the ow community: C9 emongg: the team doesn't get on the objective when they could have which results on them not winning the round/not contesting the point due to them not getting on the objective which would have resulted in a victory for the team which would have resulted in a victory for their team if they touched there but due to them not touching the point the other team was able to cap second point which let them go into the third point your team was not able to get and hold second point because of that
@@superpieee4283 Cloud 9 was a team in the early Overwatch days that after winning the fight forgot to get on the point and lost the deciding match. After that people began to call forgetting to get on the point/payload C9 after them. It simply means forgetting to get on the point and losing because of it (Or getting knocked off of it. In which someone will have cause the other team to C9)
Frankly speaking, this soldier was playing pretty well. There were a few parts where he was out of position obviously, but his aim is pretty solid too. Hes definitely playing better than the enemies are playing. (At least in the early half of the vid, Im still only half way through)
Yeah I was fairly surprised His aim is fairly solid, Even as junk he did fairly well, he messed up his mine jump a few times and missed some big ult chances but overall hes a better player than I expected from gold.
A few parts where he was out of position? Ma dude he wasn't IN position at any single point during the game xD He's got the aim for Soldier, but that's about it
The reason low ranks don't play double sniper on this map is a lot of the times we don't have a sniper in our hero pool. May not have the mechanics for it, and esp in Bronze our "hero pool" is usually one or two heroes we feel confident enough to try to play in ranked, or whatever hero our team has bullied us into switching to and we're not all the good at x.X
My advice to this is learn atleast 1 sniper and don't get pressured into a hero you don't really play or know how to. Why are snipers so good? Well for example every single payload map except maybe 1 had either atleast 1 incredible dominate sniper spot they need to walk into. Some maps have 2 points that favour them and circuit royal has 3. Think of maps like Rialto first point and especially second point. On second point there is just 1 way you can go, over the bridge. Meaning if you setup on the highground you can see all of them. And seeing this is bronze how likely are they to push the highground? Junkertown and Havana first and second point, second point Hollywood, first and second point route 66, all of those have very long sightlines and not enough or good enough flank routes or no flank routes at all to get to the snipers. Meaning you need multiple people to dive them. Seeing as it's low sr, the likelihood of that happening is slim. Even if you don't hit all of your shots, they have to either hide from the sightlines or eventually you are going to get a kill especially since their movements and positioning ain't very good. And that's just on payload maps. Depending on if you already play projectile heroes I would start either with hanzo or widow. Hanzo is great for getting value by just hitting tanks and burning their shields ontop of the ability to 1shot any none tank hero from any range. Widow obviously for the ability to 1shot any none tank hero and the hitscan property allongside you being able to play from very very far away meaning you are safer or harder to dive. Ashe is the most versatile sniper imo and has the best ultimate, but requires you to hit the most shots to kill someone in those longer ranges. The reason Ashe is the most versatile is because of the coachgun giving you easy access to (re) position on highgrounds, it boops things like a Winston of the highground and the dynamite gives easy ult charge even if you don't land all your shots. Ontop of that you can kill flying heroes like phara and echo and mercy easier than with hanzo and widow because it's a hitscan and the scope doesn't zoom in so far that when they are close enough it makes it way harder to hit them.
@@FateBringsMe2U depends what rank you play in and what map. If there are flank routes by the 6th shot you are dead. Either by a opposing widow/sniper or by a dive
@@Siks7Ate9 thank you for taking the time to write all that out! My Hanzo is pretty decent thank goodness for lucky logs lol my widow can miss an Ulta in Junkrat when he’s stationary and somehow kill an echo in the same round. Lol it’s all very feast or famine. I do have those heroes in my pool. I’m just not willing to play them in comp just because it can be so toxic but in my defense, I don’t play a lot of comp for that reason. Ashe is wonderful because I think she’s very forgiving with her Dynomite even if you can’t hit it to explode it and of course there is our beloved Bob lol I just think the environment of ranked is the issue and if you’re someone like me who has older eyes, and a gaming set up that does not encourage mechanical skill, snipers are what you want to put your team through when their SR is at risk lol
@overwatch 2 hater ❤️ he is usually the sniper. I will pull out if I have to play one. For whatever reason my Hanzo on eichenwalde is super clean and I have no idea why lol
gold seems like a lot of fun. not so bad that you feel like you're going insane, not so sweaty and tightly optimized that theres no room to enjoy yourself
Yeah so far while climbing ranks i had the most casual fun in gold. It felt like QP but people taking it seriously, most games felt pretty even. Plats not bad but thats when i had to start actually trying
These gold spectating bingos are some of the funniest and most entertaining videos in overwatch. I lost it when Tracer dashed to the side right into soldier's helix at 20:12 LMAO EDIT: And then she came off spawn and proceeded to blink right into his ult and she got deleted hahaha
@@Zaku960 mercy main here- there is no reason to heal a full hp teammate, regardless of if theyre about to take damage. you heal teammates that are critical up to about 75%-80% hp and damage boost the rest unless theyre a mega squishy like tracer or widow, and even then the only difference is you heal them to full before boosting. your main priority as mercy isnt healing, it's damage boosting. you really shouldn't be healing any teammates above 60% hp unless theyre mega squishy, especially with the new healing passive and the fact that in most support comps, mercy shouldn't be the one in charge of healing the tank. damage boost provides far more value than her heals, and she has the ability to rez a teammate to full health.
I feel like they would have won if the guy played Soldier on attack, especially considering all the moments where he got Echo and/or Mercy low and then they'd fly off and he couldn't finish them as Junkrat. Was a very sad ending to see. Honestly though his Soldier aim is pretty decent - definitely better than I expected. Positioning would go a LONG way to help this player.
just wanna point out i think "ability used after it should have been used" could have been crossed off really early, unless ults arent counted as abilities, the junk had like 8 great chances to nuke the team
I... this Sym gameplay... it hurts. Yes, let's throw the turrets directly at 76 who is the best hero to clean the map of Sym turrets when he sees them. Was there ever a teleporter? Even the boring "get to the fight faster" ones? The change to Echo was maybe the smartest play they did as suddenly the opposing team lost 76 and Cassidy to shoot her down and a Mercy to pocket her. And Zen/Lucio support lineup? There is no reason that team should have won except for the lucky Echo/Mercy combo at the end
Dont know if this is a thing but can we add "ignores a flanking enemy" to the bingo card? I'm in high plat and still see people just ignore someone flanking.
@overwatch 2 hater It was early in the video. At the first corner the Tracer just walked to the left and was ignored to where she was in the back line for 3 or 4 seconds before anyone turned around. I'm not saying to chase them but more the 'hey, I see a flanker. Oh well I'll let someone else worry about it" mentality. The Junkrat could have stepped back a little to be able to see the stairway or at least thrown down the trap. Seeing that reminded me of how many times I've seen teammates just ignore a flanker and not peel to help. Like when Cass does a flank high noon. The Junk did a solid job of peeling so I wasn't pointing to them specifically.
I swear all gold dps have an obsession with running towards the targets they're shooting at 😂 "Oh I'm playing S76 who can do amazing damage from a safe distance vs that immobile Orisa on point? Yea let me just walk straight at her to make the fight fair, and then Usain Bolt tf away when I realize she actually is pretty scary up close!" The amount of gold players who could instantly skyrocket to plat simply by playing their hero sensibly, is amazing :D
i think soldier and cassidy ult are alot easier to hear and recognize(not that the others are hard at all) but they also glow up like a bright target to kill vs something like genji i hear his ult and my first reaction is where tf is he??? oh he's in my face im dead
I feel like one if the biggest defining attributes of metal ranks is teams CONTINUING to allow certain enemy dps wayyyy too much value. Pharah I've pinged a million times? She'll live the entire round. Torb turret? Basically immortal. Ashe on El Dorado? Not dove once. Mei running rampant? This is HER match now, we're her AI training bots. Junkrat? He's just a silly little guy, we'll leave him be.
You can do something about 1 of those themselfs and let the team deal with the rest. If they refuse to shoot a turret, go ram and kill it yourself as tank, phara or ashe without a pocket fly at them with dva. If you teammates consists of bots there is no reason to expect them to suddenly do something with the ping. I ping torb turret all game long but if they don't kill it I will say kill the turret. If they still refuse eventually I'll just sit outsider of los telling them that I'll only continue around the corner if they shoot at the turret, if they don't I'm backing up and waiting for my shield to charge again and for them to shoot the turret (on rein). Eventually people will shoot the turret because they are sick and tired of their tank not moving forward. Like yes I also account for the heroes that don't have range, I don't expect my tracer to kill the turret from a distance, but a hanzo or genji or Lucio or zen I expect to shoot at the turret. And this is me playing tank in diamond. People still don't kill the turret asap. It's actually ridiculous. Shoot the thing that provides free value and is stationary and it doesn't give free value... If you are playing against a mei, try to force iceblock and only then look at the other tank again. Aka dont try to 1v1 a tank when there is a mei because that tank can play allot more aggressive because mei cannot get punished by you. So if you are playing orisa for example, ignore the rein shoot at the mei. If she is in iceblock she doesn't do anything and can't push up as agressive so neither can the rein.
This reminded me of my trauma from OW yesterday whereby a tank kept LOS'ing the support lineup and when we told him that he was like "What does LOS mean?" - Line of Sight "Why is that my problem?". My fellow, it was a diamond/master lobby, how did you end up there without knowing? I still get the icks thinking about it
A thing that needs to be added to the bingo cards is a different rank play like if the gold does a bronze ult play or a gm ult play it gets checked off
As someone who has played anywhere from Bronze to GM, I can honestly say that OW is at its most fun in the Gold ranks. And it's not even close. Why everyone wants to rank up out of Gold/Plat games is beyond me. MUCH less fun up there.
Oh sweet summer child emongg being surprised during that start how no one goes for the Junkrat. Let me tell you I regularly have games on attack on Numbani, where the enemy has a Junkrat, and the team keeps pushing either the highground corridor or the underneath passage for like 5 minutes straight, getting absolutely wiped every time and NO ONE considers that maybe we should not push into the tiny room against the Junkrat.
everyone acting like the soldier wasted ult on the sym shield failed to realize that both ults happened almost at exactly the same time it was just unlucky timing and there wasn't much else they could do but nah everyone's just like "lol wasted ult on sym shield gold amirite?"
Honestly what do you even play with zen Lucio healers as the tank? I don’t think DVA benefits at all from the Lucio and literally any other healer would be more useful for her and that’s the one example he could come up with. DPS will love it but as the tank the only reasonable thing is asking them to play a real healer
it's called support, not healer, for a reason. Lucio Zen is challenging to run, but it's possible. everyone just needs to adjust and think about the strengths of this support comp and capitalize on this while minimizing the weaknesses. Going heroes with self sustain is also a good idea - Hog or ball for tank, Soldier, Mei, etc for dps. Lucio speed and Zen discord means the team HAS to get aggro as hell and win the fight before the low healing becomes an issue. again, yes, it has its challenges, but it's not impossible by any means. it just means the team needs to be aware and not make the mistakes they normally make when there is enough healing to hide those mistakes.
@marci8600 people have gotten better in those ranks as time went on,I'm diamond on my main but I off role on gold in support and support and they're usually not like this,maybe na is like this
Im getting hardcountered after every fight as tank in diamond. Like literally every game after every fight or at most 2 they lost convincingly I have to swap the next fight. The only reason they don't swap after every lost fight is because they sometimes get close enough to think mehh I'll keep the ult. It's actually not fun to play tank like that. Like I play every tank, but I don't want to play chess... But I have to play chess because otherwise I don't play tank, I'll play respawn simulator. And with some bad luck my teammates won't counter swap/adjust playstyle. It's really not enjoyable. Especially mei+ ram is horrible. You get walled, slowed by ram snare and a mei holding leftclick untill your shield breaks. You can't play dva into that either because the punches go through it and the snare is next to the mei wall so you can't fly up either. The snare+mei slow makes you basically motionless so you can't even walk outside of the snare let alone around the wall
If you are better then gold as DPS it's kinda easy to climb on dps. Must be either your hero pool of position then. I was 2200 sr for seasons on end untill the end of ow1. I am now diamond 5. Why? Because I don't have to shoot 2 shields or 2 tanks. I can shoot squishies and have impact by hitting my shots instead of shields. And I live longer because there are not 4 people diving me if I do well but 3. So I have allot more impact in ow2 then in ow1 and thus I climbed easily to high plat. (Plat 2) and getting diamond took me 20 more games to get there.
@@MusicalBlam what I mean is he’s got so much more wiggle room for error than most other heros, I’m pretty bad at DPS and my highest rank on my highest class was Plat so I’m not too crazy either but I did my DPS placements on Junk and got high gold because I could just do a little teehee spam chokes out of sight