Full run VOD: • Is Scholar of the Firs... Twitch: / lilaggy Twitter: / lilaggytv Discord: / discord Editing: @Yojosherino Music: Super Mario Odyssey - Wooded Kingdom Seth Eaton - Mist Noble Trap Remix
It’s not even because of DS2, it’s because the wheel he was using is about as far from random as you can get lol, it’s one of the worst wheels out there
@@ridero4812 The only thing I hate the most about SOTFS is the Dragon not lunging at you in Aldias, that was so awesome in Vanilla Edit: Yes I know it lunges at you if you light all lights, but who does that? And its not the same.
I remember watching the part of the stream where he was trying to find the key that allows you to go to the sunken city DLC and he finally broke down and let chat have 1(one) back seating moment and they didn't realize had missed a step and told him the wrong thing to do so he went on a 2 hour long goose chase in which he was seething the whole time and it was extremely funny. 10/10 would watch that happen again
It's not that they missed a step, it's just he specifically asked where the key was. Sure, it was behind a locked door requiring a key from another area, but it was where chat said it was.
I feel hitbox is less and Adp i frames are the issue. Not saying there aren't bad hitboxes, but some people either roll early and blame hitboxes. Also I wish they kept the poison speed in the sequels, it's op af.
It reminds me of doing somthing stupid in DnD, the game goes, "This'll make shit hard are you sure you want to do this?" if you say yes it goes, "No really, are you sure?"
@@loughtthenot that's not a relevant response. It's incredibly lazy difficulty. It's the laziest way to increase difficulty : just putting more enemies all around you that'll all pop up as you cross a certain limit. Instead of crafting difficult encounters against a few difficult enemies. That is bad design considering what these games are actually capable of. The one way to deal with the games mobs are to run back to a tighter corridor and engage everyone one-by-one or two at a time. So the gameplay isn't designed for it. That's why it's bad design on top of being lazy.
@@EziooAuditore I'd argue the only place it becomes an issue is Iron keep. A lot of people don't like ds2 because you can't just run past all the enemies to retry a boss. I think that's where most of the ds2 pve frustraion comes from. You're almost doubley punished for failing a bossfight. It's one of the few things I dislike about darksouls, the runbacks to some of the bosses can be downright cruel. Seth, Smelter Demon, and Ocierous come to mind as particular examples of horrificly awful boss runbacks. It's a problem that Elden Ring solved beautifully with stakes of Marika. Love all 3 souls games but they all have flaws, it just feels disingenuous to rag on a game for its difficulty when the game was never meant to be based around constantly getting new, less upgraded weapons, armor and rings.
The Pursuer is the ultimate "Oh he really wasn't that bad" boss. I remember when I started playing and he clowned on me left right and center, I had to rely on summons and the ballistas. Now I can take The Pursuer down naked with just a dagger. He telegraphs all his moves, his moveset is very learnable and consistent, just some jank DS2 hitboxes that take getting used to.
really the only difficulty is low early game ADP. if you do the dragonrider cheese and pump your agility to ~95 the pursuer is very enjoyable to fight imo
DS2 was my first souls game, and since the last giant was a bit of a pushover, the Pursuer was my first experience of getting stuck in a souls game. I hated him so much at the time. And even after I finally killed him, I was so mad every time a new one appeared to chase me around. But I realized later that he was actually a great tutorial to souls combat, and when I played DS2 again years later after playing the other souls games, I really enjoyed the fight. It's really well telegraphed, and once you get the hang of it there's a really fun rhythm to the fight. A+ boss imo
Yeah that was something that bothered me a bit. Doing this challenge run when you don't remember anything about the game really did handicap him a lot since Ds2 definitely has a much larger emphasis on setting up your build correctly.
@@nathancurnutt8074 Yeah it was very frustrating to watch him constantly complain and get mad about self-inflicted problems like the challenge, covenant of champions etc.
Yes. Please upload more casual runs. I miss a lot of streams and often don't even have time to try and watch full vods so an edited video of a run would be great.
On the one hand, lotta funny moments came outta the gear loss challenge and Champion's Covenant. On the other hand, kinda wish Aggy gave Scholar a fair shot without making his experience a living hell, lol.
yeah, i really dont think im invalidating his criticisms, but it may be a bit sensationalist to mock people for enjoying a thing when your experience with it is a self inflicted extreme handicapping. cant upgrade items, cant buildcraft at all, spends upwards of half an hour on boss fights, having to delete any equipment you find fun, you aren't really allowing yourself to enjoy your time
@@PotatoTortoise Except alot of his complaints are not related in any way to the challenge run. Why are the runbacks so bad? Why is the weapon durability so low? (it's low even in a normal damage run). Why is the movement so clunky? Why are the bosses so bad? Why is the enemy placement so bad?
@@harioschtroliki complaining about runbacks is absolutely related to the challenge run and the only time he mentioned it was kings pets, weapon durability is a billion percent related to the challenge run and champions covenant, dont remember him talking about clunky movement even once, 'why are the bosses so bad' (whatever that means) is also a billion percent related to the challenge run, and i dont think he complained about enemy placement either but champions covenant also exacerbates that too. my point is that doing an extremely tilting challenge run for your (effectively) first playthrough is inherently going to negatively affect your take on the game, and i worry that he's just never gonna revisit the game because of it. i also do not think it was fair for him to mock people thinking that some of the bosses were good because he's sitting there cracking a whip at them for 45 minutes and getting one shot due to his challenge. i also do not at all exonerate dark souls 2 because it is deeply flawed and criticism is abundant as long as you're fair about it
Literally NONE of his complains were about his weapons doing no damage because the wheel forced him to use bad weapons. His complains was about how the game is garbage, which is true.
@@PotatoTortoise Wrong, he complained about the Sir Alonne run back as well and this is a cut video from a 40 something hour playthrough. Weapon durability will be exasperated by doing a run like this but it is absolutely a DS2 problem and I'm convinced you have never actually played the game if you think it isn't. He did complain about the clunky movement at the beginning when his character had delays turning around. Bosses being bad is also exasperated by the challenge run but it's also a normal run problem. You can go with this argument that no one would complain about these things if they just breezed through the game with the most broken weapons but I'd say these games weren't meant to be played like that. Also it's his first time playing SoTFS, he already played vanilla DS2 and never came back to it until now... it's safe to say he never held the game in high regards and a normal run of SoTFS wouldn't change that as it's basically the same fucking game aside from some enemy placements and a shitty final boss.
Ah, Forlorn, all of our beloved. You aren't Fencer Sharron, and that's good enough. It took me an embarrassing amount of time to realize the Scholar of the Fists In [sic] cover had Forlorn on it.
Most RU-vidrs hate the game before they play it because they are meant to, thats part of catering to the largest audience, as far as I know the only one to point out this its not as bad as everyone says is Zanny.
Aggy: does a playthrough where enemies have more health and do increased damage, while not wearing armor or rings, and using the worst weapons in the game Also Aggy: wow, this game is so frustrating!!! LMAO, 10/10 would watch again
Yo Aggy, just letting you know that you didn't have bad luck with loosing your weapons. It's just that the spinning wheel you are using is known for having faulty RNG generation which is why I always tends to land on the same options.
The key takeaway here is: • DLC contributes the most death; from 50++ to 163. • Estoc and Red Iron Twinblades is so goated while it lasts. • Aggy go from appreciating the game to disdain it as he summarizes it in the end - first half is great; the second half is messy and strange in term of executions. • Covenant of Champions ruins the experiences for blind + challenge playthrough. Luckily Aggy didn’t rejoin the covenant for Lud & Zellen fight for his sanity. • Frigid Outskirts is still the worst area in souls’ series. • He manages to beat all the boss + challenges 3 times faster than me lol
frigid outskirts, iron keep, and shrine of amana are the three worst areas in any fromsoft game and its not even close. makes laggy blighttown seem enjoyable. that being said, the rest of DS2 is nice and is definitely worth playing. people always hate on it saying its the worst but its leagues ahead of ds1 and des
Aggys summary is just wrong. Ds2 is absolutely an unfinished game but it doesn’t get noticeably worse in the second half at all, unlike ds1. Don’t take opinions about ds2 from a guy who blames the game for 90% of his genuine fuckups just because he made it harder for himself while also not being good at the game in the first place. As many others have pointed out, it is very weird seeing him complain constantly about shit that is absolutely his fault. That’s just the ds2 stigma though. Ignore the problems of the other games because they’re the “good” ones, and then whenever the tiniest issue or inconvenience or rage happens in ds2 it’s always because it’s the “shit” one. Rant over. I am very passionate about defending ds2 :)
@@Nightmare-pj4fg well, you right. DS2 is not that bad after I finished it. At first time I seen many hatred to this game, I feeling wrong after buy it on steam. But, after I manage to enjoy it, it feels so good. I don't care again about it's clunkyness, bad hitbox, or many poor boss. I think this game have it's own place as other soulsborne did the same to us.
@@Nightmare-pj4fgI feel like you're trying to pretend DS2 doesn't have 10 years of documented flaws. The hit box issues, the constant spambush, the unfair deaths the game throws at you like the well or the ogre slamming through the door, reusing enemies and bosses from DS1 as bosses and enemies in DS2, the lazy boss design that involves putting putting mob enemies in the fight, like the Royal Rat Authority or Duke's Dear Freya, or or just having most of the bosses literally only having like 4 moves, the stupid way they put enemies in view of bonfires that agro onto you like at sinners rise, the way lock on doesn't work for any enemy that's low to the ground, the absolutely resource management (getting a titanite slab from something like the congregation, which also demonstrates the lock on issues) It's absolutely a super flawed, not good game.
@@Punkandcannonballer I addressed all of that already idiot. To me, someone who has actually played the game an extreme amount of times and enjoys it just as much, I would say that in most cases all those criticisms are complete bullshit. Read my comment again. All you described was the stigma of ds2. Stigmas can be wrong. Most of ds2s criticisms come from people expecting a bad game. People who actually play the game understand it a lot more and can also point out how many critiques of ds2 are not unique to ds2, or just false, For instance. Hit box issues are a non issue. They don’t really exist. In 99 percent of cases it is adp that is the flaw, not the hitboxes. In fact, in ds2 you can literally duck under enemy attacks by simply doing a running attack. That is how good some of the hitboxes in the game are, but no it has bad hitboxes because I watched a RU-vid video saying as much. As for the jank, yeah it is an unfinished game that, like ds1, has lots of jank. That is a valid criticism. A nuanced criticism that is not one usually stated when complaining about ds2 as opposed to the far more slanderous “bad hitboxes” argument. Same for ganks. As I already said if you’re facing more than 3 enemies at a time in ds2 then most of the time that’s on you. That or you’re failing to see some kind of puzzle. I have never once been overwhelmed in the entirety of the game. 10 years of playing the game with a mindset that the game sucks while ignoring positive feedback and nuanced points doesn’t equal 10 years of valid experience. Especially since your sample size is . . . What? You really think that your anecdotes of a negative ds2 experience from a few popular RU-vid videos or hell even a lot of RU-vid videos just erase the existence of all the POSITIVE experiences and feedback ds2 has received? Just because they’re less popular doesn’t mean that isn’t too part of the 10 years of ds2 experiences.
or you just love it cause it's a good game. Ds1 is jammed full of issues too, to nearly just as bad of an extent. and i ended up not liking it because it makes no effort to stand out from demon's souls
Streamers be like; "Ds2 Sucks!" My brother in Christ, you self imposed a challenge that resets your build every 5 minutes, turned on hard mode, and are playing semi-blind.
Pretty much nothing he complained about had anything to do with the challenge. Him deleting his gear doesn't remove any of the oodles of bad to questionable design choices implimented.
@@rorekthedemon He would be complaining far less if he was able to pick a build and actually stick to/optimize it. You tend to complain about things when you're putting yourself through a hellish challenge for content. DS2 isn't a perfect game, and it's objectively the worst entry of the series, but it's not a bad game and many of his complaints boiled down to subjective shit. Yeah he had a point sometimes but often it felt like he was just letting the horrible mood he was in due to constantly having to toss his hard work out the window affect him.
@@zath6425 No, I did DS2 normal and complained about the same things. Bad run backs, bad bosses, bad enemy placement, bad mechanics like delayed fog gate i frames, the movement is bad. Like you can love the game, pretty much every souls game has a slew of shit that they mess up, but him sharing his distaste for the game isn't "letting a bad mood in".
@@rorekthedemon He complains about the dmg he's doing, the long drawn out the fights are, and bosses repeating the same few moves. Bosses (not all) in other games have a few noves as well, but since you have a decent build you don't find it tedious or annoying when seeing it a couple times compared to seeing it 10-30 times with a garbage build like he is using now.
1:15:50 You are in the covenant of champions fighting vendrick without a fully upgraded weapon that also specifically tells you it has low durability as it is a katana that also lacks burst damage. IT IS NOT THE GAMES FAULT YOU ARE RUNNING OUT OF DURABILITY XD
I love Dark Souls 2 because it is just pleasing to look at. There are so many vibrant colours in it. Dark Souls 3 has just the same mash of grey brown and red
while DS2 has its flaws let us never forget what it gave us: Majula and best fashion souls In all seriousness tho, as this was my first ever Fromsoft game, I still have so much love for it. ‘Twas fun getting to catch these streams
Also: -best NG+ mode: some bosses have extra attacks, there are new enemy ai phantoms -DS2 is still the only FS game that have full functional left hand, even ER, while having power stance still has DS1/3 left hand -IMO best magic: unlike DS3 & ER in DS2 you have to level up attitude to stuck many scrolls of the same spell to multiply its numer of use. In DS3/ER you only need maximum 3 slots in PvE while in DS3 both sorcerer and pyromancer have 2 slots from start and in ER all classes have 2 slots.
Dark Souls 2 is actually my favorite out of the Souls series and I always feel so alienated for having that opinion because most people fucking hate it 😅
Here's a fun and inventive new challenge run idea Just play the game normally if it's your first time playing it Also, why is everyone out here with such a hate boner for DS2? It's great
its funny that he joked about the lore of the iron king dlc key placement but it is with fume knight's greatshield so it kinda makes sense. this is my fav souls game but i def wouldnt have done champions covenant with this challenge, esp for the dlcs
@@zackmash851 not even close. Bad hitboxes, bad bosses, the existence of lifegems, nonsensical world design, spammed enemies everywhere that ambush you, some of the worst boss runbacks and worst areas in all of FROMSOFT games etc, all make DS2 a much worse game than DS1.
@@EziooAuditore the hitboxes are bad, but the level design in ds2 is better than ds1 at the expense of the overall world design, the bosses in ds2 are much better designed than the bosses in ds1, and every dark souls game is plagued with awful runbacks but at least ds2 lets you permanently remove the enemies by killing them enough times if you're having that much of a struggle. DS2 is a much better game than DS1
Do you guys even play DS2? The hitboxes are better than DS1 and less inflated than DS3, the only broken hitbox is the giants'. "Bad bosses" is a subjective opinion. Not liking lifegems is again a subjective opinion. Literally every game has ambushes everywhere, and once again complaining about the number of enemies is your subjective opinions. Runbacks are bad in every From's game except Elden Ring where they got removed entirely, don't bother cherry picking. "Worst areas" according to who? Your subjective opinion. So your only objective critique is the bad world design, which we agree on. It's always the same shit: opinions presented as facts, parroted blatant lies like the hitboxes ones, complaining about issues all Souls games have in common as if they were DS2 specific, and players refusing to adapt to the systems of a different game. Like we get it, you like more, that doesn't mean DS2 is bad. Repeating what the mob says doesn't make it true.
DS1 - insta backstab chains DS3 - instakill hornet ring + chaos knife ER - press L2 to win. Yeah ds2 beats them all ngl. Bad internet connection leading to phantom hitboxes is equally broken in every version.
So when in the CoC, enemies have more health, damage output and damage resistance. Also, summons (even NPC ones) are disabled, and infinite respawns are enabled instead of the normal "kill an enemy 12 times and it stops respawning" gimmick DS2 normally have.
i think aggy got the perfect storm here an experienced, confident challenge runner a game said runner is both unfamiliar with and doesn't respect extra difficulty mode activated the most bosses of any fromsoft game the potential for devastating setbacks with every death and as much as i love and defend DS2, there's no denying the jank factor
I'm inclined to agree with Aggy about the jankness and enemy spam. Even if you play it slow, you can draw in too many enemies, the sudden spikes in difficulty and figuring out where keys are without a guide is MADDENING. **HOWEVER** My dude, YOU decided to put a challenge on yourself TWICE. Getting rid of weapon-*categories* or armour OR RINGS, for every death in a semi-blind first playthrough is going to be devastating and YOU accepted the Company of Champions. Weapon degradation, the runback and more would've been less of a problem without enemies having double the health. I'm not saying the game is perfect. It is RIDDLED with bullshit. But this was not a fair shot in the first place. But Imagine learning how to play a sport but you say it's too hard even though you decided to punch yourself in the balls randomly. Of course it was frustrating. I'm not sure what was expected. Anyway, love the vid :D
If the videos are edited at the same level of quality as these usually are, then I would not mind the "more casual" runs to end up on this channel too!
No he's playing with the Champion covenant, it makes missed attacks consume durability and durability degrade twice as fast gives bosses 20% dmg resistance, 50% more damage and health so things just brake faster and can brake before you beat a boss if you whiff all the time.
I personally never had issues with Scholar. People always griped about ganks but a good 90% of them can be avoided by simply just not sprinting into every room
I actually really enjoyed this video despite it being “casual”. If you want to post more of these sorts of casual streams onto RU-vid I’d love to watch them. Your content is great and your videos are enjoyable even if the challenges aren’t stupidly hard.
You got this! I got the platinum too, there are lots of guides that can help you with it :) If you're playing on steam always keep it online, because it didn't record 2 achievements I got when I accidentally went offline. Best of luck with your challenge!
I swear to hell i basically insta click off of videos when people constantly complain about the game they are playing instead of highlight it's attributes; with some fair criticisms. I haven't watched the full video yet, so hopefully it won't come to that. But imagine watching me playing like Pokemon red/blue and the only thing i talked about is how janky it is and all that, it wouldn't be a fun video.
tbf though if a game is all janky then it’s simply all Janky. it’s like playing pokémon and violet and acting like it’d actually a good game when it’s seriously not
I love how dramatic the difference of the run is between pre CoC and during it. And then suddenly smooth sailing again near the end when he had to change covenant for the darklurker. DS2 truly has the hardest CoC of them all. What were they thinking with this one