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[SNES] Gradius III SA1 - Arcade Mode Clear (No-Miss) - 578,400 to 2-2 

Jaimers
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Turn on captions for some extra comments.
Gradius III is the third game in the famous Gradius series. It first came out in arcades in 1989 and quickly became infamous for its absolutely brutal difficulty.
The game was then ported to the SNES in 1990. In response to the difficulty of the arcade version, the entire game was rebalanced and redesigned to be much easier.
It was redesigned so much in fact, that it's basically a different game now. Stage layouts are vastly different and entire stages were replaced with new ones even.
However the game was plagued with an obscene amount of slowdown almost all of the time, which turned a lot of people off from playing the game.
In an attempt to remedy this, SA1 was made. SA1 is a hack that came out recently which removes all the slowdown and graphical glitches from SNES games.
It makes the game much, much harder as a result, but it's also a lot more smooth and fun to play.
Arcade mode is the hardest difficulty in the game. It's hidden away in the options actually, you need to highlight 'Game Mode' and then press A 16 times in a second to unlock it.
Arcade is significantly harder than Hard and even adds a few extra surprises. The rocks in stage 3 and the laser turrets in stage 9 are now invincible, likely a nod to the Arcade version.
System is your standard Gradius system. Picking up powerups moves the slider in the powerup meter and you press the button when you want that specific powerup.
A common technique to use is to keep the slider on the Shield powerup, so you can replenish it immediately when you lose it.
The more speed you have, the more spaced-out your options will be as well. This gives you more screen coverage at the cost of making it harder to dodge.
Something that wasn't in the arcade version is the inclusion of blue powerups that give you a mega crush to destroy all enemies on screen.
These appear somewhat randomly and are quite annoying honestly, as they can mess with your powerup route.
Reduce is very good in this version. It gives you two free hits while also decreasing your hitbox significantly. You barely get any i-frames though, so you still need to be careful. If you get hit once, you grow a tiny bit with a bigger hitbox and the 2nd hit will revert you back to normal size.
The smaller size makes it much easier to dodge and there are also several Reduce-exclusive safespots in the game too. For safespots you have to keep all three ship sizes in mind.
Should also mention that there are a lot of static patterns in this game, but the static pattern changes completely depending on rank. Patterns are different between Normal/Hard and Arcade/loops. Patterns are also different if you died and lowered rank. So safespots that work on Normal/Hard can not work on Arcade/loops and vice versa.
If you die you lose all your powerups and recovering is quite hard, especially with this hack. You get a lot of score extends at least.
Got a Twitch highlight this time for those that want to see it:
www.twitch.tv/videos/45277776...
(Different No-Miss because I messed up the recording and had to do it again.)
Instructions and download for the SA1 hack are here:
github.com/VitorVilela7/SA1-R...
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/ jaimersstg
/ jaimersstg

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16 июл 2019

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Комментарии : 57   
@EndymionMkII
@EndymionMkII 5 лет назад
Seeing Gradius III SNES run so smooth like this is surreal, and definitely shows how much dedication there's been to improve emulation and such for the SNES emulation. Amazing and impresssive run! Some things without slowdown were much crazier to see, I always favored this version of Gradius III over AC so I really need to give this hack a try.
@paxhumana2015
@paxhumana2015 3 года назад
Let me know when they add in the omitted stages, enemies, bosses, and music from the arcade game.
@paxhumana2015
@paxhumana2015 2 года назад
@@soundspark , so?
@Bloodreign1
@Bloodreign1 3 месяца назад
@@paxhumana2015 Some of those were removed to balance the game out, the arcade version didn't fare well in Japan I hear, Konami yanked it out fast. This game was made with the console gamer in mind, so Konami, fully knowing they'd only make money once from each cart sold, balanced the game out, making it fairer.
@TheMMMification
@TheMMMification 5 лет назад
That was an excellent run. Man, after seeing how fast those bosses are in this hack, I think the game was designed around the slowdown because there's no way most people would be able to avoid those attacks without it.
@SwitchZetto
@SwitchZetto 3 года назад
That's why the arcade version is extremely hard
@Darknight0681
@Darknight0681 3 года назад
The arcade had tremendous slowdown at times too. Maybe not as much as the SNES, but it most definitely was noticeable. That said, playing through the hack of this DID make me realize that much of the game speed was actually tuned with the slowdowns in mind. Because without it, some things are just unnaturally fast, even when compared to the arcade games. And especially compared to Gradius 2, which didn’t suffer from a lot of performance issues at all.
@agapitojuliano5517
@agapitojuliano5517 3 года назад
Well, arcade has serious slowdown problems too, in entire game.
@darkerfalcon3747
@darkerfalcon3747 6 месяцев назад
​@@SwitchZettoYeah, but the AC game is the real Gradius III
@darkerfalcon3747
@darkerfalcon3747 6 месяцев назад
​@@agapitojuliano5517But is far useful for a tough shump.
@cortbelmont
@cortbelmont 2 года назад
Amazing. I can barely keep me alive until stage 3 on normal difficulty SA1, with slowdown I've managed to reach stage 9 but there's still a long way before finishing the game. Watch you make it to the end on Arcade SA1 is inspiring
@MsFlyingCake
@MsFlyingCake 5 лет назад
This video deserves more views and likes!
@Kitsudote
@Kitsudote Месяц назад
13:02 Jaimers: "I just chill here..." Option Hunter: "No you don't..."
@ultor7654
@ultor7654 3 года назад
Insane performance! Sir you are awesome!
@HackerVilela
@HackerVilela 5 лет назад
Second loop on Arcade is really insane. So far I think nobody managed to beat it on SA-1. Great job on the run. I always watched your Touhou Lunatic runs and wondered if someday you would end up playing my SNES ROM hack Touhou Mario 2... But I have to finish it at the first place :P And I think it's possible to pass checkpoint on the stage 2 if you get to the secret bonus stage that is nearby that part...
@rodneylives
@rodneylives Год назад
I finished this unmodified long long ago, you have my respect for doing it without slowdown!
@alexhndr
@alexhndr 5 лет назад
Non-hacked Hard mode on this game is already killing me inside. Even with all of those helping slowdowns.. And then this one came along *Jaimers, you absolute masochist*
@SOTNHacked
@SOTNHacked 4 года назад
Excellent playthrough! But the last 2 minutes of this vid perfectly demonstrates why I don't play this game anymore. One death can LITERALLY equal game over when it occurs in the wrong spot. Or at least put you back SEVERAL lives trying to recover due to how unbalanced this game is. Watching you lose all those lives because of that fact hurt my soul! And I am not without skill at SHMUPS I'll also add. I regularly practice at 3 DoDonpachi games for fun. Plus titles like crimson clover, mars matrix, varth, raiden fighters I/II, etc. And I never have that issue in any of them. This is truly an impressive playthrough!
@adamdenardis5438
@adamdenardis5438 2 года назад
What you do is first speed up as much as possible and dodge everything you can while grabbing more powerups but save them until you die so you can activate them instantly again on the next life. If you don't, there's no way to dodge any of the bullets or ships. It's possible to beat the game with no powered up weapons, but it's tough! Just bob and weave. 😂
@Peter_Morris
@Peter_Morris 3 года назад
A hack that fixes Gradius III’s slowdown?!? Wow I really need to get my emulator box back up and running.
@Myriachan
@Myriachan 3 года назад
It runs on SD2SNES/FXPak on a real SNES as well, since those support SA-1 simulation.
@Peter_Morris
@Peter_Morris 3 года назад
@@Myriachan I actually took my SNES mini and put it on there. It runs excellently and I get the benefit of SNES controllers. I’m loving it.
@hell-yeah8776
@hell-yeah8776 Год назад
Some say this SA-1 SNES version on arcade difficulty is much more difficult than the arcade version. Is that true?
@cps1247
@cps1247 5 месяцев назад
Arcade original is way harder
@tokyobassist
@tokyobassist 3 года назад
This is sick
@TheElectricUnderground
@TheElectricUnderground 5 лет назад
I think this just went from the worst to the best version of the game :-) for people wondering which emu to use, Defintely go with retroarch, b-snes performance core set with 1 frame of run ahead :-) or you can use a high frame delay if run ahead displeases you. Frame delay might add stuttering if set too high though.
@Ammothief41
@Ammothief41 4 года назад
Extremely satisfied with the ending. About sums this game up.
@viceinvirtueswords8229
@viceinvirtueswords8229 3 года назад
Total madness 🖤.
@darkerfalcon3747
@darkerfalcon3747 5 месяцев назад
1.Which is the hardest shoot 'em up between the arcade version of Gradius III (or as i like to call it, the acutal Gradius III) or the original japanese 1 player version of Fire Shark (Same! Same! Same!)? 2.When you said "It was redesigned so much in fact, that it's basically a different game now" i've to totally agree with you. This is basically a reboot of Gradius II. Many of the stages behaves like the one seen in Gradius II, such: -Volcano Stage (First Part) -Moai Stage -High Speed Stage (quite altered) -Mechanical Base (same colors and style as Gradius II one) Also, i considerate this a reboot of Gradius II because: 1) The title logo it's just a palette-swap of the Gradius II one and the II was changed with a III. 2) The power meter select screen is basically the same as the Gradius II one. 3) The colour of the font, such "Start" is the same as the Gradius II one. 4) Also when the game says "Start", the screen it's basically the same as the Gradius II one. Nothing to say, this version is more Gradius II than Gradius III. 3.Could it be that Gradius III is brutally difficult for the same reason as the original Japanese 1 player version of Fire Shark (Same! Same! Same!)?
@shalpp
@shalpp 4 года назад
Holy fuck this game is scary without any slowdown
@Fey_Yoshida
@Fey_Yoshida 5 лет назад
I'M GIVE UP
@adamdenardis5438
@adamdenardis5438 2 года назад
TECHNICAL MONKEY needs to be a rock band name.
@MightySquirrel724
@MightySquirrel724 5 лет назад
Awesome work. What emulator did you use? I have no missed the first loop on arcade difficulty on the regular one. I'd love to sink some time into this version.
@JaimersSTG
@JaimersSTG 5 лет назад
Thanks, I just used Snes9x for this. Also yeah definitely give this hack a shot as it's super fun.
@Yo-ij1hj
@Yo-ij1hj 3 года назад
Usted es el sensei
@user-hatchback
@user-hatchback 5 лет назад
信じられない!処理落ちが起こらない!!!
@AaronProctor.
@AaronProctor. 4 года назад
I want to see a no options run
@DiddlyDiPotatoes
@DiddlyDiPotatoes 5 лет назад
Sasuga Jaimers. Excellent job.
@valmirporazzi7347
@valmirporazzi7347 3 года назад
esse jogo é ótimo 😀👏👏👏👏👏
@vidjenko8349
@vidjenko8349 2 года назад
seeing this run full speed is surreal its almost like i'm playing on a sega hahaha
@adamdenardis5438
@adamdenardis5438 2 года назад
Fun fact, someone was working on a Gradius 2 port for Sega Genesis but gave up for whatever reason. The video of it should still be on RU-vid though!
@kaiath6439
@kaiath6439 5 лет назад
Are you going to play ZeroRanger someday? A high score run perhaps if it's too easy?
@discendovox
@discendovox 5 лет назад
Zero Ranger's incredible stuff. I'm hoping someone skilled enough will attempt a full pacifist run, which appears to be designed for.
@TheElectricUnderground
@TheElectricUnderground 5 лет назад
I believe he s waiting for a training mode to be added first.
@daserfomalhaut9809
@daserfomalhaut9809 5 лет назад
I could never unlock this mode. 16 taps in one second... But I also could never even get it through emulator turbo modes...
@RoadFernandez874
@RoadFernandez874 Месяц назад
i think you're playing super famicom gradius III
@roetemeteor
@roetemeteor Год назад
Dear god, the plant stage boss looks horrifying at full speed. Getting ps2 flashbacks here, and not the good kind!
@inceptional
@inceptional 2 года назад
It's kinda amazing to see just how much difference having this fast chip actually makes. And to think, Nintendo was originally thinking about including the FX chip directly in the console at one point. Imagine how utterly mind boggling things could have been if that had actually happened and was a part of the core SNES console from day one, for not just 2D on they system but 3D also. . . .
@adamdenardis5438
@adamdenardis5438 2 года назад
Sega Genesis almost had something like that. The chip used in Ivrtua Racing was supposed to be used in more games and even an adaptor at one point. Then the 32X quickly replaced that expensive idea and then ended just as quickly. Man the things that would have been possible... We even almost got a Sega Neptune which would have had the 32X built into the Genesis from the start!
@inceptional
@inceptional 2 года назад
@@adamdenardis5438 To be fair, by not thinking about this kind of expanding the capabilities via a chip on the cart thing as in Virtua Racing from day one, Sega was really doomed with taking advantage of this kind of concept from the start. And the over-priced Virtua Racing and all the crappy add-ons and new versions of some variation of Genesis console that do exist and the other ones that almost did exist, just wasn't ever going to work. But Nintendo, while being stupid and not having a faster CPU in the console from the start, had the right idea by thinking about enhancement chips in the carts from literally day one, and it was taken full advantage of in over 70 titles. So this thought exercise makes a little more sense with the SNES than it does with the Genesis. But, yeah, it would have been really cool if Sega had ignored all the other garbage add-ons and the like it shovelled out and just keep adding cool expansion chips directly into standard Genesis games as it neared the end of its lifespan imo, although much less practical and cost-efficient for Sega than Nintendo, again, because Nintendo thought of this stuff from the very start.
@inceptionalhypocrisy70
@inceptionalhypocrisy70 Год назад
Stupid genesis designer, the base hardware doesn't hold up like the snes hardware does in the modern programing era....wait 🤔
@yorkshirepud6676
@yorkshirepud6676 2 года назад
Skills..
@user-lk4lz8dg2i
@user-lk4lz8dg2i 2 месяца назад
動物と人を大切しろ!愛新持栄隊総館超久保田勉安全・自殺対策大臣!ゲーム新大臣!仕事対策大臣!地方活性化大臣!規制緩和大臣!会社・行政改革大臣!平和維持
@stewartbladensb
@stewartbladensb 3 года назад
TAS.
@adamdenardis5438
@adamdenardis5438 2 года назад
Gotta be. No way in hell to dodge all that!
@technicolormischief-maker5683
Did you know that if you play very frequently, you can make precise movements and memorize stage layouts in order to strategize around them? And that turning on captions can show you some of those strategies? Leave the TAS accusations for players on Jaimers’s level- they actually know what TAS play looks like! You sound like the sorts of people who’d throw cheating accusations at an NES mario speedrunner because they jumped through a piranha plant.
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