I have used this base for a couple months now. I have made a few adaptations while using the core build then changing the top cap. Making an actual shooting floor then the roof dome on top etc. Putting a half wall metal top over the hqm triangle that's above the tc instead of garage door. Then roof hatch. Great base to play around with to expand and make your own. I feel like no one would know this is your base until they blew halfway into it which is my favorite part.
I used to hate in this bass because it looked so cheap but wow this base is the best solo it’s has every thing a solo needs low upkeep bunkers storeage every definitely tell every one about this goated base man keep it up👌
I have built this in various different designs on build servers because I like the shooting floor. Sadly it's one of the weaknesses. You can make it a twenty something rocket raid but you will need like 63 hqm upkeep and around 3k stone and metal possibly almost 4. With a suicide bunker. But basically that's inconveniencing yourself as bad as raiders. When someone does raid you the splash will destroy all of the loot rooms so your completely fucked
Hey @STELIC I made this base and whilst its cool I have a massive issue with this base, somebody destroyed one of the roof panels and now it wont let me replace that roof panel. As soon as I try to lay it down to make the base secure again the twig instantly breaks and wont patch the hole I now have in my roof Any fixes for this?
Hi i am new to the game and just built the base but i have 1 question. I figured out how to wire the turrets up and get them working but is the idea to have the 2 at the front open at all times or only while being raided? Thanks in advance 😊👍
build a foundation on any wall and place a triangle roof on it. Both twig, and you can break it if ure inside or offline so that no one can enter the roof without copter
well i js built it, if u have all sheet doors and stone builds, u go thru 2 doors at the entry and one stone roof on the second level to get into the hunky loot room/TC loot room.
It's a nice base but the bunker is weak... 8 rockets for main loot. Just gotta blow one foundation. I added a vending machine behind an armoured door there then added a section for a oil refinery on the other side of that making it much harder to blow in... its an easy fix so will definitely be using this for my solo wips
Depends on where you rocket, rebuilding it I counted 30+ rockets splashing from the roof plus a stack of two of explosive ammo. If you don't upgrade your roof to either metal or HQM then it's only about 8-12 rockets.
@@nomercyrust if you were to go in that way, trying to rocket the HQM would expose you to your own splash damage. And that's assuming the turrets are down and shotgun traps are drained.
@STELIC @BUILDERS I have built this base and upgraded to metal. I have a problem with the triangle roof on shooting floor where 1 roof always goes missing? How to fix this? And why is roof stability percentage so low?
It all works but 1 roof triangle pc tried it 3 times step by step on here and it happened 3 times that all of it works but that 1 triangle roof top at the end for the shooting room
@@ojcruz8092 you place the stairs on the triangle once the triangle had been placed. You then log off. You do not kill and respawn with the stairs upgraded you log back in the next day destroy the triangle to open up the stair bunker.
@@iambishplacing bunker with no bag in core is risky. You make a mistake and your base is griefed by yourself. It will be a hard lesson. Correct me if I am wrong, but the roof and the stairs are splash-able, so why bother with the stairs. Would suggest upgrading the tc to HQM early and the raid cost will be 24 rockets through metal and HQM walls.