DIM links are provided in description with a little notes to explain the build. Artifact mods are not included (because i can't open d2 for a few days and can't be changed in DIM), go to 0:22 to see the artifact mods that I was using at the time.
HC is still the most stable way to stun an overload, but with prismatic warlock that has so many ways to deal with them by abilities only, running double primary is kinda worthless imo. So I chose IK with volt shot not only can deal with overload when my abilities are not up, but it’s also good for ad clear as well.
Are you talking about Ex Diris?? It's an ok and fun exotic but not good for this GM because you need to get a kill with the weapon itself to create the moth, and it has a internal cooldown so you can't spawn tons of moths to blind a large group of enemies at the same time. Even pair it with mothkeeper exotic on hunter, its viability in this GM is also not that great because the overshield that it provided is non-existent in GM content, the additional moths from throwing the grenades are also not enough for tanky orange bar enemies (like wyverns in the final room) Also, GL doesn't get any intrinsic artifact perks to deal with champs this season (besides blinds for unstop, which are not presents in this GM). It might be a good exotic weapon in a fireteam, but for solo runs this one is definitely a hard pass for me :(
You can try my build for this GM, it should work pretty well and even your teammate dies, the survivability of this build is quite strong with devour to clear room and res your teammates afterwards.
Probably a hand cannon to stun overload in case you don’t have your ability to stun it, or a blinding GL for wyvern and the mini boss hydra in the final room. Depends on what your fireteam lacks
I just chose a fluffy theme from season of the deep, maybe share your shaders and ornament of choice if u think mine is ugly lol (tbh warlock doesn't have that much good looking ornament unlike titan & hunter)