Found this super useful. I really like the method of presenting: a heads up summary of the operations followed by the actual execution in SW. Previously I have tended to use the surface tools in isolation (on surfaces!). But this video has reminded me in a neat wat to start using the surface tools WITH the solid model.
Cody, LOVE YOUR TUTORIALS! One of the best, easiest to follow and most descriptive I've seen posted. Where can I find the tutorial for the football helmet that you have shown?
How come you don't have the SolidWorks files you used available for download so that we can go through the feature tree on our own time to dissect how you did the Tupperware, for example? It's super easy to share files on RU-vid. If you use dropbox, simply change the end of the URL from =0 to =1. Could you please get back to me on whether you'll be sharing the SW files with us in this and future vids? We really need them to fully master what you're teaching.
I really like this guy for many reasons, but this is my problem. I sort of feel like a first semester calculus student who walked into a third semester calculus class by accident. I have just enough understanding of what can be done, but not enough background knowledge to truly understand how he gets to where is wants to go with each lesson even after three entry level classes in SolidWorks. At my age I can't justify paying for classes as I am retired and have no plans to ever try and recover training costs for SolidWorks classes, but again it is grand to see there are people who truly understand the abilities of SolidWorks and how to use them.
One of the great things about these tutorials is that you learn how to create certain features the first time. But even more, you learn that nothing can break if you make mistakes during the sketching or modeling steps. You can get it right before you make anything physically real. I started with AutoCAD in 1995. Then, ProEngineer in 1996. Later, I moved to SolidWorks in 1997. 28 years designing on a PC, building, testing, and manufacturing so many different things. Still going strong. Even after all these years, there's always more to learn using CAD software.
Min 21:10 That doesn't make sense. How can you get the internal volume? That's simply the remaining budy that's left after the intersect. It's not telling you how much liquid is inside (volume) the bottle at the water level (plane level). Need clarification on the "create internal regions" command of intersect, please.
For SOLIDWORKS “Create Internal Regions” in Intersect, it displays and creates an internal region from a closed (hollow) volume within the intersection of the objects. So in our case the hollow volume is the empty internal space of the bottle and the intersecting objects are the body of the bottle and the water level plane that I’ve added into the model. Now that you’ve created a body representing the internal volume of your model you can use “Mass Properties” on the evaluate tab to evaluate the properties of that particular body. This will give you the internal volume.
Those images weren’t just made in a rendering software. We made those renders using a combination of several different renders made in Photoview 360 combined inside of photoshop. All of the highlighting was also done inside of photoshop.