@@icedwhitechocolatemochafra9851 her corruption feats destroy the commander if u try to help him, allowing the enemy team to wail on him with little consequence
I mean the commanders arent that big of a problem since it's easily inturrupted and balista still does as much damage as that, but the real shit is using balista and you suddenly get grabbed by the neck and OH SHIT OH FUC
@@warlock_2551 yeah they need to make it so officers have the same proprety as minions but can execute them. No corruption feat, no sohei farming, no activating feats on them. Simple.
Genuinely balanced feature against the commander, unlike Warmonger's corruption and Hitokiri's T4 backflip. He can be hit out of it by both teammates and enemies, it wastes his souls whether the attack fully plays or not, and it doesn't do too much damage. For Honor devs did a good job with not adding another broken hero on release, although I bet he's going to get a numbers rework very soon because he's a one trick pony.
Completely agree, I hope not too many changes are made because I'm genuinely having fun with him and with modern FH that's rare for a new hero. Love that he actually requires thought and strategy, not enough heroes really do, unfortunately he is a little underpowered imo.
@@warlock_2551 With a bit of smoothing, some quality of life, and a little bit of a damage bump he's going to be really fun. - Forward dodge heavy should be fientable and possibly undodgeable, like Warmonger. - Any two hit chains similar to Warlord. Give his heavy dodge attack different frame data because lights/heavies would be basically the same now, slow the heavy down like Nobushi's (she has two dodge attacks) and make it a heavy parry. - Bump his regular damage up a few points, 2-3 increase across the board. - Lower his skewer soul move to about 50 to compensate for his normal damage buff. He would still play the same, but he would be a bit better without his souls and less of a one trick pony.
@@SkyNinja759 ehhhh maybe don't remove the skewer's IK property since it's his thematic gimmick and all. With how much set-up it requires it's not even that egregious in most scenarios.
@@Phoenix6942-7 He's about the same size but his form and stature make him look and feel much bigger and taller even if he physically isn't. Law's armor makes him look smaller for some reason compared to him.
The feat buff overides the attack pick up buff and actually does less so you can do more damage without the feat if you pick up the attack buff. I got 189 messing around in elimination
man the commander realy should have a feat debuff, like come on if you have a wormanger, hito or now sohei its impossible to win ad defenders on this stage
I tested with Fear Itself and visibly there wasn't much of a difference but I didn't look at the damage log to see specifically. I'll probably post a video on that after I get good recordings of that and a few other damage buffs
Hito is stronger since he can only be interrupted with a bash and does more damage. Plus, after the feat, he can just start doing infinite HA heavies to chip the commander down even more. Better to just use hito than wasting a slot on a shitty teamfighter like sohei that will hold the team back when they dont have 1 shot up, which is most of the time.