@@cowsaysmoo51 LMAOO bro 99% of the people in this game cannot do what he just did or even solo this raid. people have soloed pretty much every raid in this game
@@ExistentialReignyeah but most raids you can't solo every encounter and all the ones you can rely on glitches to bypass mechanics. The Root of Nightmares solo does not require any glitches at all to bypass mechanics. Also a lot of the raids that are theoretically soloable start to finish haven't been completed start to finish in 1 run because either they rely on insane RNG. The point is not that the solo is easy, but the raid itself is so easy 1 person can do every single mechanic with no glitches. Bungie really put lackluster mechanics that require little to no team coordination in a raid.
I feel like soloing anything just makes you more tuned to the activity. After I soloed Spire of the Watcher I did it with a team later and I knew exactly where everything was. The moment you solo an activity doesn’t just mean you’re good at the game, but now it means you’re an expert with knowledge in that activity
@@oNextq cause his comment is basically saying, you're not a good marksman, you're just know how to hit the targets everytime. Why don't you ask OP the same
@@Joseph-mw2rl mate you can’t read… he said it “doesn’t just mean you good at the game, but it means you’re an expert with knowledge in that activity” give that another read and see if your comments make any sense.
@@oNextqto solo flawless anything in this game, you have to know about survival, positioning, risk assessment, when to retreat, weapon and perk optimization, armour optimization, patience, movement mechanics(sword+well skating), in-depth knowledge of skills interaction, plan of engagement, on the spot adaptation when said plan fails etc. If that doesn't make you good at the general game, I don't know what does, *mate* *Your argument boils down to just because you're good at physics, doesn't mean you're good at math. By being good at physics you automatically become adept at math. They are not mutually exclusive*
I just love watching the well skates back and forth in ghe second encounter. Im getting more and more consistent with console well skating too and its so much fun. Shatter skate was easy to get the hang off luckily
I just got back into D2 and watching his first solo run made me want to learn to skate...his ability to just do it everytime is impressive wonder if he macros that. Wonder why I am not.
@@oldmanbrian18 super has to be bound to a single button not l+r bumper :) then arrange however is comfortable and hit that button instead of class ability button when you’re swinging off the edge
Busted just astounding stunning perfection everytime you upload truly are a legend doing what took world's first raid teams hours to complete. You completed in just 37 minutes the definition of Greatness personified.
I’m so happy that people are solo speed running. I love when I watch a speed run that has many little flaws knowing that, this record is easily beatable, while also knowing that it might be time for someone to because it is hard to do in the first place
Love to hear you opinions on the mechanical aspects of encounters, can't say I agree with you on vow though. To me vow was the ideal raid, mainly just because of rhulk but I found it really fun
WOW. From a dude that downloaded destiny 2 months ago I am EXTREMELY impressed. Doesn’t mean much from me but damn your movement, your accuracy your timing your everything. Well done wow
On the topic of everyone having a role, I wonder if they just plan to have that be the expectation for master challenges and have the base normal raid be more approachable. For example, in both master nezerac and warpriest challenges they require almost everyone doing something or else the team will wipe. This isn't to say that is should be that way, but it could just be the reality we live in now to get as many players in the door as possible.
@@BerryFruit As if master raids & GMs aren't easy enough as it is. Master Raids a decent build and familiarity with the raid is enough. GMs all you need to do is have a good build (if you want to do it faster) and not play stupid.
This cat is straight up bananas!! This is the most impressive thing I think I ever ever seen. I feel incompetent as a player after watching this. Keep it up homie
Great segment on the datto part, crazy how hes still right on a shit ton of his videos. His well of radiance rant is like 3-4 years old now and its still relevant till this day. Same with his thoughts on Master Vog, that the casual playerbase hates encounters with mechanics needing more than 2 people - "You're cheesing Riven, You hate Spire of Stars!"
I love to see the way you move in the raid, its just so smooth. But even more i think the commentary is even better, it is nice to hear the viewpoint of a top player on raids. Overall i think bungie has to balance between the challenge and accessability of the raids, the development cost is not insignificant for a raid and it has to be able to gather for a sizeable audience of the player playing the game. For me the balance of making a raid that is easy enough so you can lfg through it, but also offers the possibility of low-mans is the right way to go. It will not gater to the absolute peak of the playerbase pyramid, because in order to add that much challenge, it would mean that the wider audience would just not be able to manage it. In order to make raids that rely more on communication, the communication channels would need to work better. The recent problems with the voice chat are pretty bad and since i play on a timezone where there is a really varied language base, it is always not that easy to get a lfg group of 6 together that all could communicate in a sufficient level to pass a communication intensive encounter.
I think given bungies 3 and 3 philosophy (3 on mechanics, 3 on ads) i think you make a boss encounter that with mimium effort to get to damage can be 5 phased (push enrage back 1 phase). However, the mechanic team can do some extra mechanics to increase the damage output during DPS and the ads team can slay out under a timer to increase to dps time. That way teams are incentivized to maximize their role and contribute to optimal DPS time. Bungie gets to keep the ease of access for newbies (everyone can get to damage) while giving veterans a challenge to strive for (everyone is firing on all cylinders to get a 1-2 phase)
For me, I think the best, most involved encounter in any raid is Atheon. It does a really good job at forcing people to be involved in the mechanics. If dps was harder, like a 3 phase, then people would be forced to kwtd. Plus, nostalgia goes HARD!
I was listening to your discussion especially after a interview salt did about the state of d2 endgame and it would be nice if we had a standard for mechanics that required 4 player’s minimum with a difficulty for the 48 raid race to have a 4-10 hour wf completion. Along woth the fact I mentioned 48 hours there should be a reward window for 24 hours and 48. Like take the contest emblem and animate it and if you make it in 24 hours you got it.
Couldn’t agree more with your opinion and idea for d2 raids. I don’t mind the raids we have at the moment but they do need to develop one that has much more involved mechanics for the whole team. Something that is truly an endgame activity
If I could design an encounter it would be Vault from Last Wish but with 2 vaults that need to work together, so everyone reads. Your read is for the person reading in your spot at the other vault, so on so on. I just love Vault, and I wish something like it was in another raid
bro casually tears apart a six man raid solo flawless “that was a decent run” ARE YOU KIDDING?? THAT WAS THE MOST INSANE DISPLAY OF STRENGTH IVE EVER SEEN
"i mean if there's no major cheeses and you can solo the raid its kind of a bad look" proceeds to hit 30 perfect well skates to run both sides of the encounter.
Your perspective on mechanical dufficulty was awesome to hear. I wonder though is one of the reasons Bungie doesnt make mechanically challenging raids anymore is because of the technical limitations of the game. I cant speak from experience since I didnt play d2 vanilla, I came in after Forsaken, but how often did old raids bug or mechanics juat not work because of a game error. For all of the day 1 problems post shadowkeep raids are decently stable, especially compared to other parts of the game.
The complex encounters were pretty stable, or if there was a bug it was easy to avoid by simply doing the encounter correctly. Almost every “bug” is someone doing something wrong.
a singular class solo's an entire raid without glitches: bungie: since titans are extremely difficult to combat as a potential target, we have countless nerfs planned for them throughout the next 2 DLCs jokes aside. Amazing clear guardian. GGs
Either bungie makes a raid with more involving mechanics where 4+ people are doing a specific job, or make add clear a more serious job by upping the lethality of adds during an encounter. I want a boss where during damage phase, one person goes off and does a specific action and if they do it right within a small time window, then damage phase is extended. But the mechanic has to be difficult and if you try it and fail, you die and now you’re down a man.
I actually enjoyed your commentary about raid design. It kind of felt like the run was background the way you casually just talked about stuff during what's supposed to be an intense run, lol. Anyways, keep up the content, and what a great run.
KF also doesn't require all 6 people doing mechanics for all encounters, but it's definitely the closest in the sense that almost everyone is doing something. Although in the case of the opening, totems, deathsingers, and oryx you can make the case that two people can just ad clear without knowing the mechanics.
@@erismorn5369really you could have it like that for the entire thing, the only places that really require 3 people to kwtd are wp and totems Hell golgorath can be solo'd
And the funny thing is, is that it will be very hard to beat this record because of the use of the bugged fourth horseman thats going to get disabled. Impossible atm to do 2 phase with just normal weapons besides horsemen
The build is simple. Exotic wise u need sunbracers, and focus ur stats on getting high strength. It’s a simple loop of kill a red bar with ur melee(the incinerator snap one that shoots 5 balls of fire), proc sunbracers(unlimited solar genrade for 4 secs; make sure ur running the right grenade cuz it only activated for solar grenade) and run the arms mod that gives u melee energy back for every time u hit an enemy with a solar grenade
My idea is if they bring back WotM, ramp up the amount of ads and for Vosik/Aksis encounters ad clear would have focus on killing like the correct group of enemies (possibly correlating to the nodes/SIVA bombs) or just generally keeping ads down or else they would activate critical density
for ad clearers they gotta make the stakes like gambit i think, maybe every death heals the opponent or bosses, and maybe the mechanics running guardians should be threatened by and only a threat to barrier, unstoppable etc that are in their area, and same with ad clearer champions, so it’s harder to solo