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Solo Roleplaying Session Demo 

sharpmountaingames
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15 сен 2024

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Комментарии : 14   
@CrimsonCreed-ct5dk
@CrimsonCreed-ct5dk 14 дней назад
Dice goblins! Yes!!! Bravo 👏 This is one of the best solo actual play videos I have seen! I was in a rut for the last few months and this really helps me seeing what I can implement to move me in a better direction for my table. Simple, fast yet exciting play through. Keeps things moving forward with the potential of the unknown at any given moment. This is how it should be! Light and flexible! Really like the advantage and disadvantage aspect also! Well done!
@sharpmountaingames9303
@sharpmountaingames9303 14 дней назад
Thanks so much for the kind words. And happy moving forward with your own solo adventures. It really takes the stress away!
@Carpocalypto
@Carpocalypto 10 дней назад
Very helpful, thank you!
@sharpmountaingames9303
@sharpmountaingames9303 10 дней назад
Thanks for watching! All the best in your gaming.
@polarfoxpat3657
@polarfoxpat3657 8 дней назад
Definetly inspired by this demo, thank you very much! I was wondering which system are you playing?
@sharpmountaingames9303
@sharpmountaingames9303 8 дней назад
I just play a homebrew, d20 roll under. Deeply inspired by Black Hack and Whitehack, but not either system exactly. Hope this helps, and happy gaming (solo or otherwise)
@polarfoxpat3657
@polarfoxpat3657 8 дней назад
@@sharpmountaingames9303 Thank you kind sir!
@swordsnstones
@swordsnstones Месяц назад
working on a solo component for my game also, this will help ty
@sharpmountaingames9303
@sharpmountaingames9303 Месяц назад
Thanks so much! All the best with the solo development!
@beetlejuss
@beetlejuss Месяц назад
How "rail-roaded" the adventure needs to be? I mean do you improvise as player and GM as well?
@sharpmountaingames9303
@sharpmountaingames9303 Месяц назад
Yes, there is improvisation involved. I find it in three ways: (1) Sometimes the dice roll better or worse than I expected. Had two "talking" rolls work during a combat that I thought was going to play out to zero hp, but the dice said that the enemies were willing to negotiate. (2) Sometimes I roll a dice to see if PC's make a certain choice, usually an ability check, but sometimes just "4 out 6 seems reasonable" (3) Sometimes I'm surprised that I think of a different approach than I thought when designing the adventure. I suspect fiction writers have that same experience. Thanks for watching and happy regular and solo roleplaying.
@victorvonmetal6384
@victorvonmetal6384 Месяц назад
For your Star Trek games how many of the crew do you stat out? Do you just do it on an as needed basis as the story goes along? Do you use the same “attributes”for all characters/games or customize them? Do you roll for their numbers or assign them? Good video by the way!
@sharpmountaingames9303
@sharpmountaingames9303 Месяц назад
I use about 4 crew members. These are already statted up from my online game. Sometimes I rotate the members based on the mission. For example, I recently played through a couple Star Frontiers mini-scenarios, so I used a couple security officers since I knew there would be more combat. I sometimes customize the names of the attributes. For example, HELM becomes PILOT in Star Wars, PSIONICS becomes THE FORCE, etc... I use a standard array of 14 down to 8. Hope all this helps and thanks for watching! And if you are interested in Star Trek and other one-shots, my Discord link is in the video description.
@victorvonmetal6384
@victorvonmetal6384 Месяц назад
@@sharpmountaingames9303 thank you!
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