That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history. Pure Genius.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left. Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc. That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
Well, you could definitely get down there and it's possible to get back to the space colony, both require a certain trick to do so (X-Ray Visor to get down to where Mother Brain is, Time/Space Beam (a function of the Var Beam) on a certain door to get back to space colony). But getting back up after tearing Mother Brain a new one would be a real trick. Still, I'm sure it's possible, just not sure how.
TsunamiSilverDragon the best part of such a run would be: in the beginning, mother brain kills the giant metroid. in the end, we see ridley carrying a container with a small metroid in it away... this would be the end of the story, suggesting the metroids aren't extinct after all. imagine Nintendo packed in a secret ending to anyone who pulled this off!!!!!
Well, it's called Metroid. I'm willing to bet, no matter what, the Metroids are ALWAYS going to be around for some reason or another. From what I know about them, they can survive in space and are asexual so if there's even just one around and it some how ends up becoming a Queen, then it's easily possible that one in some distant planet on the far side of the universe at least is recreating the Metroid race start to thrive again. Anything is possible, literally.
I always wanted a story in which it became discovered during the game that Zebes wasn't a planet but a living breathing thing, and the Metroids were like its immune system. Even after being destroyed in Super Metroid, Zebes appears again in another place in the universe because Metroids were brought back by the spate pirates from an earlier time (using time travel) to restore the injured Zebes to normal. So Samus must venture into the past and destroy the space pirates there... remember that Kraid and Ridley are essentially dinosaurs, so it would make sense that they were from the past, experiments by the space pirates on dinosaurs or something.
actually, due to the level design and code of the game, that would be impossible, since the game places you at ceres first, and mother brain is impossible to reach without defeating the four big bosses. so 'reverse boss order' only refers to the big bosses. minibosses and final bosses are excluded
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol... Awesome job man. Seriously legit
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point. The missile was used to do the final damage needed to kill it.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game. These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second). The other main one is Save States in order to fix errors that are made in the process. In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs. Use a Power Bomb then hold: Down, L, R and the weapon button.
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
Well, they weren't really playing the game the way you think... Considering it is a Tool Assisted Speedrun. Go to the site in the description to find out what this is.
There is more to TAS then just that. There's a lot of work that's put into completing one. This project had 161,190 re-record count (how many times he loaded a state.) The pure patience of watching it and such slow speeds Understanding the workings of the SNES and Super Metroid itself. Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later. I can't comment for the creators but runs like this can take months using years of knowledge.
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
Wait hold on Super Jump is initiated when you hit the jump button. If you run until you start glowing hold down and you will retain the power. Then whatever direction you're holding when you hit the jump button you will take off in that direction.
in menu enable Charge Beam and another single Beam only One! like for example Charge beam and Plasma disable the other beams go out of the menu then you select "Power Bombs" as Weapon Charge the beam after few seconds of charging it will decrease 1 Power Bomb and you get that kinda effect works with other beams as well: Charge beam + wave, charge + spazer, charge + ice after you did that technique you can go back to the menu and enable any combination of Beams and the technique will change
Amazing run, but I still wish you saved the animals :p. Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
It is called the Crystal Flash. A secret move that restores your health depending on your missile super missile and Power Bomb ammunition, as long as you have 10 of the above your able to do it and restore your health and reserve tanks.
Late, but I believe you're talking about using the afterimages from Samus' shinespark to kill the Kung fu pirates? All that you need to do is just initiate a shinespark and ram right into the terrain - the afterimages are from the shinespark, and those are what kill the pirates near instantaneously.
iirc, you need 10 missiles, 10 super missiles, 10 power bombs, less than 100 hp, lay a bomb, press and hold down (or maybe up or something). no tricks involved, its a standard game mechanic, only rarely used
TAS. Tool-Assisted Speedrun. That almost always means playing using an emulator capable of moving the action forward frame by frame. The TAS takes human skill out of the equation and turns the game into a logic puzzle -- instead of finding out how reliably and quickly people can push buttons, it asks, "What is the most efficient possible way of winning the game?" And, that's not a bad thing, so long as everyone knows the difference.
@ray30k It's Samus' Energy Recharge. You gotta have 10 Missles, 10 Super Missiles, 11 Power Bombs and under 50 energy. When you set a Power Bomb, hold: Down+X+L+ R. She should do the recovery animation.