The clap attack that Honda has from sf5 also DESTROYS projectiles making it possible for him to defend against zoners even when burned out. This is especially good tool to have if you have the life lead and are in burnout so you can basically force your opponent to get closer to you since they cant deal chip damage if you have the timing right.
I think how you count wins and loses is pretty dumb. There are 2 ways that actually make sense: -Do a "Win - Loses" count. So if you lost the first 2 it would read 0-2. -Keep increasing the right side number as you go. So it starts at 0/0. If you lost the first 2 it would read 0/2. If you win the next one it would read 1/3 (one win in three matches).
Wow man I'm learning so much by watching you! Btw, did you change your video editor recently? I'm finding your new videos so much more fluid and fun to watch, great content
You can drive rush after cr LP from buffed hundred hands into cr LP - st HK and either cancel into launcher or ex hands on the second hit I find is good to spend the resources to kill :) Nice stuff Nephew
3:43 dayum 3:57 hm 4:29 nice 4:51 shesh. Man really studied this this is nice,shame that i missed this i want to see for the rest. Matchup knowledge awesome 5:50 welp 7:35 dayum 8:20 yeah go on🤔 8:43 wow 9:51 that’s actually a sick combo lol 10:09 nice 10:18 ok 10:54 okay. Baller
I love Honda, but I think he's weak in SF6's system-and a good first step to rectifying this would be to give him back his fast walkspeed from SSFIV. Appreciate the video.
First time I played Honda I immediately had better results than with my Dee Jay lol. Probably will keep working on him as a secondary, he's a fun troll character in this game.