Just a lil thing I whipped up with the help of / thelilwestern on Twitter, who helped make the Edward Pixel art in the video! Music: A1 - It's just a burning memory (8-BIT): • A1 - It's just a burni...
(I’ll update this as more of the story is written) LEVELS: Level one: escape to Knapford (30 second timer) Level two: journey through the fallout Level three: the Kildane iron works Level four: percy is found Level five: S.C.ruffey’s plan Level six: going back to tidmouth Level seven: Toby Level eight: further venturing Level nine: a familiar fellow is found Level ten: bonfire at the sheds Level eleven: goodbye, old friend. Level twelve: diesel survivors Level thirteen: journey to Crosby Level fourteen: familiar faces Level fifteen: goodbye, cheeky twins Level sixteen: brother... Level seventeen: lost and found Level eighteen: The true plan is revealed Level nineteen: Peter Theodore Boomer Level twenty: Destroy The Beast
Level one instructions: hi, welcome to the game. In this level. You have to have Edward escape the blast. To use coal press a. To know the shockwave is coming. Check the shockwave mile. If you reach Knapford you win. If the shockwave reaches you. You lose. Good luck!
At this rate; you better have a book deal, movie deal, AND a Ubisoft or Valve production coming or me and the media departments of the world are gonna have to scrap.
Fun fact: If you manage to do the Konami Code during the escape from the nuclear blast mini game, A new option will appear on the main menu. At the very bottom a new button will appear called “Skarloey’s Final Stand” It’s a smaller campaign that follows Skarloey Railway after the Brendam Bay Explosion. Unlike the main campaign, it’s a lot more dialogue based and has more cutscenes but tells a tragic tale about how the fallout can effect the engines and is one of the only points in the game where we watch a full mutation happen. People said that this was a myth but recent file digging has proven otherwise. I also went ahead and beat the second campaign for myself. And left me tell you, for a game this old the ending left me in tears. I’m not going to say the ending because you need to go play it for yourself. Also one more thing. While I was file digging. There looks like there was a third campaign somewhere in the game. The files and everything’s already there. And from what it seems its about the mainland. If anyone has any information about this please leave a comment. But anyways happy gaming and enjoy the second campaign
Maybe the Mainland campaign could be a BoCo? I don't want to spoil the WHOLE ending.. But.. That part where Salty said "Over here, Soldiers." In that robotic voice and then he had like a huge brain popping out of him and then they shot him and he had fire fuming out of him scared me..
The third campaign is actually not about Boco, it's actually about the experience of Spencer and toad since when running from the blast,spencer found to mid way through raidiaton and took him to the works on the mainland trying to warn Boco when passing him and now toad is being rebuilt halfway through spencer's campaign. Spencer gets caught and Rosie is now toads and that's t Where campaign three a Ends
@@datrollface567 I know what you’re talking about, The World War II campaign was completely cut from the game .. According to the lead Dev Mr. thunderbolt. The World War II campaign was so dark they even he himself got nightmares from it. It was originally labeled as the second campaign. It was very dark, it was described by him as if you took the last three chapters of the game (the most bloody, gory and terrifying ones) and turn them into a 10 chapter long campaign. I know when the new remastered steam version comes out, they plan on talking about it and maybe even releasing it as a DLC. We just have to wait and see.
@@madjames9365 You forgot the Magic Buffers Campaign where Oliver travels through the buffers and encounters shining time station and you have to play as. Bernet And a half Mutated Lady to save the shining time universr
This actually fits fine, the music matches up with the snes. It gives the feel of the end of the snes, as this was the time when there video games came to an end, and the gameboy was about to come out
I love this idea! It could be similar to something like gorefeild, where after you escape the blast, you make your own decisions which can lead to bad and good endings. It also determines weather or not certain characters survive, like you can have James get saved from his mutations by being the point switcher and switching James on the correct tracks, or have the decision to talk to Toby while the others are talking on the night of July 8th and give Toby hope in life. Certain ones however, can’t be avoided like Trevor or bill and Ben.
Looking at the tone of the fanfic, I think the game would work perfectly with the atmosphere of Papers, Please. The gameplay could be a combination of a rough sand box game, where the Player is in an open map and can go freely anywhere and an adventure game, where there are tasks and a plot.
I actually kinda remade this as what if it look like as a modern game. im just a saying this to you just in case if you want me to take it down. also good work on this
This... son of a Bitch this is Everywhere at the End of Time, the opening and first piece of it, oh my god it took me a minute but it sent chills down my spine. God
I came right back here when the Thomas fandom and the Sodor Fallout community came together on the SiIvaGunner channel on that fateful day last month. May ThomasHDClassics rest in peace.
[Welcome to Sodor Fallout] [pick your character] [edward] selected [henry] [James] [percy] [duck DLC] [oliver DLC] {diesel 10 DLC] [narrow gauge] [Brendam Crew] now choose your level 1 The Knapford Run 2Enter James 3???????? 4???????? If you would like to continue your story feel free to buy the DLC [Scarloy Railway] [iron works attack] [Brendam Docks]
I’d make the gameplay switch from character to character. For example, before you even escape the blast, you can be Oliver and try and hold back arry and Bert enough so they won’t derail you for the 1411 experiment. And you can also play as boco to try and escape the mayhem that is Brendham docks after witnessing the death of Bill and Ben, etc. and also have it be a choose your own adventure game. You can decide on weather or not you can talk to Toby now, or next morning, which will determine his fate, or choose weather or not you should take skarloey back to Crovans gate to be saved, or insist on your engines demands and have him die. Sorry if that was a bit long, I thought up an Idea I wanted to share
[Level 1*brendom blast*] [Level 2*make way to knapford*] [Level 3*(cutscene james angers)*] [Bonus level*run from the beast*] [Level 4*off to find coal*] [Level 5*killdane discovery*] [Level 6*decent into planning*] [Bonus level*the scottish hiding* [Level 7*the dash for water*] [Level 8 finding a blue and true friend*] [Level 9*the plan*] [Bonus level*james to the mainland*] [Level 10*the killing blow*] [Level 11*The loss of skarloey*] [Final level*dash to find a way off sodor*] DLC [includes diesel 10 hiro (skin) hiro-shima (level) percys dash (cutscene/level the fate of oliver) diesel (cutscene BoCos fate) and (skin) furrness red edward]
He died. For a engine, keeping pace is fine. But when you are bolted to the ground with nowhere to run, and can easily be knocked over (Watch Cranky bugs), It's safe to say he probably died.