As someone who's done both, neither job is very easy, one requires you make ritual sacrifice to the gods of code and the other demands you create an interface that somehow checks all the boxs of uniqueness while also somehow checking all the box's for familiarity.
Well said. A designer is like a movie director; walking the user through the app like a director guiding your attention across a movie screen. Both require insight, foresight, and successfully managing many moving pieces. Look at apps with horrible user-interfaces to understand how hard it is to design a massive enterprise app that's both usable and intuitive.
Well, the higher you move up, the more your job tends to be managing or handling big picture stuff. So yeah, you wouldn't be doing quite as much hands-on work. That goes for almost any field.
@@ccramit you have more responsibility and have harder decisions to make so it can be more stressful but it’s usually less work even considering hands off/hands on as equal
Designer: "All I want you to do is add a small popup-dialogue that let's the user see if a similar product is available online". Coder: "This will take 3 months, and a complete re-architecture of the product. I hate you".
As a programmer that works from home, I hate MacOS but M2 uses less power than intel laptops and it's faster than them. (Ryzen uses even more power than intel on idle and code typing, sad)
@@howardlam6181new ryzen not. I can do 10 hours of battery of programming. And my ryzen is also 4 years old. The issue is with Windows and manifacturers: Windows 11 doesn't like the L3 cache (a lot used by amd) and it wants to use modern standby (also present on Macs) that is literally the worse thing ever happened to laptops but an Intel idea... and manifacturers like HP does not give decent driver support and also locks down everything... When in tablet mode my notebook goes into turbojet mode, but this issue doesn't happen to the same model but the Intel variant... It is freaking the same controller why can't I have a decent driver or at least not be locked by the specific manifacturer bios?!?
@@KingdomRepublicit is making me demotivated. I'm currently learning mathematics and algorithms and codes and it's hella hard and I don't understand anything. If I'm going to earn less in a job where I work all day using all of my brain power while some dude colors and reshapes things and is done in less hours and less stress, why wouldn't I reconsider my life decisions?
That's what I was thinking. Or at least python... (Which either machines can run so again wtf?) Who tf uses a Mac for literally anything besides web surfing?
Whenever I design an interface, I make sure that our dev will be able to do it for sure. Most of the time, it's me vs the business so that the devs can solely focus on making it, not fighting the people.
I do UX design with my start-up during my college years. I have my best bud as dev so every time I am about to design something, I would ask of his capability & time too. I mean there will be something necessary that he needs to do out of his comfort zone, but if he must take months to learn or code that thing, it’s better for me and the whole team to just avoid it.
You bet your sweet a** we do! I'm a UX/UI designer, I want to work on the platform with the best user experience. Apple is a sh*t company, selling their products at ridiculous premiums, but the one thing you can't fault them on though, is the user experience, it is best in class.
@@evanj5844 I constantly have about 40+ in a personal browser and around 15 in a browser I use for work. Got 48 gb ram for Photoshop, but easily managing all this tabs is a nice bonus. 💅
plus multiple instances of IDE with multiple pages open in each. Not to mention whatever your tunes are playing on. I don't care how much ram a system has, I can destroy that ram.
I never did. I always do my own UI/UX send it to an UI/UX team who over does it. Then I code it. I am a front end dev. Since you have worked with UI guys... question: How does this creatures function? And how is t to work with them?
@@nareshprajapati2373 if you like dealing more with people than with data, computers, etc. you can consider it. if people is not your thing. keep where you are.
Idk man, embedded engineers are really well paid, even compiler engineers (a very specialized field ) are one of the most well paid along with quants developers in the coding market scene.
Actually that is true... Best graphic design work centering and arrangements by one pixel can throw things off. I do some UI work, and I work with a good programmer. Is UI is typical of programming. Does it function? Yes. Good enough. So we work together to create a finished product.
@@opelfrost yep. Silly isn't it? But it happens with graphic elements. Like buttons, etc. "Not quite centered". Just have to live with it. Also the shape of letters is a factor of balance.
@@opelfrost It should be possible to display an element at sub pixel accuracy. It all actually boils down to neighboring pixel's sharing a single pixel value which is proportionally split between them (the close the edge to the one pixel, the more of the original value it gets). The question at hand is, whether or not subpixel accuracy is actually needed and supported by whatever framework you are using. Just throwing it out there for anyone interested
@@sniperfreek it's not possible because all your renderer are either directx, opengl, vulkan or metal (or their mobile equivalent), ofc i'm only considering desktop and mobile devices (ios/android) since they are the mostly used devices and for all those renderer i'm stating, the minimum unit is a pixel, you can't go below it, what you said is true that technically you can, but unless you want to start creating your own renderer and come up with a new standard that works with existing GPU and somehow get those GPU manufacturers to work with you on it, it's not possible so each pixel only has 1 colour, you can't have more than 1 colour, it's the minimum unit you can access (it's actually physically impossible unless we go back to CRT monitor)
If you get to hear how many people have an opinion about what the design should be and what designer should do , you would appreciate your work more that nobody comes to you and saying to change this color , why don't do this or that ... and you have to explain and convince and argue , and sometimes forced to do something just because stakeholders said so . while nobody tells you how to do your stuff , as long as it works as expected .
dude any program like Figma can make any design responsive and creates the code. Developers aren't doing much and if they were to design anything it'd look like windows 95
As a UX designer, it's also a lot more than just clicking and dropping UI elements. (Depending on the budget of the project) it's a lot of research into the target group and a lot of prototype testing. It's making a design that is not only functional but beautiful. Imagine a company paying you hundreds of thousands of dollars to make relatively simple decisions such as "where is the checkout button" or "what is the menu structure like", that's a lot of pressure to make damn sure that those are perfect.
@@noodlepot-rs2gs I took a bachelor, if you don't want to go the route of formal education I imagine there are some briliant courses on varies websites such as skillshare. Main thing is, you want to build a strong portfolio, that's the number one thing. What I did was I joined varies design competitions, that way you're given defined boundaries which help fuel creativity, as well given a real world case.
@pingu69420 Well, totally depends. Of course, a Mac is made for working like this, so it is indeed a very good choice, but it wouldn't be impossible. Coders these days also not unlikely to code on mac, so... ¯\_(ツ)_/¯ Doesnt really matter
No, architects have to make sure their creation is safe and technically/financially feasable while ui/ux just care about looks and don't even understand where the limits are and how much work it would tale to achieve.
Took a photoshop class and got mocked to shit for using windows, even the instructor got in on the roast. But it was an intro class and I already had 3 years of experience, so I just whooped their asses with photoshop to get back
This was me in design school. But they weren't all that mean to me, I was the best designer there. You can't be mean to the person who actually knows how to use the software, regardless of OS.
@@kimilsungthefirst6840 It would explain why modern UI is barely usable between all the excessive *w h i t e s p a c e .* Edit: Original reply was deleted.
Well, as an user the best UX I've ever use is this banking app that practically doesn't change from 2011, meanwhile I'm frustrated by "modern and simplistic" banking apps from the past 2-3 years. It's m-bca
@@jakodel3202 building an understanding of what users want. You will have to empathy a lot with them. Getting to know them and theirs needs by reasearch like (for example) interviews. You have to leaen to ask questions and understand. You have to predict a lot because you can't ask them for everything and you don't have the budget for it anyways. You have to have a lot of design rules in the back of your head. And so on :)
As a person who does both UX Design and Front-end Development, both sides are not easy. Wait till you have to interview users and observe them work completely contrary to what the rest of the usability research says, making you have to redesign a solution again and again. Or having endless workarounds to code a beautiful design that sits on a legacy back-end too difficult to rewrite and dealing with API errors.
@@diceydazeit's extremely stressful. It's not shown in the video but there's a lot of researching (googling) and copy and pasting but there is a lot of typing like this. For the stress, imagine writing an extremely long persuasive essay on a deadline. You are writing it in a unique unspoken language where the sentence structure determines what each paragraph is trying to convey, the paragraphs combined change your argument as well. After spending 10 continuous hours writing, you finally hit a button to see if you get the outcome you want.... And the conclusion is the exact opposite of what you were going for. So you now spend 10 hours a day for the next week trying to fix that, all the while you have other projects coming in and your deadline is now only a week away with the project going live for customers three days after that.
Not true. So many DEVS in Windows, esp web stuff. Maybe for servers linux could be the perfect system. For designers, it may vary from one's preference. I use to do Mac a lot, but 90% of my clients are in windows. Hence windows. Is mac better than windows. For me, windows is the best way to go BECAUSE, windows have a LOT of tools vs mac. So many opensource tools that you can use in windows vs mac.
Now the question is what do you mean by designer? I know some of the highest paid designers in visual effects at industrial light and Magic exclusively use windows because the really good software, doesn't run on crapple. ... also windows users don't drink Bud Light.
@@privateuploads5397 yeah this whole idea designers should use macs came from a very long time ago when it might have slightly been true… now days it literally makes no difference for design aside from different keyboard shortcuts and macs lack of support and functions in other areas
Completely wrong, AI is replacing difficult one, midjourney can make digital paintings which even most experienced and experts in the field can't do, just for example what generative AI can do in seconds, a expert will need hours
I can relate to this so much In my graduation project we were making an app for our facility, I was responsible of the backend of the app and had to learn (flutter) a new framework for me even though I use dotnet for everything I had a lot of sleepless night to study and get everything working together. Meanwhile the one who is responsible of the design got the work done in 2 days and got the most credit in the end even though we helped him chosing the colors and the wireframe 🙂🙃🙂🙃🙂
In the past we had one guy writing a program with a nice intuitive UI and comprehensive documentation. Today there is whole team with people specialised in hundreds of different tasks and the result is often a completely non intuitive UI, bugs everywhere and documentation that is either missing or outdated.
Amen :/ To be fair it does show how those (me included) in poorer countries are merely underpaid workers thanks to a world economic system that subsidizes costs for richer countries by underpaying those in poor countries (being paid less for the same work - it's like the life' and thus 'time' of a person from a richer country is more valuable than that of ours with the same skill and knowledge - both people have similar lifetimes on earth, so essentially your life is valued less if you're from a poor country...). We would need a world economic system that has similar tiers of wages, and the same minimum wage across the planet, for it to be be truly fair for the poorest/most underpaid (using a common universal currency). Free market would eventually balance out costs of goods and services fairly across the world even if we did this
@@efisgpr I am a software engineer AND full stack developer in Romania, and i earn 1600 euro/ month. Its real that you can earn up to 4000 euro/ month, but you need to be senior with 15-20 year experience. I have 23 years, so having 15-20 years experience is impossible for me. 1 month worth of work goes on car matinance and insurance, and i have nothing fancy. 2015 car, 2.0 diesel, 150 hp. So yeah, at this rate I would earn 160k in about 8 years 🥵
I'm a developer and I've worked with UI/UX designers and trust me, they do a lot more that just moving boxes. They do UX research, user persona and scenarios and a whole lot more. There's a lot of documents/presentation that they have to do before they can come up with a complete design. Their work is a lot more complicated than you may think. I like calling them architects. My appreciation goes to all the UI/UX designers out there. 🙌
@@AdityaKumar-op5zc you mean Hyperplexed channel? Weirdly enough I like that channel. I was talking about different channel. Just search "supafast figma" it should be on top.
Tbh UI and UX should be done by two different people. If you have a good UX Designer, they will align with the devs so that the project has a realistic scope
@@iclonethefirst they are actually different roles. And it's not like UX designers find most difficult things for developers to do they are just recommending what's good for the user based on research and data. It's not actually ux persons job to see how long development is going to take or weather they can make it easy for developers. Like it or not but devloper happiness is not a business priority customer and user happiness is. I have been both a designer and a programmer so i have seen both sides.