Not gonna lie, i love the comic book art style that new blood is going for with this one, also i don't mind punching instead of shooting, because the melee is FUCKING good in this game.
@@charliekelly735You know you can play the game yourself? You can throw weapon at enemies, kik theme, dodge left right and back, so yeah it is a deep abd simple combat game.
This game to me is the prime example of how a unique setting can take what is already a pretty good game into greatness. The gameplay of Fallen Aces is decent but it's been done before. It's your standard Immersive Sim affair with an emphasis on melee combat. But the noir setting, each map dripping with a 1930's radio drama atmosphere as you visit bars, apartments and gambling dens and those cutscenes that look straight out of a detective pulp comic is wholly unique. If this is the beginning, i'm really looking forward to what's in store for this game
I agree, the game oozes style also. But "Standard immersive sim" is an interesting term. Even at the standard, it seems a bit harder to pull off than a more typical "boomer shooter" type of affair. Which is part of the reason why small projects such as Gloomwood are taking so long. And a part of the reason why even the "standard immersive sim" is anything but a standard -- but rather rare even on indie levels. The level design alone iN Fallen Aces is really great here in how open it is, how many ways there are, how many choices it gives you. The game pulls few punches here, as soon as you wake up you're already given a couple decent choices in how to handle the "goons knocking at yer door" situation. But that takes a bit more than simply building great environments to smash waves of enemies. Anyhow, hopefully this type will get its "Boomer Shooter" wave too. :-)
@@Moji55a The level design in this alone makes Bioshock look like the linear corridor shooter it arguably had always been. The Thief fan mission community at ttlg had always been able to make something along those lines (some of those guys and gals were actually signed by Arkane and the like). But it's still all the more impressive as a new game from a tiny team rather than a gigantic studio. With games like this, the wounds of the painfully corridor-like stealth arena Thief reboot are gonna heal. Someday, they're gonna heal. 🙂
@@snakeplissken111 Beautifully put, I always thought Bioshock in general is more of a corridor shooter ala Doom 3, and SIngularity. Also I'm surprised that Fallen Aces turns out to be a competent im-sim because NB doing Gloomwood atm.
10 dollars is a steal even in Early Access with only one chapter. The chapter has around 5 levels (?). I've spent several hours discovering every nook and cranny of the first level. This game is a classic immersive sim with XIII aesthetics. I love it.
You buy imsims because you like imsims' interactive objects, worldbuilding, storytelling, and creative problem solving. I buy imsims because I forget I'm too stupid for imsims and need constant reminding. We are not the same.
17:05 Son, it is an inmersive sim, alternatives are the rule here, also, this is episode 1, and i think we all learned how New Blood tends to bend the curve in latter episodes.
The way I'm playing this, which is a more sneaky way, it's pretty much Dishonored: The Knife Of Mobster City, and I'm luvin' it. They've already announced they're going to tune direct combat difficulty though -- even though it reminds me of Dishonored in that regard as well. With all your tools, you can easily wipe out armies in that one. A hub/hide-out to spend your cash is gonna come as well. As you mentioned, one later chapter in particular is a STRAIGHT nod to Thief that's IMPOSSIBLE to miss. Great map design with often tons of verticality in general. Just when this industry drives Arkane into the ground, up come the indies. Hope this brings in a ton of dough for the guys, and they can commit to keep doing this. #0451Forever
@@gkbrickworks7924 It's a shame that Bethesda didn't get the Indiana Jones license in time and gave the project to Arkane instead of Machine Games. I think that could have been a commercial hit (similar to how CRPG+D&D for Larian was a hit). Plus it would have been a decent fit. Think Thief's grave robbery missions, including vague/cryptic in-universe maps to make sense of -- like something taken straight out of the Grail Diary in The Last Crusade. Ah well. :-)
@@albino_gringo1912 Dishonored was a co-production. It actually started in Austin, as all leads were there at the time. Or as Raphael Colantonio posted on Reddit: "The company use to be one at that time. It only fully split at the beginning of Prey and Dishonored2. And even then, it’s hard to really simplify it to this, because Harvey moved to Lyon to lead the creative aspect of D2.”
@@albino_gringo1912 Dishonored started in Austin, as all leads were there at the time. It eventually was a co-production. The split occured for Dishonored 2 and Prey, as both were developed simultaneously. For that Harvey Smith moved from Austin to Lyon (he's back since). And Raphael Colantonio founded Arkane in France (he's in the US since). So it's a bit more complicated.
“That board with a nail in it may have defeated us, but the devs won’t stop there. Soon they will make bigger boards and bigger nails, but soon they will make a board with a nail so big, it will destroy them all. HAHAHAHA!”
1:10 The actual name of the city is Umburgh. You can find a sign off to the right hand side as soon as you leave the apartment you start in. It's nicked named "Switchblade City" since it obviously a shithole.
During this review, the following games are mentioned: Thief, The Dark Project, Prey, Max Payne, Manhunt, Condemned - Criminal Origins and Dark Messiah of Might and Magic. - Should let you know exactly what you need to know. :-) - The game is really funny and I can't believe how fucking lucky we have been the last couple of months with Mullet Madjack and Selaco. Its crazy!
"Working along side a masked vigilante named Nightwave-" Wait... is this linked back to an old NES game? Oh... Wait, that was Nightshade. Darn. That'd have been one heck of a "thirty year later side sequel"
I played the game last night and the demo when it came out, I really liked my time with it. It's fun and how you can explore the world and interact with it is even more fun. I'd strongly recommend it for anyone that has a spare £10 and wishes to play something that feels like what games used to do, respect your time and wallet.
I was referring to looking at the weapon physically, incase the example shot of me checking a weapon physically at the exact same time code wasn't obvious...
The amount of thought, care and attention to detail put into this game is something we don't see very often now, *especially* in AAA titles. We must cherish it.
1 month late but the mayor dude wasn't killed in the intro clip, as told by the notes scattered around level 4 but It's said you find a chalk outline of his dead body pinned to a wall in his own mansion anyway
Imo it feels like being in the Watchmen universe from the perspective of a random guy being inserted into the story. Like, it feels so so SO inspired by it, what with the comic book aesthetic, fhe plot about A.C.E.S being assassinated, nightwave definitely being meant to represent nite owl, victor waltz also reminding me of the comedian (not to mention how he dies uncostumed in his own house) and the A.C.E.S are so reminiscent of the Watchmen themselves. I bet anything that the mysterious man in the end cutscene is going to be a rorshach clone
For hardmode let the enemies be able to also pick up weapons and healing items around the map to not only let them change how they attack but also lessen your resources as for the money there should be an upgrade shop of some kind
There's literally a document lying right on the table you pick the speargun up where it says as much. It's basically the diary of the guy who's been hired to keep the shark population low. 🙂 That's one of the things I love about this game as well: The world is fairly consistent and wholesale. Not just a bunch of maps with enemies to challenge you and weapons to pick up. If you listen to the radio programme right in your appartment when starting out, you'll hear about the sharks long before eventually meeting them in the second chapter already. Lots of small touches like that. Including Mittens, the "missing cat case" making a "return" later on as well. I have a feeling it's not gonna be the last we've heard of that kittizen of Switchblade City!
I really wish a lot more games took on the “work with what you got, or whatever you can find” type of approach like this one. Really solidifies that quick witted action hero vibe
The most insane and funny thing is in one of the levels you can find a guy on a toilet taking a shit. The audio line for that was like I dunno 5 minutes I felt like it keeps going and going and I was dying laughing. Best performance of taking a shit in a video game ever.
Bought this after your video, managed to to beat the current campaign in 4 hours with ~70% of secrets found in every level on the medium difficulty. While there certainly is room for replayability I don't think it will add much to the experience as the map design is sadly a bit basic, you can notice most of the alternative routes quite easily and the secrets more often than not are kind of "meh". Oh cool, a sniper rifle at a vantage point after I have already cleared the area, can't wait to shoot those two guys instead of fucking them up with a drill my next run... The first level was amazing but then the "immersion" aspect of the sim started to go downhill with each level. It's still worth the price, but it really needs more chapters, sadly, if I understood the roadmap on Steam correctly, they're only planning on releasing the map editor this year.
Story and style wise looks like a cross between Batman The animated series meets Dick Tracy, and gameplay wise it looks like Deus Ex. Also, nightshade also looks like the gray ghost from BTAS as well.
For anyone that digs the vigilante crime-noir storytelling and the art style in the cutscenes, highly recommend the Reckless comics by Brubaker and Phillips
Question, for me it looks like the frame rate dips ALOT throughout the video (maybe I missed you mention it) but is this just an issue recording wise, or does the game's FPS dip this constantly?
9:28 Or do what I did, drop down to the first floor, work your way back up and butcher the dopes with the fire ax as they stand there waiting for me to open the door!!! I'm only like three chapters in and I already kind of love this game.
May not watch thoroughly but I’m stopping by to like and comment cuz you’re a great host. I have not and will not play nearly all the games you’ve made videos on, mainly because all I have is an Xbox one, but damned if I don’t love your videos. I do want to get a basic laptop so I can play those goofy 70’s spy shooter games, though
This game is giving me Batman, Thief, and John Wick vibes not sure why but I like it I think I may buy this game cause I like the art style and the gameplay mechanics so far
I think the Guy in the beginning wasn't killed. There in the first bit of the first episode, when you get out unto the streat, search for a News Stand. There, on the counter Is a paper of News that speaks of this. The Guy made it out alive from what I read.
I've been enjoying seeing bits of this game on Twitter (or "X" whatever, F these stupid names) ~There's a lot I love here: The amazing visuals. The depth to how reactive each enemy or object is to your damage is amazing. The art style & graphics are utilized so well. I really hope this game continues to dive into the immersive Sim type of approach to it's gameplay. It's refreshing when it seems like mostly everything nowadays is a boomer shooter. I'm really happy to see the direction and progression this niche of gaming is going. Plus the Noire/thief vibe to this project is amazing. If you couldn't tell I really appreciate this game. I hope more games can learn from this one. It's crazy how so much nowadays in the gaming industry seem to focus on all the wrong things. Gaming needs more of this. I HOPE we see more games like this! Hope things come out on consoles. I'm tired that my PC is down and that's usually the only way you can play most of these quality games now. These companies need to see how dry & boring console currently are. So I wish they would decide to save consoles by making Steam fully compatible and available for Consoles.
for money im guessing it will become important once we reach episode 2 , like Nightvale will sell us stuff before missions as Episode 1 is some set up to the story
I mean, I understand where the bad criticism is, but you and others must remember, this is the first release of fallen aces, there of course will be a few bugs such as the objects passing through enemy's and the combat may be easy. The combat in almost every game I've played early access has always been extremely difficult or just extremely easy. Also this one is an older style of game, when I seen this on steam a while back and watched the trailer I immediately thought of the classic doom and doom ll. To me we needed an older style of game with all of these newer ones coming out such as black Opps 6, GTA Vl, and many more.