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The reason suicide squad is going is because the preorder came with 4 seasons attached to it, so they have to give the players 4 seasons. The game will most likely be killed once the 4th is released
I don't know about the numbers obviously, But I wonder if it would be less of a financial failure if they pull the plug and refund everyone. Instead of putting more money into developing seasons and maintaining servers every day.
@@josephweeden928 Not sure it works like that bro. There's prob grounds to sue if they fail to deliver their own promise on something people paid money for.
Ubisoft allegedly spent 650 - 850 million over 10 years developing that game haha, after it failed their plan was most likely to regain their loss with star wars outlaw and Assasins creed shadows (not looking good at the moment😂)
Let's be absolutely clear. Starfield did NOT flop because it followed the same formula as previous Bethesda games. If Starfield was 'Skyrim in space' or 'Fallout 4 in space', I'm sure it would have performed MUCH better. The issue with Starfield is that it ISN'T EVEN 'Skyrim in space'. A game released almost 15 years ago has more depth and story than Starfield. Starfield is incredibly boring and poorly designed.
Well, I mean Starefield is a game that has so little effort that it feels like it came out in 2011. Really bad game design where the systems feel extremely basic, it looks pretty ugly at times, it has so many loading screens because it uses an engine from that time period, and like you said the story is so beyond lifeless that you'd get more life hearing Jimmy Carter explain his life's story from his mouth right this second than anything you get out of Bethesda.
it's funny, because they knew what not to do for a space game, with No man sky as an example. NMS has risen from the ashes and showed what you need to deliver nowadays... then Bethesda says nah, we can crash harder. Like i feel the people who designed or greenlit the release, are people who never really played or experienced their game.. given the scope they tried to make it out to be, it just seems like it was so limited. The biggest thing i find funny? apart from being able to pilot the ship around in orbit a bit, the game is literally like first person Mass effect, you fast travel to each planet, land the ship, go out to one outpost on the planet where nothing else is there, run through then run back into the ship, travel to space, fast travel to other planet, land ship, new outpost. You don't even get to pilot the ship into the atmosphere to land, its another load screen too, like i can't help but just see it as first person Mass effect 1 with less cohesive story
@@enclavesoldier769 Only reason I got past the first few hours was really me trying to enjoy the game. Beat the quests. Only to be stonewalled cause I ran into a bug where an item wouldn't unlock though the quest for it was at that stage. Ended up modding with what mods were aviable which were very few. Then went with what was... the biggest ship I could make. And lets say it was.... massive. But after that and doing the main quest of the starborne power. I just felt lost, and the fun was gone. So now its just gathering dust.
100% correct. If Bethesda just followed their own formula and had better writing the game would have been a huge success. Instead they took away the handcrafted world and gave us randomly generated slop.
That's just fantastic, so they can sit there and dread their absolutely braindead decision to make this game/make it so shit. Not saying its the devs fault or anything, they just did their job, in the time frame that they had.
Happened right around the time everybody suddenly became scared to say what they want. weird coincidence eh? These corporations just got super super greedy and wont stop, its disgusting.
YUP and its finally becoming reality to them and the activists they hired that this isnt how the real world works. "Cater to your customers because if you don't, you'll soon find you don't have customers to cater to at all" I will never forget that quote.
Yes it is GREED And now all of these companies will die and everyone will rejoice and we can have new people come in and make good games again! Nintendo is the last one to actually care and hopefully they keep things close to the chest so someone doesn't come in there and mess with them. Miyamoto will eventually retire and then someone will have to attempt to preserve all of his legendary titles or someone new will come along and match them or 1 up them
@@AttakusZakus The framework of the game is apparently so fuckin garbage that apparently making mods is extremely difficult. Theres always going to be modders but starfield definitely has a very low population of them
@@deliqene3191 its more that the modders might be better off banding together and making an entire new game than trying to make starfield better. And that is why. It would be a big project that likely would be closed down by bethesda even if it would make the new starfield better. So they just noped out.
@@deliqene3191it's not that difficult to open up the CK, that quote about the framework being different was before the release of the CK. The second data folder was there if you wanted to force load something instead of waiting for the CK to be released.
It was confirmed that apparently Rocksteady wanted to make SS: KtJL just the way it is, it turned out pretty much exactly as they wanted it to, no higher-ups forced them to do this. Around 80%, maybe more, of the original Arkhamverse creative team isn't even working at that studio anymore. There's no reason to make up excuses for them.
That’s believable considering if the higher up did have more influence they probably would have had more micro transactions. Granted I’ve never played it so maybe it does but I’m not bothered enough to find out
@@lrainwater1608 There are microtransactions and a fully fledged digital store in-game but the monetization doesn't feel that predatory. If you want something you can grind and unlock it, there's no pay-walls or pay-to-win items. The prices are inflated as usual but since everything can be unlocked through gameplay it doesn't feel that egregious.
I kinda hate it when people try to pull the "but their bosses probably forced them too!" card. Sure, the suites might have had a hand in the messiness of the creative/writing side of things, but they have nothing to do with games being buggy, boring, broken messes. People wouldn't mind the stupid creative decisions so much if the games were actually fun to play. And unless their bosses are literally hovering over their shoulders as they code, that's all on the devs.
I get the feeling it was more: the higher ups pushed a live service, Rocksteady weren't happy with that, wrote SS to burn everything they set up to the ground and then jumped ship to establish their own production company. Problem is: that's blown up in their face too.
When my brother got starfield on Game Pass, i went over to his house to see it. We spent almost an hour waiting to play just to walk around a barren earth with only one worm creature. Also, not long after, the game crashed and we lost our spot, so we had to wait in the queue until our time ran out and we got booted out
So you went to one of the procedurally generated planets or areas and were upset that it didn't have better content? You mother fuckers are either disingenuous or stupid as fuck
I don’t think it’s “this is the one guys” it’s more like “we are making this for one guy” because somewhere a DC fanboy is punching the air hype about that game
Big corporations saw that video games can make a ton of money so now they invest a ton into it and strongarm the creative process without having the experience to know what they are making is generic mediocre clones of games that already exist and nobody wants
No. Even if it was multi-platform, it wouldn't have saved it, it's just a bad game that plays things too safe and doesn't take any risks, especially for a game that is meant to be a re imagining of the original story
@@revienknight1164 How many good Final Fantasy games released post-PS2 that weren't on xbox/PC? 13 and 15 released on Xbox at the same time. Only 16 and 7 remake had a delayed PC release. Even then we're in an online era where a release delay is a sales death blow. Who wants to wait 1 year to play a game they likely saw a playthrough of out of impatience? It's why I didn't get 7 remake and because I wasn't the one to get that experience I just watched MaxDood and did the same for the sequel and saved money.
Games, at their core, are art. You can't really mass-produce art by following a formula and expect it to go well. Art requires passion, which big studios can't take full advantage of, and good direction and vision, which Todd Howard has been fresh out of for decades now
@@MrWizardGG you're talking about established games like Call of Duty, Fifa, GTA, Pokemons that sell millions guaranteed. These games may not have passion but they have direction and vision, just make the same game again lol
Pop music is also “art” and it can easily be mass produced for profit with barely anything to it other than formula and industry-planted projectable face. Look, I get your “games are art” standpoint and I agree with it. But the phrasing is important: games can be art; but not all games are art!
Sony is the most confusing company of this year. How do you ruin a perfectly good game via accounts, release a game outlived by the Annoying Orange, then release a game of the year nominee, and THEN release a completely pointless console?
The fact that a Space Marine 2 developer is RUMORED to have commented "I just want to make a good game" and set off a gamejourno witch hunt is all you need to realize that the AAA scene is rotted to its core.
It's good to see the consumer aren't rewarding absolutely everything that is designed by some shareholder excel sheets and pumped into the market, expecting budget to replace creativity and design. I'm sad to know that there were once passionate devs that were made to create this slob, but the more of those projects crash and burn the better off we are in the long run.
Bethesda finally getting criticism it deserves... any other studio releasing products of similar quality would be ridiculed. But not Bethesda for some reasons?
I suspect its nostalgia for games like Skyrim and the Fallout series. Ten years ago Besthesda was the GOAT, and people are still hopeful they'll reach that high again.
They paid below industry average and are just keeping up with inflation really Also fromsoft has a rather notoriously bad work culture. They get crunched real bad.
Considering Fromsoft still crunches their employees, and only gave raises with inflation, while still paying below industry standard, they are inches, not gigachads. Genuinely get off of Miyazaki's schlong.
When they released the game they promised multiple dlc so they have to uphold what was promised to the buyers and if they simply fold like what Sony did with concord than they are open to lawsuit since they promised dlc's before the game even released. Warner bro prob willing to tank the money loss from releasing content for a dead game than go through a lawsuit and refunds. And the people playing the game are prob the devs their family and friends.
@@heavenpiercer5095 They really shoot themselves on the foot with that one lol. Do love seeing all of these big companies losing money for all of the shit they are making lately and hopefully they wake the fuck up and go back to their roots lol.
Concord was the horse that got injured then taken behind the barn and shot while Sucuide Squad KTJL was the horse that got injured was put on life support and put back to work.
Couple clarifications here; first, Suicide Squad is obligated to continue because deluxe editions guaranteed players content for a number of seasons (5 if I remember correctly), maybe they could just refund them and save money? who knows. Second, Square Enix is known for setting insanely high AF sale expectations, FF7 Rebirth did amazing, SE is just stupid, and has always been with every single game they succeed on.
bethesda thinks they can make the same games they did 20 years ago and get away with it. starfield has terrible performance without frame generation. Even on current gen consoles it struggles to keep 30fps even when it's targeting "performance" They need to switch game engines and start taking their job seriously. They're competing with Mojang for laziest big budget game developers
@BlackLivesMatterOfficial Let me put this how you can understand. 01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01100001 01110011 01110011 00101100 00100000 01110010 01101111 01100010 01101111 01110100 00101110
I have had a great experience with both the graphics and frames, but I agree that experience being limited to players on a high end system should not be tolerated man
So lets take a stock of some of the flops in recent years and the devs response. No Man's Sky (Over promised on a mediocer exploration sandbox with no substance): Gradually reworked and added to the game until ... most of the origional promises were met and the rest were made up for with decent features making it an overall well crafted space explorer sim. CyberPunk 2077 (Devs let ambition outweight recources and failed to deliver a satisfying experience on all platforms): Gave up on platforms blatantly too weak to handle the game and focused on polishing and reworking every single aspect of the game from skill trees to police AI until the game reached it's compelted state a year later at no extra cost as well as an expansive DLC that added even more to the game. Fallout 76 (A cheap cash grab taht tried to use Fallout 4's engine and assets to make a live service game and print money, but utterly failed to make it even slightly engaging): Gave up the dumb no NPC idea and added them plus a story and polish until the game was ... not amazing, but fun and worth playing for Fallout fans. SuicideSquad (Another cash grab live service attempt but this time as a looter shooter): Made little attempts to address criticism, released unappealing DLC that only increased flaws, and refused to even make an attempt to make itself more appealing, instead just pushing out content no one even asked for. Starfield (Made an RPG more about exploring the enviroment than actually playing a roll or having fun): Made a DLC taht barely adds to the empty void they call a game and changed $30 for it without adding any worthwile weapons, characters, or mechanics. Now guess which of these sold well in the end and which ones aren't.
The Palworld lawsuit made me realize that the copyright of game mechanics probably plays a huge role in triple A stinkers. I’m sure there’s 1000’s of good ideas that can’t be made bc they’ll be sued for using a mechanic remotely close to a different companies.
The thing about that lawsuit is that it reeks of desperation. Mainly because they could have gone with copyright but they waited til a patent was filed to do something without even informing Palword's team what the infractions were. And the patent they have was and has been used by games before them.
I don’t think we’re staring down the barrel of a “video game collapse,” but more so a “video game recession.” Gaming is facing the same problem that film/tv/streaming production is currently experiencing. Budgets have ballooned to extremes lately and companies do not know how to properly allocate their funds to products that are sure fire hits. Combine that with poor management and consumer apathy, and you are left with this brilliant self sufficient cycle that loses you money and attention. The gaming industry can and probably will stabilize itself, but it’ll take time.
Witnessing Sony's recent trajectory was very amusing; starting with the Concord catastrophe into the release of Astro Bot, then right back into the dumpster with the PS5 Pro release. It's like they feel compelled to ruin their reputation the moment they receive the tiniest W.
3:03 Concord will forever remain the bigger flop, but at the very, *very* least, Sony was self-aware enough to realize it was DoA. Warner Brothers isn't even self-aware enough to realize practically nobody wants to play their Suicide Squad game anymore.
@@enderaceofspades8579 They're contractually obliged to. They sold the game with the promise of the DLCs and have to make them otherwise they can get sued. It's the same way Forspoken got DLC despite it being a complete commercial flop.
Sometimes I don't want to play a 5 hour long masterpiece that will change my life. Many Indies like Celeste or Hollow Knight are art, but I don't have as much fun playing them as I used to with AAA releases
@@axr1798Not all indie games are like celeste or hollow night. If I might recommend a few longer ones: Rain world (currently at 299 hours, also my favourite game by far, almost 100% complete) Deep Rock Galactic (68 hours, ~30% complete) Darkwood (45 hours, ~50% complete) Rimworld (1370 hours, doesn't really have completion) Oxygen Not Included (663 hours, doesn't really have completion, never won the game yet though)
This year is 0/1 year for gaming. Games are either 8/10 or above, with some of the best games ever getting released this year, or they're laughable, pathetic pieces of garbage, that I can't even try to put a ranking on.
6:20 The Bethesda formula isn't inherently flawed, if Elder Scrolls 6 came out today and it used the same formula as Skyrim, everyone would love it. Starfield is the problem, not the Bethesda formula. Starfield compared to Skyrim has way less content density, meaning if you go exploring a planet in Starfield you won't find anything while in Skyrim there's always something to do close by.
I think it really says something about how unsustainable the AAA game industry has become when a game can sell 1 million units, numbers that so many developers would kill to have, and it still underperforms and becomes a huge loss because the budgets for them are more than some countries GDP.
Yep same, they retroactively screwed themselves. I have a library of 600+ games, I'm not losing out by not buying the next overhyped game. I'll keep playing the great games of old till a rare banger comes out. I legit can't remember the last game I purchased that wasn't an Indi game.
@CollectiveFates yea like I've played every pokemon game since red and blue but ever since the switch era, all gamefreak games have been absolutely dumpster fires. I've gotten so much more enjoyment playing fan games that actually do what fans of the franchise want gamefreak go do. Like difficulty muture story, story length, character relationships, changing to formula ect
@@omfg322 Dude, Pokemon might be the saddest downfall in all of gaming. The worst part is, Nintendo soyboys are so delusional that they rave for these new pokemon games, so Gamefreak has zero influence to change their habits. I stopped playing when they transitioned to the 3DS, mainly because I didn't have one at the time, and by the time I did have one, I had seen the games begin to go down a path I hated. The Ruby and Sapphire remakes were really good, that was the last truly good pokemon game. Black and White were received poorly at the time but are actually the greatest pokemon games IMO. They nailed everything from the graphics, quality of life features, story telling, etc.. The only downside is that was when the pokemon designs began getting weird. Im glad I dropped out of pokemon when I did. Had I grown into an adult who finds genuine enjoyment out of Switch Pokemon games, I'd have probably killed myself. When you look up anything about pokemon online, and you see the faces and voices of those who still support it; it will all make sense as to why it sucks now. Man children.
The video game industry needs a course correction. The issues plaguing modern gaming are numerous, but the biggest one IMO is a lack of polish. Too many triple-A games release as buggy, unfinished messes, poorly designed in terms of gameplay, mechanics, and optimization. Big studios and publishers have been riding the high for too long. They flew too close to the proverbial sun, and now they are plummeting back down to earth. Hopefully they don't take their beloved franchises with them, as I'd be very sad to see Fallout and TES sitting in some publisher's IP vault collecting dust for all of eternity.
@@yoshi2ky why i hate that cyberpunk 2077 was successful. It proved that a game can launch in an unplayable state and end up good, so people will just keep buying incomplete garbage at full price and hope they pull a cyberpunk.
@@yoshi2ky If your friend is over the age of 18 he needs to grow up and face reality lmfao. This is a take I could only imagine a child taking. "Back in my day" (not even 10 years ago), video games came out finished, with very few bugs. Hell, when Skyrim came out, it was the buggiest game on release most people had ever seen, and we were okay with it because the game was so amazing. I think they saw how people reacted to bugs in great games and figured "our game is just as good, so they won't care"
im an atheist, but i pray to every deity in existence that they realize that NO ONE wants another skyrim, we want something better, something worthwhile, something complete, and something not bugged to absolute shit
And the worst part is, the peasants will blame all of it on « wokeness » when the big problem is the corpo world. No passion, no love, just.pure.profits. If it flops? No big deal; let’s fire the creative team and get a new one.
AAA gaming basically reached the state where almost every new game in that category is like Waterworld - overhyped, overcosted, overbudget, underwhelming, with zero chance of bringing decent return. And companies have no idea how to back down from this damnable corner, because they themselves showed middle finger to the customer in favour of mindless shareholders making nonsensical demands and expecting ever growing profits in environment with strictly finite resources.
@@statesminds I was talking about games stuff in general, so starfield and suicide squad, but if u want a game, until dawn seems to have problems already
It's so over... We're so back... It's so over... We're so back... It's so over... We're so back... It's so over... We're so back... It's so over... We're so back... It's so over... We're so back...
This is a theory but honestly i think it could be because of turnaround time on employees, i feel like the industry is so bad and cycles so many people in and out so fast that nobody can fully work on the game and its fated to have 4 years of half assed touch ups by people who are at the company for a month or two at a time.
This is what happens when investors and too many brains ruin creative endeavors. A tale as old as entertainment. Artists make something amazing; gain attention from rich guy investor. Rich guy investor pays them to make more art; however he begins creating restrictions, rules, or imposing his own "creative" ideas onto the artist, who cannot say no due to their money coming from rich guy. And the worst part is there isn't an incentive for employees to stand up to bad ideas. They are being paid very well to do what they are told, rather than make what they want. If the idea is horrible but your boss is giving you 150 grand to design it, then you aren't gonna want to say anything.
I could partially agree with that, but now companies are very often held hostage by activist devs. So there are a number of factors. Simple example from last week - the Godot engine and its community manager.
Mega corpo flops product release, CEO gets golden parachute and sells company to China. To us peasants may seem like random chaos, to the ruling class is just a regular Tuesday.
@@alvarosolorzano5405it’s the black dead shot’s daughter, I have literally never seen her before. It’s probably cuz I don’t read enough DC nowadays but she’s actually a genuinely unknown character
Yeah I respect it because the games team told the arkham fans that they'd finish the schedule of dlc. I can't respect the game and the dlc but I did appreciate they chose to finish what they said
I just found a new free Skyrim overhaul mod called Enderhal: Forgotten Stories and it's mindblowing to me how 14 devs can take the product of an entire company and turn it into a game that's a hundred times better.
Well ya see, there's NO money in that. We probably won't make our money back. An actual argument likely used for not just Bloodborne, but any title, that gets immediately rebuked by fans when they see Sony willingly tossed 100's of millions into the trash with nothing to show for it.
They started believing they deserved the audience and customers, rather than working to earn them. It's what happens in many industries or individual companies as they get older and larger, and ends with the companies either failing and being replaced with new companies, or being forced to undergo a serious restructuring to cut bloated and stagnant departments, projects, and managers, and actually improve their product or their efficiency. The other option is buying up newer competitors to cannibalize them, but that's not a permanent fix. Customers eventually catch on, and the the bureaucratic bloat will constantly get worse in the process. That's been happening in the movie and gaming industries, and they're approaching the point they can no longer maintain it.
Not confirmed yet to be true or not, but it actually makes sense if it does cost that much. 8 years of continuous delays, 3x major game concept overhaul, 3x change of creative director, forced to publish due to agreement with SG government.....only to be played by couple of hundreds of players....maybe would be in their 1000+ if we're including console players
Charles loves to quote inaccurate or irrelevant stuff. He partially quoted one random modder who said they plan not to mod the game which was said months before creation kit was even out (which makes modding much easier for modders and is where many are hosted in addition to nexus mods). The game has literally thousands of mods. Of course it wont have as many as Skyrim which released over 10 years ago
This makes me think of Skull and Bones. The so called "first quadruple A game". According to google, Ubisoft spent over $650 million developing it, and it's currently sitting at an all time peak of 2,600 players. Fewer than 1,500 in the last month and under 500 the last week.
They likely count giveaways as "sales" so they can inflate those numbers. At bestbuy they were giving away copies of Outlaws with qualifying purchases.