Heroism is a nice defensive boost at low levels when maximum hitpoints are low. If making use of defensive strategies and doorway blocking. it can sponge more health than most healing spells can restore at its level if given a few rounds. It’s also potentially useful in situations where save for half damage effects or damage reflection features bypass your AC.
I read the description the first time and kinda skimmed it after reading it again a while ago....its op especially at lower levels....the temp hit points come back each turn...kinda like a free rejuvenating shield!
13:00 - Minor correction: every attack *in melee range (5ft/one cell) will be an automatic crit on a sleeping target. It's not limited to melee attacks, spells work too. Additionally, I've been playing with a mod that adds polearms. A melee attack with a reach weapon from 10ft away does not automatically crit, because it's technically not in melee range.
Watching your videos, (which are great I think), just want to know before I jump in the game, the spells you pick, are you able to swap them out later if you don't like?
Cantrips no. Spells no if unless you are a warlock, Druid, or cleric. As a wizard you can add spells to your spell book down the road. As any other arcane spell caster you are stuck with what you choose. Cheers!
Some of the Subclasses are from the community based on votes. Charm person is a single target stun until you do damage to it. You get more mileage out of sleep since there are no resists and if they are asleep all melee attacks will be automatic crits if they hit. Cheers!
Shield of faith can be a great buff for a tanky character blocking a tunnel or door way while dodging. The cleric can even use it in themselves in an emergency or if the cleric is the tank since shield of faith is a bonus action and dodge is an action.
great review as always ...only spell i disagree is protect vs evil and good...its bad for wiards yes but i had it on a cleric and it get me out of a really stinky situation on the main campain..its not amazing but it can be used on many situations depending the party combo
It’s basically the lvl 2 blur spell vs those creature types. Can be quite good considering it’s a 1st level spell and Solasta environment can be taken advantage of by bottlenecking foes.
Man I was really confused with detect magic at first. So if I cast it, it'll show me if anything that looks mundane I have is actually magical? Or are there only unique items the detect magic will work on? Also I could've sworn I used fog cloud once (thinking it did what was described here) But it gave my party disadvantage to hit the enemies as well?
So detect magic will make anything that is magical glow so you can "identify" it. In most cases magical items usually say some tag phrase on them that alerts you to the fact that they are magical like "magnificent." Have a wizard in your party who can ritual cast detect magic and identify without needing it prepared and not using up a spell slot really helps. Fog cloud would give you disadvantage as well since they are "Heavily Obscured." It is a good spell to force ranged and spell caster to have to move out of the fog to have a better chance of hitting you with spells and ranged attacks. Cheers!
Detect Magic besides playing the game for the first time is useless. Once you know that magical weapons and armor and items are named superb or magnificent you can just cast identify on them.
Agreed, but I guess I am OCD. I like to see the ? then case identify even though I have 400 hours in and I know what is magical and what is not lol Cheers!
using your playlist while playing BG3 , and still trying to learn solasta before jumping in , so far tutorial.. kinda pissed you cant multiclass in solasta
Great Video! But I think you're downplaying Hideous Laughter it's a spell that scales great not the best at level 1 but if you're a level 10 wizard it's the best offensive use of a 1st level slot since you can skip a single creatures turn(s) I'd prepare Shield and Hideous Laughter for sure! Also I find Divine Favor to be a waste of a spell slot you'd have to make 4 successful hits just to average 10 damage while a single smite is 9 damage and is guaranteed to hit and doesn't use you concentration which Paladins aren't proficient even with a +3 to Con you're looking at only a 70% chance to make a DC 10 save
Thanks Robert. I tend to stay away from spells that allow a save to end them. You are right that at higher level when you have a ton of level 1 spell slots it might be worth taking something out of the fight for 1 or more rounds. That is if it hits of course :) Cheers!
@@v3vedi-vidi-vici735 It's not mandatory but, after i plated with it , it s very difficult for me to not have it in the party,specially on low lvls with little weight limit
I love me some good berries. Main reason is the weight of rations is stupid. Does suck though when you use your last spell slot and have not rations lol. Cheers!
you deliver your analysis reallyl well but you tend to flip your voice UP (high terminATION) every few WORD, its a habit that you can break. Its hard to listen TO after WHIle... here.... i'll type it in CAPS to SHOW how high termATION accents WORDS.... for example around 2:42... for every additional DICE at every LEVEL.... blahblah ...8D10... blah HELP YOU... 3:03.. as a WIZARD to MemorIZE or PREPARE rituals SPELLS. and good luck.