Designing For is a series which looks at a level in gaming, and analyzes a theme central to that level's design. In this episode, we look at the design of Solid Snake in the Super Smash Bros. series, and how the first guest character the series has had doesn't fit the mold for a traditional fighter OR the stealth game character you'd expect. Instead, Snake embodies the bold, creative spirit of the Metal Gear series to absolutely incredible effect to make one of the most unique and well-realized members of the whole roster!
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Patreon: / designingfor
Twitter: / designing4games
Discord: / discord
Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong ( / pyrrhickong )
Video Editing/Additional Direction/Script Editing: AuthorMan ( / authorman )
Intro Animation By: / @tarvouldsquest
Intro Theme By: / tracks
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Also check out our episode on how Smash Bros handles the adaptation of another character's spirit excellently in a whole different way, King K. Rool - • Super Smash Bros. Ulti...
Or our episode on Metal Gear Solid's Heliport, and how it encourages different kinds of play for different styles of players - • Metal Gear Solid's Hel...
9 сен 2024