2:01 Heimer's turrets are chaotic. You place them down and then have no control over what they get to target and when. His AA has such low damage that all of this combined leaves him with a very low chance of last hitting minions. That's the best I can do to explain it.
@@adamrussell5920 I should have known that was a mechanic of the turrets, but they still make it hard to last hit with Heimer's AA being so weak and slow.
Last few days a new hybrid shyv build has started getting popularity. Shojin - Liandry's. Shojin boosts ability damage and Liandry's boosts overall damage. Add in PtA and you got massive percentage damage increase. Some crazy mofos even go Riftmaker to increase the percentage by as much as 10% more.
Buying pink wards is fine, but you want to put them in areas that the enemy shouldn't find them. The pixel bush is the worst spot. Put them in your jungle instead, so if they come up missing, you know the enemy has been there and now probably has vision of that area.
My general feeling about it is that control wards are for my jungle and stealth wards are for the enemy jungle. Stealth warding the enemy's jg buffs is super effective, but much less so if they have a control ward there.
Although sometimes you can use control wards as bait. If I'm ahead, I'll put a control ward on the enemy's side of the wall when doing dragon. Usually it stalls the enemy enough for my team to make a play.