (and still am) of the constant pixel art barrage in indie games, but this? Now THIS is pixel art done right. I personally cannot see myself working on the coding side of any project, but nevertheless I love watching these dev logs! Keep up the good work :) (P.S.: forgot to mention, but the production quality for these videos is more than just impressive. It's very clear that you have artistic skill!)
I don't know if you've seen it (though I figure someone has probably mentioned by now), but your visualisations remind me of 3blue1brown's videos. really pleasant to watch, and really effective at conveying the concepts you're presenting.