Good that you have mentioned cut list parameters. I was struggling with manually using Evaluate function before I found them cut list parameters were always there. I was doing lot of calculations as part of my kinda-free time at work so I found it myself and made a usefull BoM template, where it shows all cut list items parameters at one drawing. So I just throw all DXFs into one sketch, extrude, convert them into SM all and that's it - I have full table with all values. Its just very helpful, when you estimate the price of the product you make or when someone asks you of those parameters.
Some Adds : For Bolt connection you need to add wider hole for one side because bend guy can't bent an ideal line and your holes will not be coincidence. And second one - Convert to sheet - is better method because takes less computer time to generate.
Good video, but the only things on a sheet metal drawing for the 'formers' should be the overall sizes and where the bends are, plus a view showing what the end result will be. you should then have another drawing showing what the end result is that the 'formers' do not need to see as they do not need too. The reason for two drawings is because not everybody needs the same information and is wasted and you can have much cleaner easier to read drawings. Also you should never write notes that give crucial information that could change if the part happened to change, for example the bounding box, the dimensions can always be added.
Is there a way to make holes at an angle in sheet metal for SW? Wanting to have a cylindrical hole and show the machinist that there need to be holes drilled in AFTER cutting, rolling and welding the sheet into a cylinder.
So excellent! Thanks! I would advocate delving into sheet metal more as well. As a suggestion, how about discussing Display States? What they are and how to use? I have been using Solidworks since 1999 and taken courses but none discussed this topic area. This might be a bit of a niche topic, but it might be covered in conjunction with other topics as an aside. If you have already covered this elsewhere, could you please let me know the link to find it? Thanks again!
Someone who has done an absolute shit ton of sheetmetal components we never dimension the flatpattern apart from bendlines and up and down but as a reference dimension since the actual sideview if the bend is more important and the outcome of the flange. And as a tip, whenever there is an angled bendline add some flatspots on either side either as break off tabs or indents in the part. Otherwise it will never come out correct unless it is fixed tooling which sort of defeats the cheap aspect of normal sheetmetal :)
@@with-Aryan I have emailed you that I need access for the solidworks course pro for the student plan and I am still waiting for the response. Can you please help me?
hello brother, what do you think? 1. press machine first, or 2. Product first which is produced. Sometimes when we make precise and complicated sheet metal designs, it turns out that the gauge and V block don't match ,lol
A lot of ambiguity in that query; Are you asking for what process to do first when manufacturing a complicated sheet metal part? This would require part specifics to answer that question because every part is different Now for the tooling. If the gauge or sheet thickness doesn’t match the die of course it will bend incorrectly. I suggest using a laser engraving tool and make sure all tooling is labeled so no one can get it wrong
@@with-Aryan yes, that's what I mean. Because in my country the cost of processing with a laser machine is still very expensive, and thank you for the good answers, I really appreciate it,
@@with-Aryan Actually liked this video. I'm not really into machining by itself since I'm studying physical engineering. However, CAD is getting into our course aswell to help us idealize experimental setups and stuff, therefore I'm learning. Great video, already watched it and saved it to rewatch later again
Kind of knowing how to click buttons in the sheet metal workbench and make things happen in the graphics area. This should be the title of this video. Either do your research on how this stuff works in the real world or don't post it it at all. This is just a bunch of hot garbage man.